usbloadergx/Makefile
dimok321 e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory)
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. 
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
2011-02-21 19:41:48 +00:00

288 lines
10 KiB
Makefile

#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := boot
BUILD := build
SOURCES := source \
source/libwiigui \
source/images \
source/fonts \
source/sounds \
source/Controls \
source/system \
source/libs/libwbfs \
source/language \
source/mload \
source/mload/modules \
source/patches \
source/usbloader \
source/xml \
source/network \
source/settings \
source/settings/menus \
source/prompts \
source/wad \
source/banner \
source/BoxCover \
source/cheats \
source/homebrewboot \
source/themes \
source/menu \
source/memory \
source/FileOperations \
source/ImageOperations \
source/SoundOperations \
source/utils \
source/utils/minizip \
source/usbloader/wbfs
DATA := data
INCLUDES := source
#---------------------------------------------------------------------------------
# Default cIOS to load into to load the settings
#---------------------------------------------------------------------------------
ifndef $(IOS)
IOS = 222
endif
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O3 -Wall -Wno-multichar -Wno-unused-parameter -Wextra $(MACHDEP) $(INCLUDE) -DBUILD_IOS=$(IOS)
CXXFLAGS = -Xassembler -aln=$@.lst $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80B00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
-include $(PROJECTDIR)/Make.config
ifeq ($(BUILDMODE),channel)
CFLAGS += -DFULLCHANNEL
CXXFLAGS += -DFULLCHANNEL
endif
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lpngu -lpng -lgd -lm -lz -lwiiuse -lbte -lasnd -logc -lfreetype -lvorbisidec \
-lmad -lmxml -ljpeg -lzip -lcustomfat -lcustomntfs -lcustomext2fs
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(DEVKITPPC)/lib $(CURDIR)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
SVNREV := $(shell bash ./svnrev.sh)
export CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
export CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
ELFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.elf)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
TTFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
OGGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ogg)))
PCMFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcm)))
WAVFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.wav)))
DOLFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.dol)))
MP3FILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.mp3)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(TTFFILES:.ttf=.ttf.o) $(PNGFILES:.png=.png.o) $(addsuffix .o,$(DOLFILES))\
$(OGGFILES:.ogg=.ogg.o) $(PCMFILES:.pcm=.pcm.o) $(MP3FILES:.mp3=.mp3.o) \
$(WAVFILES:.wav=.wav.o) $(addsuffix .o,$(ELFFILES)) $(CURDIR)/data/magic_patcher.o
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(CURDIR)/source/libs/libfat/ \
-L$(CURDIR)/source/libs/libntfs/ -L$(CURDIR)/source/libs/libext2fs/ \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) lang all clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
channel:
@[ -d build ] || mkdir -p build
@$(MAKE) BUILDMODE=channel --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
lang:
@[ -d build ] || mkdir -p build
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile language
#---------------------------------------------------------------------------------
theme:
@[ -d build ] || mkdir -p build
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile language
#---------------------------------------------------------------------------------
all:
@[ -d build ] || mkdir -p build
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile language
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
$(MAKE)
@echo Done building ...
@echo Now Run That Shit ...
wiiload $(OUTPUT).dol
#---------------------------------------------------------------------------------
reload:
wiiload -r $(OUTPUT).dol
#---------------------------------------------------------------------------------
release:
$(MAKE)
cp boot.dol ./hbc/boot.dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
language: $(wildcard $(PROJECTDIR)/Languages/*.lang) $(wildcard $(PROJECTDIR)/Themes/*.them)
#---------------------------------------------------------------------------------
# This rule links in binary data with .ttf, .png, and .mp3 extensions
#---------------------------------------------------------------------------------
%.elf.o : %.elf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.dol.o : %.dol
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.pcm.o : %.pcm
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.certs.o : %.certs
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.dat.o : %.dat
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.tik.o : %.tik
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
%.tmd.o : %.tmd
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
export PATH := $(PROJECTDIR)/gettext-bin:$(PATH)
%.pot: $(CFILES) $(CPPFILES)
@echo Updating Languagefiles ...
@touch $(PROJECTDIR)/Languages/$(TARGET).pot
@xgettext -C -cTRANSLATORS --from-code=utf-8 --sort-output --no-wrap --no-location -ktr -ktrNOOP -o$(PROJECTDIR)/Languages/$(TARGET).pot -p $@ $^
@echo Updating Themefiles ...
@touch $(PROJECTDIR)/Themes/$(TARGET).pot
@xgettext -C -cTRANSLATORS --from-code=utf-8 -F --no-wrap --add-location -kthInt -kthColor -kthAlign -o$(PROJECTDIR)/Themes/$(TARGET).pot -p $@ $^
%.lang: $(PROJECTDIR)/Languages/$(TARGET).pot
@msgmerge -U -N --no-wrap --no-location --backup=none -q $@ $<
@touch $@
%.them: $(PROJECTDIR)/Themes/$(TARGET).pot
@msgmerge -U -N --no-wrap --no-location --backup=none -q $@ $<
@touch $@
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------