usbloadergx/source/GUI/gui_gamelist.cpp
strtoul a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00

297 lines
7.3 KiB
C++

/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "wpad.h"
#include <unistd.h>
#include "gui_gamelist.h"
#include "settings/CSettings.h"
#include "main.h"
#include "settings/newtitles.h"
#include "settings/GameTitles.h"
#include "usbloader/GameList.h"
#include "themes/CTheme.h"
#include "utils/tools.h"
#include "menu.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
/**
* Constructor for the GuiGameList class.
*/
GuiGameList::GuiGameList(int w, int h, int offset)
: scrollBar(h-10)
{
width = w;
height = h;
pagesize = thInt("9 - game list browser page size");
selectable = true;
listOffset = LIMIT(offset, 0, MAX(0, gameList.size()-pagesize));
selectedItem = 0;
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
bgGames = Resources::GetImageData("bg_options.png");
newGames = Resources::GetImageData("new.png");
scrollBar.SetParent(this);
scrollBar.SetAlignment(thAlign("right - game browser scrollbar align hor"), thAlign("top - game browser scrollbar align ver"));
scrollBar.SetPosition(thInt("0 - game browser scrollbar pos x"), thInt("5 - game browser scrollbar pos y"));
scrollBar.SetButtonScroll(WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B);
scrollBar.SetPageSize(pagesize);
scrollBar.SetSelectedItem(selectedItem);
scrollBar.SetSelectedIndex(listOffset);
scrollBar.SetEntrieCount(gameList.size());
scrollBar.listChanged.connect(this, &GuiGameList::onListChange);
bgGameImg = new GuiImage(bgGames);
bgGameImg->SetParent(this);
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
maxTextWidth = bgGameImg->GetWidth() - scrollBar.GetWidth() - 38;
game = new GuiButton *[pagesize];
gameTxt = new GuiText *[pagesize];
gameTxtOver = new GuiText *[pagesize];
gameBg = new GuiImage *[pagesize];
newImg = new GuiImage *[pagesize];
for (int i = 0; i < pagesize; ++i)
{
gameTxt[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color"));
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxt[i]->SetPosition(24, 0);
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
gameTxtOver[i] = new GuiText((char *) NULL, 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color over"));
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxtOver[i]->SetPosition(24, 0);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
gameBg[i] = new GuiImage(bgGamesEntry);
newImg[i] = new GuiImage(newGames);
newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
newImg[i]->SetVisible(false);
game[i] = new GuiButton(width - scrollBar.GetWidth(), GAMESELECTSIZE);
game[i]->SetParent(this);
game[i]->SetLabel(gameTxt[i]);
game[i]->SetLabelOver(gameTxtOver[i]);
game[i]->SetIcon(newImg[i]);
game[i]->SetImageOver(gameBg[i]);
game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
UpdateListEntries();
}
/**
* Destructor for the GuiGameList class.
*/
GuiGameList::~GuiGameList()
{
delete bgGameImg;
delete bgGames;
delete bgGamesEntry;
delete newGames;
delete trigA;
for (int i = 0; i < pagesize; ++i)
{
delete gameTxt[i];
delete gameTxtOver[i];
delete gameBg[i];
delete game[i];
delete newImg[i];
}
delete[] game;
delete[] gameTxt;
delete[] gameTxtOver;
delete[] gameBg;
}
void GuiGameList::SetFocus(int f)
{
LOCK( this );
if (!gameList.size()) return;
for (int i = 0; i < pagesize; ++i)
game[i]->ResetState();
if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameList::ResetState()
{
LOCK( this );
if (state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for (int i = 0; i < pagesize; ++i)
{
game[i]->ResetState();
}
}
int GuiGameList::GetClickedOption()
{
int found = -1;
for (int i = 0; i < pagesize; ++i)
{
if (game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = listOffset + i;
break;
}
}
return found;
}
void GuiGameList::onListChange(int SelItem, int SelInd)
{
selectedItem = SelItem;
listOffset = SelInd;
UpdateListEntries();
}
void GuiGameList::setListOffset(int off)
{
LOCK(this);
listOffset = LIMIT(off, 0, MAX(0, gameList.size()-pagesize));
}
void GuiGameList::SetSelectedOption(int ind)
{
LOCK(this);
selectedItem = LIMIT(ind, 0, MIN(pagesize, MAX(0, gameList.size()-1)));
}
/**
* Draw the button on screen
*/
void GuiGameList::Draw()
{
LOCK( this );
if (!this->IsVisible() || !gameList.size()) return;
bgGameImg->Draw();
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
{
if (next < gameList.size())
game[i]->Draw();
}
scrollBar.Draw();
this->UpdateEffects();
}
void GuiGameList::UpdateListEntries()
{
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
{
if (next < gameList.size())
{
if (game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
gameTxt[i]->SetPosition(24, 0);
gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
gameTxtOver[i]->SetPosition(24, 0);
if (Settings.marknewtitles)
{
bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
if (isNew)
{
gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
}
else
{
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
}
newImg[i]->SetVisible(isNew);
}
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
}
}
void GuiGameList::Update(GuiTrigger * t)
{
LOCK( this );
if (state == STATE_DISABLED || !t || !gameList.size()) return;
static int pressedChan = -1;
if((t->wpad.btns_d & (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT |
WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)) ||
(t->pad.btns_d & (PAD_BUTTON_UP | PAD_BUTTON_DOWN)))
pressedChan = t->chan;
// update the location of the scroll box based on the position in the option list
scrollBar.Update(t);
if(pressedChan == -1 || (!t->wpad.btns_h && !t->pad.btns_h))
{
for (int i = 0, next = listOffset; i < pagesize; ++i, ++next)
{
if (next >= gameList.size())
break;
if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, -1);
game[i]->Update(t);
if (game[i]->GetState() == STATE_SELECTED)
selectedItem = i;
}
}
if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h)
pressedChan = -1;
scrollBar.SetPageSize(pagesize);
scrollBar.SetSelectedItem(selectedItem);
scrollBar.SetSelectedIndex(listOffset);
scrollBar.SetEntrieCount(gameList.size());
if (updateCB) updateCB(this);
}