usbloadergx/source/settings/CGameSettings.cpp
Cyan fa4b1d162b * Fixed missing games in "GameCube Delete menu" if
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
  (Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 (issue 2225)
* Added Nintendont support:
  1. Select Nintendont's boot.dol folder in userpath settings.
  2. Set the "GameCube Mode" setting to Nintendont.
  3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings  
  (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only 
  the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
   - Prevent GC/CC X and Y buttons to change row number in
     Wall layout (use d-pad up/down only)
   - Added GC/CC support to carousel's arrow button
   - Added GC/CC support to Wall/Carousel continuous 
     scroll (+/- on CC, L/R on GC)
   - Added GC support L/R and Start buttons in the
     settings/homebrew browser.
   - Added D-pad support in listing windows if not pointing 
     the screen. The cursor now moves with the selection 
     (not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by 
  using AHB access to read config files. IOS argument in
  meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
  without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use 
  two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
  get ISFS access and enable Banner mode, Channel's title
  and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
2013-10-01 21:13:08 +00:00

580 lines
13 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "FileOperations/fileops.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CGameSettings GameSettings;
CGameSettings::CGameSettings()
{
SetDefault(DefaultConfig);
}
CGameSettings::~CGameSettings()
{
}
GameCFG * CGameSettings::GetGameCFG(const char * id)
{
if(!id)
{
DefaultConfig.id[0] = '\0';
return &DefaultConfig;
}
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
return &GameList[i];
}
memcpy(DefaultConfig.id, id, 6);
return &DefaultConfig;
}
bool CGameSettings::AddGame(const GameCFG & NewGame)
{
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(NewGame.id, GameList[i].id, 6) == 0)
{
GameList[i] = NewGame;
return true;
}
}
GameList.push_back(NewGame);
return true;
}
bool CGameSettings::RemoveAll()
{
GameList.clear();
std::vector<GameCFG>().swap(GameList);
return Save();
}
bool CGameSettings::Remove(const char * id)
{
if(!id)
return false;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
{
GameList.erase(GameList.begin()+i);
break;
}
}
return true;
}
bool CGameSettings::Load(const char * path)
{
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGameSettings.cfg", path);
ConfigPath = filepath;
FILE *file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
const int lineSize = 20*1024;
char *line = new (std::nothrow) char[lineSize];
if(!line) {
fclose(file);
return false;
}
while (fgets(line, lineSize, file))
{
if (line[0] == '#')
continue;
this->ParseLine(line);
}
delete [] line;
fclose(file);
return true;
}
bool CGameSettings::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CGameSettings::Save()
{
char filepath[300];
strlcpy(filepath, ConfigPath.c_str(), sizeof(filepath));
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
FILE * f = fopen(ConfigPath.c_str(), "w");
if (!f) return false;
fprintf(f, "# USB Loader GX R%s - Individual game settings file\n", GetRev());
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", GameList.size());
for (u32 i = 0; i < GameList.size(); ++i)
{
fprintf(f, "game:%s = ", GameList[i].id);
fprintf(f, "video:%d; ", GameList[i].video);
fprintf(f, "videoPatchDol:%d; ", GameList[i].videoPatchDol);
fprintf(f, "aspectratio:%d; ", GameList[i].aspectratio);
fprintf(f, "language:%d; ", GameList[i].language);
fprintf(f, "ocarina:%d; ", GameList[i].ocarina);
fprintf(f, "vipatch:%d; ", GameList[i].vipatch);
fprintf(f, "ios:%d; ", GameList[i].ios);
fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", GameList[i].errorfix002);
fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock);
fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings);
fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol);
fprintf(f, "alternatedolstart:%d; ", GameList[i].alternatedolstart);
fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname.c_str());
fprintf(f, "returnTo:%d; ", GameList[i].returnTo);
fprintf(f, "sneekVideoPatch:%d; ", GameList[i].sneekVideoPatch);
fprintf(f, "NandEmuMode:%d; ", GameList[i].NandEmuMode);
fprintf(f, "NandEmuPath:%s; ", GameList[i].NandEmuPath.c_str());
fprintf(f, "Hooktype:%d; ", GameList[i].Hooktype);
fprintf(f, "WiirdDebugger:%d; ", GameList[i].WiirdDebugger);
fprintf(f, "GameCubeMode:%d; ", GameList[i].GameCubeMode);
fprintf(f, "DMLVideo:%d; ", GameList[i].DMLVideo);
fprintf(f, "DMLProgPatch:%d; ", GameList[i].DMLProgPatch);
fprintf(f, "DMLNMM:%d; ", GameList[i].DMLNMM);
fprintf(f, "DMLActivityLED:%d; ", GameList[i].DMLActivityLED);
fprintf(f, "DMLPADHOOK:%d; ", GameList[i].DMLPADHOOK);
fprintf(f, "DMLNoDisc2:%d; ", GameList[i].DMLNoDisc2);
fprintf(f, "DMLWidescreen:%d; ", GameList[i].DMLWidescreen);
fprintf(f, "DMLScreenshot:%d; ", GameList[i].DMLScreenshot);
fprintf(f, "DMLJPNPatch:%d; ", GameList[i].DMLJPNPatch);
fprintf(f, "DMLDebug:%d; ", GameList[i].DMLDebug);
fprintf(f, "NINMCEmulation:%d; ", GameList[i].NINMCEmulation);
fprintf(f, "NINUSBHID:%d; ", GameList[i].NINUSBHID);
fprintf(f, "DEVOMCEmulation:%d; ", GameList[i].DEVOMCEmulation);
fprintf(f, "DEVOWidescreen:%d; ", GameList[i].DEVOWidescreen);
fprintf(f, "DEVOActivityLED:%d; ", GameList[i].DEVOActivityLED);
fprintf(f, "DEVOFZeroAX:%d; ", GameList[i].DEVOFZeroAX);
fprintf(f, "DEVOTimerFix:%d; ", GameList[i].DEVOTimerFix);
fprintf(f, "DEVODButtons:%d; ", GameList[i].DEVODButtons);
fprintf(f, "Locked:%d;\n", GameList[i].Locked);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CGameSettings::SetSetting(GameCFG & game, const char *name, const char *value)
{
if (strcmp(name, "video") == 0)
{
game.video = atoi(value);
return true;
}
if (strcmp(name, "videoPatchDol") == 0)
{
game.videoPatchDol = atoi(value);
return true;
}
else if(strcmp(name, "aspectratio") == 0)
{
game.aspectratio = atoi(value);
return true;
}
else if(strcmp(name, "language") == 0)
{
game.language = atoi(value);
return true;
}
else if(strcmp(name, "ocarina") == 0)
{
game.ocarina = atoi(value);
return true;
}
else if(strcmp(name, "vipatch") == 0)
{
game.vipatch = atoi(value);
return true;
}
else if(strcmp(name, "ios") == 0)
{
game.ios = atoi(value);
return true;
}
else if(strcmp(name, "parentalcontrol") == 0)
{
game.parentalcontrol = atoi(value);
return true;
}
else if(strcmp(name, "errorfix002") == 0)
{
game.errorfix002 = atoi(value);
return true;
}
else if(strcmp(name, "iosreloadblock") == 0)
{
game.iosreloadblock = atoi(value);
return true;
}
else if(strcmp(name, "loadalternatedol") == 0)
{
game.loadalternatedol = atoi(value);
return true;
}
else if(strcmp(name, "alternatedolstart") == 0)
{
game.alternatedolstart = atoi(value);
return true;
}
else if(strcmp(name, "patchcountrystrings") == 0)
{
game.patchcountrystrings = atoi(value);
return true;
}
else if(strcmp(name, "alternatedolname") == 0)
{
game.alternatedolname = value;
return true;
}
else if(strcmp(name, "returnTo") == 0)
{
game.returnTo = atoi(value);
return true;
}
else if(strcmp(name, "sneekVideoPatch") == 0)
{
game.sneekVideoPatch = atoi(value);
return true;
}
else if(strcmp(name, "NandEmuMode") == 0)
{
game.NandEmuMode = atoi(value);
return true;
}
else if(strcmp(name, "NandEmuPath") == 0)
{
game.NandEmuPath = value;
return true;
}
else if(strcmp(name, "Hooktype") == 0)
{
game.Hooktype = atoi(value);
return true;
}
else if(strcmp(name, "WiirdDebugger") == 0)
{
game.WiirdDebugger = atoi(value);
return true;
}
else if(strcmp(name, "Locked") == 0)
{
game.Locked = atoi(value);
return true;
}
else if(strcmp(name, "GameCubeMode") == 0)
{
game.GameCubeMode = atoi(value);
return true;
}
else if(strcmp(name, "DMLVideo") == 0)
{
game.DMLVideo = atoi(value);
return true;
}
else if(strcmp(name, "DMLProgPatch") == 0)
{
game.DMLProgPatch = atoi(value);
return true;
}
else if(strcmp(name, "DMLNMM") == 0)
{
game.DMLNMM = atoi(value);
return true;
}
else if(strcmp(name, "DMLActivityLED") == 0)
{
game.DMLActivityLED = atoi(value);
return true;
}
else if(strcmp(name, "DMLPADHOOK") == 0)
{
game.DMLPADHOOK = atoi(value);
return true;
}
else if(strcmp(name, "DMLNoDisc2") == 0)
{
game.DMLNoDisc2 = atoi(value);
return true;
}
else if(strcmp(name, "DMLWidescreen") == 0)
{
game.DMLWidescreen = atoi(value);
return true;
}
else if(strcmp(name, "DMLScreenshot") == 0)
{
game.DMLScreenshot = atoi(value);
return true;
}
else if(strcmp(name, "DMLJPNPatch") == 0)
{
game.DMLJPNPatch = atoi(value);
return true;
}
else if(strcmp(name, "DMLDebug") == 0)
{
game.DMLDebug = atoi(value);
return true;
}
else if(strcmp(name, "NINMCEmulation") == 0)
{
game.NINMCEmulation = atoi(value);
return true;
}
else if(strcmp(name, "NINUSBHID") == 0)
{
game.NINUSBHID = atoi(value);
return true;
}
else if(strcmp(name, "DEVOMCEmulation") == 0)
{
game.DEVOMCEmulation = atoi(value);
return true;
}
else if(strcmp(name, "DEVOWidescreen") == 0)
{
game.DEVOWidescreen = atoi(value);
return true;
}
else if(strcmp(name, "DEVOActivityLED") == 0)
{
game.DEVOActivityLED = atoi(value);
return true;
}
else if(strcmp(name, "DEVOFZeroAX") == 0)
{
game.DEVOFZeroAX = atoi(value);
return true;
}
else if(strcmp(name, "DEVOTimerFix") == 0)
{
game.DEVOTimerFix = atoi(value);
return true;
}
else if(strcmp(name, "DEVODButtons") == 0)
{
game.DEVODButtons = atoi(value);
return true;
}
return false;
}
bool CGameSettings::ReadGameID(const char * src, char * GameID, int size)
{
if(strncasecmp(src, "game:", 5) != 0)
return false;
char * ptr = strchr(src, ':');
if(!ptr)
return false;
ptr++;
int i = 0;
for(i = 0; i < size; i++, ptr++)
{
if(*ptr == ' ' || *ptr == '\0')
break;
GameID[i] = *ptr;
}
GameID[i] = 0;
return true;
}
void CGameSettings::ParseLine(char *line)
{
char GameID[8];
if(!ReadGameID(line, GameID, 6))
return;
if(strlen(GameID) != 6 && strlen(GameID) != 4)
return;
GameCFG NewCFG;
SetDefault(NewCFG);
strcpy(NewCFG.id, GameID);
char * LinePtr = strchr(line, '=');
while(LinePtr != NULL)
{
LinePtr++;
char * eq = strchr(LinePtr, ':');
if (!eq) break;
std::string name, value;
this->TrimLine(name, LinePtr, ':');
this->TrimLine(value, eq + 1, ';');
SetSetting(NewCFG, name.c_str(), value.c_str());
LinePtr = strchr(LinePtr, ';');
}
AddGame(NewCFG);
}
void CGameSettings::TrimLine(std::string &dest, const char *src, char stopChar)
{
if(!src)
return;
while (*src == ' ')
src++;
while(*src != 0)
{
if(*src == stopChar || *src == '\n' || *src == '\r')
break;
dest.push_back(*src);
src++;
}
}
int CGameSettings::GetPartenalPEGI(int parental)
{
switch(parental)
{
case 1: return 7;
case 2: return 12;
case 3: return 16;
case 4: return 18;
default: return -1;
}
}
void CGameSettings::SetDefault(GameCFG &game)
{
memset(game.id, 0, sizeof(game.id));
game.video = INHERIT;
game.videoPatchDol = INHERIT;
game.aspectratio = INHERIT;
game.language = INHERIT;
game.ocarina = INHERIT;
game.vipatch = INHERIT;
game.ios = INHERIT;
game.parentalcontrol = PARENTAL_LVL_EVERYONE;
game.errorfix002 = INHERIT;
game.patchcountrystrings = INHERIT;
game.loadalternatedol = ALT_DOL_DEFAULT;
game.alternatedolstart = 0;
game.iosreloadblock = INHERIT;
game.alternatedolname.clear();
game.returnTo = ON;
game.sneekVideoPatch = INHERIT;
game.NandEmuMode = INHERIT;
game.NandEmuPath.clear();
game.Hooktype = INHERIT;
game.WiirdDebugger = INHERIT;
game.GameCubeMode = INHERIT;
game.DMLVideo = INHERIT;
game.DMLProgPatch = INHERIT;
game.DMLNMM = INHERIT;
game.DMLActivityLED = INHERIT;
game.DMLPADHOOK = INHERIT;
game.DMLNoDisc2 = INHERIT;
game.DMLWidescreen = INHERIT;
game.DMLScreenshot = INHERIT;
game.DMLJPNPatch = INHERIT;
game.DMLDebug = INHERIT;
game.NINMCEmulation = INHERIT;
game.NINUSBHID = INHERIT;
game.DEVOMCEmulation = INHERIT;
game.DEVOWidescreen = INHERIT;
game.DEVOActivityLED = INHERIT;
game.DEVOFZeroAX = INHERIT;
game.DEVOTimerFix = INHERIT;
game.DEVODButtons = INHERIT;
game.Locked = OFF;
}