mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
515 lines
11 KiB
C++
515 lines
11 KiB
C++
/****************************************************************************
|
||
* libwiigui
|
||
*
|
||
* Tantric 2009
|
||
*
|
||
* gui_button.cpp
|
||
*
|
||
* GUI class definitions
|
||
***************************************************************************/
|
||
|
||
#include "gui.h"
|
||
|
||
static int scrollison;
|
||
|
||
/**
|
||
* Constructor for the GuiButton class.
|
||
*/
|
||
|
||
GuiButton::GuiButton(int w, int h)
|
||
{
|
||
width = w;
|
||
height = h;
|
||
image = NULL;
|
||
imageOver = NULL;
|
||
imageHold = NULL;
|
||
imageClick = NULL;
|
||
icon = NULL;
|
||
iconOver = NULL;
|
||
iconHold = NULL;
|
||
iconClick = NULL;
|
||
toolTip = NULL;
|
||
|
||
for(int i=0; i < 3; i++)
|
||
{
|
||
label[i] = NULL;
|
||
labelOver[i] = NULL;
|
||
labelHold[i] = NULL;
|
||
labelClick[i] = NULL;
|
||
}
|
||
|
||
soundOver = NULL;
|
||
soundHold = NULL;
|
||
soundClick = NULL;
|
||
selectable = true;
|
||
holdable = false;
|
||
clickable = true;
|
||
}
|
||
|
||
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow)
|
||
{
|
||
width = img->GetWidth();
|
||
height = img->GetHeight();
|
||
image = img;
|
||
image->SetParent(this);
|
||
imageOver = imgOver;
|
||
imageOver->SetParent(this);
|
||
imageHold = NULL;
|
||
imageClick = NULL;
|
||
icon = NULL;
|
||
iconOver = NULL;
|
||
iconHold = NULL;
|
||
iconClick = NULL;
|
||
toolTip = NULL;
|
||
alignmentHor = hor;
|
||
alignmentVert = vert;
|
||
xoffset = x;
|
||
yoffset = y;
|
||
trigger[0] = trig;
|
||
|
||
for(int i=0; i < 3; i++)
|
||
{
|
||
label[i] = NULL;
|
||
labelOver[i] = NULL;
|
||
labelHold[i] = NULL;
|
||
labelClick[i] = NULL;
|
||
}
|
||
|
||
soundOver = sndOver;
|
||
soundHold = NULL;
|
||
soundClick = sndClick;
|
||
selectable = true;
|
||
holdable = false;
|
||
clickable = true;
|
||
|
||
if (grow==1){
|
||
effectsOver |= EFFECT_SCALE;
|
||
effectAmountOver = 4;
|
||
effectTargetOver = 110;
|
||
}
|
||
}
|
||
|
||
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
|
||
{
|
||
width = img->GetWidth();
|
||
height = img->GetHeight();
|
||
image = img;
|
||
image->SetParent(this);
|
||
imageOver = imgOver;
|
||
imageOver->SetParent(this);
|
||
imageHold = NULL;
|
||
imageClick = NULL;
|
||
icon = NULL;
|
||
iconOver = NULL;
|
||
iconHold = NULL;
|
||
iconClick = NULL;
|
||
toolTip = NULL;
|
||
alignmentHor = hor;
|
||
alignmentVert = vert;
|
||
xoffset = x;
|
||
yoffset = y;
|
||
trigger[0] = trig;
|
||
|
||
for(int i=0; i < 3; i++)
|
||
{
|
||
label[i] = NULL;
|
||
labelOver[i] = NULL;
|
||
labelHold[i] = NULL;
|
||
labelClick[i] = NULL;
|
||
}
|
||
|
||
soundOver = sndOver;
|
||
soundHold = NULL;
|
||
soundClick = sndClick;
|
||
selectable = true;
|
||
holdable = false;
|
||
clickable = true;
|
||
|
||
if (grow==1) {
|
||
effectsOver |= EFFECT_SCALE;
|
||
effectAmountOver = 4;
|
||
effectTargetOver = 110;
|
||
}
|
||
|
||
toolTip = tt;
|
||
toolTip->SetParent(this);
|
||
toolTip->SetAlignment(h_align, v_align);
|
||
toolTip->SetPosition(ttx,tty);
|
||
}
|
||
|
||
/**
|
||
* Destructor for the GuiButton class.
|
||
*/
|
||
GuiButton::~GuiButton()
|
||
{
|
||
}
|
||
|
||
void GuiButton::SetImage(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
image = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetImageOver(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
imageOver = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetImageHold(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
imageHold = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetImageClick(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
imageClick = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetIcon(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
icon = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetIconOver(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
iconOver = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetIconHold(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
iconHold = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetIconClick(GuiImage* img)
|
||
{
|
||
LOCK(this);
|
||
iconClick = img;
|
||
if(img) img->SetParent(this);
|
||
}
|
||
void GuiButton::SetLabel(GuiText* txt, int n)
|
||
{
|
||
LOCK(this);
|
||
label[n] = txt;
|
||
if(txt) txt->SetParent(this);
|
||
}
|
||
void GuiButton::SetLabelOver(GuiText* txt, int n)
|
||
{
|
||
LOCK(this);
|
||
labelOver[n] = txt;
|
||
if(txt) txt->SetParent(this);
|
||
}
|
||
void GuiButton::SetLabelHold(GuiText* txt, int n)
|
||
{
|
||
LOCK(this);
|
||
labelHold[n] = txt;
|
||
if(txt) txt->SetParent(this);
|
||
}
|
||
void GuiButton::SetLabelClick(GuiText* txt, int n)
|
||
{
|
||
LOCK(this);
|
||
labelClick[n] = txt;
|
||
if(txt) txt->SetParent(this);
|
||
}
|
||
void GuiButton::SetSoundOver(GuiSound * snd)
|
||
{
|
||
LOCK(this);
|
||
soundOver = snd;
|
||
}
|
||
void GuiButton::SetSoundHold(GuiSound * snd)
|
||
{
|
||
LOCK(this);
|
||
soundHold = snd;
|
||
}
|
||
void GuiButton::SetSoundClick(GuiSound * snd)
|
||
{
|
||
LOCK(this);
|
||
soundClick = snd;
|
||
}
|
||
|
||
void GuiButton::SetToolTip(GuiElement* tt, int x, int y, int h_align, int v_align)
|
||
{
|
||
LOCK(this);
|
||
if(tt)
|
||
{
|
||
toolTip = tt;
|
||
toolTip->SetParent(this);
|
||
toolTip->SetAlignment(h_align, v_align);
|
||
toolTip->SetPosition(x,y);
|
||
|
||
}
|
||
}
|
||
|
||
void GuiButton::RemoveToolTip()
|
||
{
|
||
LOCK(this);
|
||
toolTip = NULL;
|
||
}
|
||
|
||
void GuiButton::RemoveSoundOver()
|
||
{
|
||
LOCK(this);
|
||
soundOver = NULL;
|
||
}
|
||
void GuiButton::RemoveSoundClick()
|
||
{
|
||
LOCK(this);
|
||
soundClick = NULL;
|
||
}
|
||
void GuiButton::SetSkew(int XX1, int YY1,int XX2, int YY2,int XX3, int YY3,int XX4, int YY4)
|
||
{
|
||
|
||
image->xx1 = XX1;
|
||
image->yy1 = YY1;
|
||
image->xx2 = XX2;
|
||
image->yy2 = YY2;
|
||
image->xx3 = XX3;
|
||
image->yy3 = YY3;
|
||
image->xx4 = XX4;
|
||
image->yy4 = YY4;
|
||
}
|
||
|
||
|
||
/**
|
||
* Draw the button on screen
|
||
*/
|
||
void GuiButton::Draw()
|
||
{
|
||
LOCK(this);
|
||
if(!this->IsVisible())
|
||
return;
|
||
|
||
// draw image
|
||
if((state == STATE_SELECTED || state == STATE_HELD) && imageOver)
|
||
imageOver->Draw();
|
||
else if(image)
|
||
image->Draw();
|
||
// draw icon
|
||
if((state == STATE_SELECTED || state == STATE_HELD) && iconOver)
|
||
iconOver->Draw();
|
||
else if(icon)
|
||
icon->Draw();
|
||
// draw text
|
||
for(int i=0; i<3; i++)
|
||
{
|
||
if((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i])
|
||
labelOver[i]->Draw();
|
||
else if(label[i])
|
||
label[i]->Draw();
|
||
}
|
||
|
||
this->UpdateEffects();
|
||
}
|
||
void GuiButton::DrawTooltip()
|
||
{
|
||
LOCK(this);
|
||
if(state == STATE_SELECTED && toolTip)
|
||
{
|
||
if (time2 == 0)
|
||
{
|
||
time(&time1);
|
||
time2 = time1;
|
||
}
|
||
if(time1 != 0) // timer l<>uft
|
||
time(&time1);
|
||
|
||
if(time1 == 0 || difftime(time1, time2) >= 2)
|
||
{
|
||
if(time1 != 0) // timer gerade abgelaufen
|
||
toolTip->SetEffect(EFFECT_FADE, 20);
|
||
time1 = 0;
|
||
toolTip->Draw();
|
||
return;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if(time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT
|
||
if(toolTip) toolTip->SetEffect(EFFECT_FADE, -20);
|
||
time2 = 0;
|
||
}
|
||
if(toolTip && toolTip->GetEffect())
|
||
toolTip->Draw();
|
||
}
|
||
void GuiButton::ScrollIsOn(int f)
|
||
{
|
||
LOCK(this);
|
||
scrollison = f;
|
||
}
|
||
void GuiButton::Update(GuiTrigger * t)
|
||
{
|
||
LOCK(this);
|
||
if(state == STATE_CLICKED || state == STATE_DISABLED || !t)
|
||
return;
|
||
else if(parentElement && parentElement->GetState() == STATE_DISABLED)
|
||
return;
|
||
|
||
#ifdef HW_RVL
|
||
// cursor
|
||
if(t->wpad.ir.valid)
|
||
{
|
||
if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
|
||
{
|
||
if(state == STATE_DEFAULT) // we weren't on the button before!
|
||
{
|
||
if(scrollison == 0) {
|
||
this->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
|
||
if(this->Rumble() && scrollison == 0)
|
||
rumbleRequest[t->chan] = 1;
|
||
|
||
if(soundOver && scrollison == 0)
|
||
soundOver->Play();
|
||
|
||
if(effectsOver && !effects && scrollison == 0)
|
||
{
|
||
// initiate effects
|
||
effects = effectsOver;
|
||
effectAmount = effectAmountOver;
|
||
effectTarget = effectTargetOver;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
|
||
this->ResetState();
|
||
|
||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
||
{
|
||
// initiate effects (in reverse)
|
||
effects = effectsOver;
|
||
effectAmount = -effectAmountOver;
|
||
effectTarget = 100;
|
||
}
|
||
}
|
||
}
|
||
#else
|
||
|
||
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
|
||
this->ResetState();
|
||
|
||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
||
{
|
||
// initiate effects (in reverse)
|
||
effects = effectsOver;
|
||
effectAmount = -effectAmountOver;
|
||
effectTarget = 100;
|
||
}
|
||
|
||
|
||
#endif
|
||
|
||
// button triggers
|
||
if(this->IsClickable() && scrollison == 0)
|
||
{
|
||
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
|
||
for(int i=0; i<6; i++)
|
||
{
|
||
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
|
||
{
|
||
// higher 16 bits only (wiimote)
|
||
wm_btns = t->wpad.btns_d << 16;
|
||
wm_btns_trig = trigger[i]->wpad.btns_d << 16;
|
||
|
||
// lower 16 bits only (classic controller)
|
||
cc_btns = t->wpad.btns_d >> 16;
|
||
cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
|
||
|
||
if(
|
||
(t->wpad.btns_d > 0 &&
|
||
wm_btns == wm_btns_trig ||
|
||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
|
||
{
|
||
if(t->chan == stateChan || stateChan == -1)
|
||
{
|
||
if(state == STATE_SELECTED)
|
||
{
|
||
this->SetState(STATE_CLICKED, t->chan);
|
||
|
||
if(soundClick)
|
||
soundClick->Play();
|
||
}
|
||
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
|
||
{
|
||
this->SetState(STATE_CLICKED, t->chan);
|
||
if(soundClick)
|
||
soundClick->Play();
|
||
}
|
||
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
|
||
parentElement->IsFocused())
|
||
{
|
||
this->SetState(STATE_CLICKED, t->chan);
|
||
if(soundClick)
|
||
soundClick->Play();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(this->IsHoldable())
|
||
{
|
||
bool held = false;
|
||
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
|
||
|
||
for(int i=0; i<6; i++)
|
||
{
|
||
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
|
||
{
|
||
// higher 16 bits only (wiimote)
|
||
wm_btns = t->wpad.btns_d << 16;
|
||
wm_btns_h = t->wpad.btns_h << 16;
|
||
wm_btns_trig = trigger[i]->wpad.btns_h << 16;
|
||
|
||
// lower 16 bits only (classic controller)
|
||
cc_btns = t->wpad.btns_d >> 16;
|
||
cc_btns_h = t->wpad.btns_h >> 16;
|
||
cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
|
||
|
||
if(
|
||
(t->wpad.btns_d > 0 &&
|
||
wm_btns == wm_btns_trig ||
|
||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
||
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
|
||
{
|
||
if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
|
||
(t->chan == stateChan || stateChan == -1))
|
||
this->SetState(STATE_CLICKED, t->chan);
|
||
}
|
||
|
||
if(
|
||
(t->wpad.btns_h > 0 &&
|
||
wm_btns_h == wm_btns_trig ||
|
||
(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
||
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
|
||
{
|
||
if(trigger[i]->type == TRIGGER_HELD)
|
||
held = true;
|
||
}
|
||
|
||
if(!held && state == STATE_HELD && stateChan == t->chan)
|
||
{
|
||
this->ResetState();
|
||
}
|
||
else if(held && state == STATE_CLICKED && stateChan == t->chan)
|
||
{
|
||
this->SetState(STATE_HELD, t->chan);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(updateCB)
|
||
updateCB(this);
|
||
}
|
||
|