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![strtoul](/assets/img/avatar_default.png)
*added channel hooking (real and emu). *proper catch of none existing cheats on server if file is not found *added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels) *improved handle of cached titles. (on first boot of this revision the cache title file will be renewed) *settings title, keyboard text and key color can be changed by themes now *added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776 *add flush of homebrew memory before launching app_booter *change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case. *added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol) *fixed loading ocarina files from SD when doing nand emulation from SD *fix port libs includes reference in Makefile
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#ifndef GAMETDB_TITLES_H_
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#define GAMETDB_TITLES_H_
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#include <string>
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#include <vector>
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#include <gctypes.h>
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#include "usbloader/disc.h"
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typedef struct _GameTitle
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{
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char GameID[7];
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std::string Title;
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int ParentalRating;
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int PlayersCount;
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char FromWiiTDB;
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} GameTitle;
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class CGameTitles
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{
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public:
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//! Set a game title from GameTDB
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void SetGameTitle(const char * id, const char * title);
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//! Overload
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void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
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//! Get a game title
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const char * GetTitle(const char * id) const;
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//! Overload
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const char * GetTitle(const u8 * id) const { return GetTitle((const char *) id); };
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//! Overload
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const char * GetTitle(const struct discHdr *header) const;
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//! Get game parental rating
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int GetParentalRating(const char * id) const;
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//! Get possible number of players for this game
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int GetPlayersCount(const char * id) const;
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//! Load Game Titles from GameTDB
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void LoadTitlesFromGameTDB(const char * path, bool removeUnused = true);
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//! Set default game titles
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void SetDefault();
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//! Free memory and remove all titles - Same as SetDefault()
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void Clear() { SetDefault(); }
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//! Cache titles functions
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u32 ReadCachedTitles(const char * path);
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void WriteCachedTitles(const char * path);
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protected:
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void GetMissingTitles(std::vector<std::string> &MissingTitles, bool removeUnused);
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std::vector<GameTitle> TitleList;
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};
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extern CGameTitles GameTitles;
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#endif
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