usbloadergx/source/BoxCover/BoxCover.hpp
dimok321 e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory)
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. 
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
2011-02-21 19:41:48 +00:00

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef BOX_COVER_HPP_
#define BOX_COVER_HPP_
#include "libwiigui/gui.h"
#define EFFECT_BOX_FLY_CENTRE 0x2000000
#define EFFECT_BOX_FLY_BACK 0x4000000
#define EFFECT_BOX_ROTATE_X 0x8000000
class BoxCover : public GuiImage
{
public:
BoxCover(GuiImageData * img, bool flat = false);
~BoxCover();
//! Colors:
//! Gray Box (Default): r:233 g:233 b:233
//! Red Box (NSMB): r:198 g:34 b:4
void SetBoxColor(GXColor c) { LOCK(this); boxColor = c; };
void SetPosition(f32 x, f32 y, f32 z) { LOCK(this); PosXOrig = PosX = x; PosYOrig = PosY = y; PosZOrig = PosZ = z; };
void SetEffect(int eff, int amount, int target = 0);
void SetImage(GuiImageData *img); //forbid this call
void SetZoomable(bool z) { LOCK(this); Zoomable = z; };
void Draw();
void Update(GuiTrigger * t);
void UpdateEffects();
private:
void WiiPADControl(GuiTrigger *t);
f32 RotX;
f32 RotY;
f32 RotZ;
f32 PosX;
f32 PosY;
f32 PosZ;
f32 PosXOrig;
f32 PosYOrig;
f32 PosZOrig;
f32 AnimRotate;
f32 Animation;
f32 Animation2;
u32 last_manual_move_frame;
int moveStartPosX;
int moveStartPosY;
f32 movePosX;
f32 movePosY;
int moveChan;
bool flatCover;
bool Zoomable;
guVector camera, up, look;
GuiImageData boxBorder;
GuiImageData *defaultBox;
GuiImageData *NormalPointers[4];
GuiImageData *GrabPointers[4];
Mtx view;
GXTexObj coverTex;
GXTexObj boxBorderTex;
GXTexObj defaultBoxTex;
GXColor boxColor;
};
#endif