mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
4a2899ac38
*reload back to entry ios when starting homebrew instead of starting it in cIOS *removed limit of .csv and .txt gamelist creation *fixed META.XML format *Added use of the internal Wii System Menu font (removed old one) (thx to giantpune and r-win) *Changed default Font Scale to 0.8 to fit with the new font. If you don't reset configs it's recommended to change it manually in the settings to 0.8.
259 lines
6.8 KiB
C++
259 lines
6.8 KiB
C++
#include <unistd.h>
|
|
#include "StartUpProcess.h"
|
|
#include "GUI/gui.h"
|
|
#include "video.h"
|
|
#include "audio.h"
|
|
#include "input.h"
|
|
#include "themes/CTheme.h"
|
|
#include "gecko.h"
|
|
#include "Controls/DeviceHandler.hpp"
|
|
#include "wad/nandtitle.h"
|
|
#include "system/IosLoader.h"
|
|
#include "utils/timer.h"
|
|
#include "settings/CSettings.h"
|
|
#include "settings/CGameSettings.h"
|
|
#include "settings/CGameStatistics.h"
|
|
#include "settings/CGameCategories.hpp"
|
|
#include "usbloader/usbstorage2.h"
|
|
#include "usbloader/MountGamePartition.h"
|
|
#include "usbloader/GameBooter.hpp"
|
|
#include "usbloader/GameList.h"
|
|
#include "utils/tools.h"
|
|
#include "sys.h"
|
|
|
|
StartUpProcess::StartUpProcess()
|
|
{
|
|
//! Load default font for the next text outputs
|
|
Theme::LoadFont("");
|
|
|
|
background = new GuiImage(screenwidth, screenheight, (GXColor) {0, 0, 0, 255});
|
|
|
|
GXImageData = Resources::GetImageData("gxlogo.png");
|
|
GXImage = new GuiImage(GXImageData);
|
|
GXImage->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
|
GXImage->SetPosition(screenwidth/2, screenheight/2-50);
|
|
|
|
titleTxt = new GuiText("Loading...", 24, (GXColor) {255, 255, 255, 255});
|
|
titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
|
titleTxt->SetPosition(screenwidth/2, screenheight/2+30);
|
|
|
|
messageTxt = new GuiText(" ", 22, (GXColor) {255, 255, 255, 255});
|
|
messageTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
|
messageTxt->SetPosition(screenwidth/2, screenheight/2+60);
|
|
}
|
|
|
|
StartUpProcess::~StartUpProcess()
|
|
{
|
|
delete background;
|
|
delete GXImageData;
|
|
delete GXImage;
|
|
delete titleTxt;
|
|
delete messageTxt;
|
|
}
|
|
|
|
int StartUpProcess::ParseArguments(int argc, char *argv[])
|
|
{
|
|
int quickBoot = -1;
|
|
|
|
//! The arguments override
|
|
for(int i = 0; i < argc; ++i)
|
|
{
|
|
if(!argv[i]) continue;
|
|
|
|
gprintf("Boot argument %i: %s\n", i+1, argv[i]);
|
|
|
|
char *ptr = strcasestr(argv[i], "-ios=");
|
|
if(ptr)
|
|
Settings.cios = LIMIT(atoi(ptr+strlen("-ios=")), 200, 255);
|
|
|
|
ptr = strcasestr(argv[i], "-usbport=");
|
|
if(ptr)
|
|
{
|
|
Settings.USBPort = LIMIT(atoi(ptr+strlen("-usbport=")), 0, 2);
|
|
}
|
|
|
|
if(strlen(argv[i]) == 6 && strchr(argv[i], '=') == 0 && strchr(argv[i], '-') == 0)
|
|
quickBoot = i;
|
|
}
|
|
|
|
return quickBoot;
|
|
}
|
|
|
|
void StartUpProcess::TextFade(int direction)
|
|
{
|
|
if(direction > 0)
|
|
{
|
|
for(int i = 0; i < 255; i += direction)
|
|
{
|
|
messageTxt->SetAlpha(i);
|
|
Draw();
|
|
}
|
|
messageTxt->SetAlpha(255);
|
|
Draw();
|
|
}
|
|
else if(direction < 0)
|
|
{
|
|
for(int i = 255; i > 0; i += direction)
|
|
{
|
|
messageTxt->SetAlpha(i);
|
|
Draw();
|
|
}
|
|
messageTxt->SetAlpha(0);
|
|
Draw();
|
|
}
|
|
}
|
|
|
|
void StartUpProcess::SetTextf(const char * format, ...)
|
|
{
|
|
char * tmp = NULL;
|
|
va_list va;
|
|
va_start(va, format);
|
|
if((vasprintf(&tmp, format, va) >= 0) && tmp)
|
|
{
|
|
TextFade(-40);
|
|
gprintf(tmp);
|
|
messageTxt->SetText(tmp);
|
|
TextFade(40);
|
|
}
|
|
va_end(va);
|
|
|
|
if(tmp)
|
|
free(tmp);
|
|
}
|
|
|
|
bool StartUpProcess::USBSpinUp()
|
|
{
|
|
bool started = false;
|
|
const DISC_INTERFACE * handle = Settings.USBPort == 1 ? DeviceHandler::GetUSB1Interface() : DeviceHandler::GetUSB0Interface();
|
|
Timer countDown;
|
|
// wait 10 sec for the USB to spin up...stupid slow ass HDD
|
|
do
|
|
{
|
|
started = (handle->startup() && handle->isInserted());
|
|
if(started)
|
|
break;
|
|
|
|
messageTxt->SetTextf("Waiting for HDD: %i sec left\n", 20-(int)countDown.elapsed());
|
|
Draw();
|
|
usleep(50000);
|
|
}
|
|
while(countDown.elapsed() < 20.f);
|
|
|
|
return started;
|
|
}
|
|
|
|
int StartUpProcess::Run(int argc, char *argv[])
|
|
{
|
|
int quickGameBoot = ParseArguments(argc, argv);
|
|
|
|
StartUpProcess Process;
|
|
|
|
int ret = Process.Execute();
|
|
|
|
if(quickGameBoot != -1)
|
|
return QuickGameBoot(argv[quickGameBoot]);
|
|
|
|
return ret;
|
|
}
|
|
|
|
int StartUpProcess::Execute()
|
|
{
|
|
Settings.EntryIOS = IOS_GetVersion();
|
|
SetTextf("Start up\n");
|
|
|
|
if(IosLoader::LoadAppCios() < 0)
|
|
{
|
|
SetTextf("Failed loading any cIOS. USB Loader GX requires at least cIOS 222 or 245-250. Exiting...\n");
|
|
sleep(5);
|
|
Sys_BackToLoader();
|
|
}
|
|
|
|
SetTextf("Initialize sd card\n");
|
|
DeviceHandler::Instance()->MountSD();
|
|
|
|
SetTextf("Initialize usb device\n");
|
|
USBSpinUp();
|
|
DeviceHandler::Instance()->MountAllUSB(false);
|
|
|
|
SetTextf("Loading config files");
|
|
gprintf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
|
|
gprintf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
|
|
gprintf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
|
|
gprintf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
|
|
|
|
if(Settings.cios != IOS_GetVersion())
|
|
{
|
|
SetTextf("Loading cIOS %i\n", Settings.cios);
|
|
|
|
DeviceHandler::DestroyInstance();
|
|
USBStorage2_Deinit();
|
|
|
|
// Loading now the cios setup in the settings
|
|
IosLoader::LoadAppCios();
|
|
|
|
SetTextf("Reloading into cIOS %i R%i\n", IOS_GetVersion(), IOS_GetRevision());
|
|
|
|
DeviceHandler::Instance()->MountSD();
|
|
USBSpinUp();
|
|
DeviceHandler::Instance()->MountAllUSB(false);
|
|
}
|
|
|
|
if(!IosLoader::IsHermesIOS())
|
|
{
|
|
Settings.USBPort = 0;
|
|
}
|
|
else if(Settings.USBPort == 1 && USBStorage2_GetPort() != Settings.USBPort)
|
|
{
|
|
SetTextf("Changing USB Port to %i\n", Settings.USBPort);
|
|
DeviceHandler::Instance()->UnMountAllUSB();
|
|
DeviceHandler::Instance()->MountAllUSB();
|
|
}
|
|
else if(Settings.USBPort == 2)
|
|
{
|
|
SetTextf("Mounting USB Port to 1\n");
|
|
DeviceHandler::Instance()->MountUSBPort1();
|
|
}
|
|
|
|
gprintf("\tLoading game categories...%s\n", GameCategories.Load(Settings.ConfigPath) ? "done" : "failed");
|
|
gprintf("\tLoading font...%s\n", Theme::LoadFont(Settings.ConfigPath) ? "done" : "failed (using default)");
|
|
gprintf("\tLoading theme...%s\n", Theme::Load(Settings.theme) ? "done" : "failed (using default)");
|
|
|
|
//! Init the rest of the System
|
|
Sys_Init();
|
|
SetupPads();
|
|
InitAudio();
|
|
setlocale(LC_CTYPE, "C-UTF-8");
|
|
setlocale(LC_MESSAGES, "C-UTF-8");
|
|
|
|
return 0;
|
|
}
|
|
|
|
void StartUpProcess::Draw()
|
|
{
|
|
background->Draw();
|
|
GXImage->Draw();
|
|
titleTxt->Draw();
|
|
messageTxt->Draw();
|
|
Menu_Render();
|
|
}
|
|
|
|
int StartUpProcess::QuickGameBoot(const char * gameID)
|
|
{
|
|
MountGamePartition(false);
|
|
|
|
struct discHdr *header = NULL;
|
|
for(int i = 0; i < gameList.size(); ++i)
|
|
{
|
|
if(strncasecmp((char *) gameList[i]->id, gameID, 6) == 0)
|
|
header = gameList[i];
|
|
}
|
|
|
|
if(!header)
|
|
return -1;
|
|
|
|
GameStatistics.SetPlayCount(header->id, GameStatistics.GetPlayCount(header->id)+1);
|
|
GameStatistics.Save();
|
|
|
|
return GameBooter::BootGame(gameID);
|
|
}
|