mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 06:34:17 +01:00
4611ae1998
* Added current version and revision number to boot screen * Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder. * Added a prompt to move existing files when editing Titles path. (Greywolf) * Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont. * Fixed exiting the credit page (press B to exit) * Set Loader's IOS setting to 58 if only 58 is available. * Removed unneeded IOS58 patches to libruntimeiospatch Nintendont: * Added Nintendont 3.304+ new version detection. * Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed. * Fixed Booting game from USB if not on the first partition. * Fixed loading settings/cheats/controller.ini when booting from Disc. * Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles. * Updated French language file
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GCGAMES_H_
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#define _GCGAMES_H_
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#include <string>
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#include <vector>
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#include <gccore.h>
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#include "usbloader/disc.h"
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#include "settings/CSettings.h"
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int nintendontBuildDate(const char *NIN_loader_path, char* NINBuildDate);
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int nintendontVersion(const char *NIN_loader_path, char* NINVersion, int len);
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using namespace std;
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class GCGames
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{
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public:
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static const u32 MAGIC = 0xC2339F3D;
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static GCGames *Instance(void) { if(!instance) instance = new GCGames(); return instance; }
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static void DestroyInstance(void) { delete instance; instance = NULL; }
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static u8 *GetOpeningBnr(const char *gameID);
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u32 LoadAllGames(void);
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void LoadGameList(const string &path, vector<struct discHdr> &headerList, vector<string> &pathList);
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bool RemoveGame(const char *gameID);
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bool RemoveSDGame(const char *gameID);
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float GetGameSize(const char *gameID);
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const char *GetPath(const char *gameID) const;
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vector<struct discHdr> & GetHeaders(void)
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{
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LoadAllGames();
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return HeaderList;
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}
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vector<struct discHdr> & GetSDHeaders(void) {
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return sdGCList;
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}
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bool CopyUSB2SD(const struct discHdr *header);
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bool IsInstalled(const char *gameID, u8 disc_number) const;
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private:
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static GCGames *instance;
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vector<string> PathList;
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vector<struct discHdr> HeaderList;
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vector<struct discHdr> sdGCList;
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vector<string> sdGCPathList;
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};
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#endif
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