usbloadergx/source/settings/CSettings.h
Cyan 18edba07a0 * Changed priority to cIOS instead of "IOS58 + AHB access"
at launch if no argument is set in meta.xml.
* Added an option to choose if HDD should be mounted on
  Loader's launch
* Fixed installing games with no_split on NTFS partition 
  if SD Card is inserted (Thanks Dimok)
* Fixed a crash issue when plugging HDD after launch and
  mounting WBFS partition for the first time in HDD menu.
* Fixed gamecube game's list when mounting HDD after launch.
* Fixed automatic switching to channel mode if no USB device
  is detected.
* Updated Gamecube custom banner's default URL for new install.
* Added support for 302 Redirect HTTP error code 
  (for users still using the old banner URL).
* Updated runtimeiospatch to 1.5.2
* Replaced integer values with vector in credit page.

Nintendont : 
* Removed SRAM patch (unused)
* Added Nintendont svn support. (Tested up to r84)
* Added Nintendont USB support.
* Added a check for kenobi file presence when using Ocarina
  with DM/DML/NIN.
* Added a check for controller.ini presence when using HID 
  with Nintendont.
* Added support for Nintendont "loader.dol" filename
* Added support for r39 bootusb.dol and loaderusb.dol
2014-04-25 15:34:53 +00:00

218 lines
5.2 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef _CSETTINGS_H_
#define _CSETTINGS_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include <vector>
#include "SettingsEnums.h"
#include "GameCube/DML_Config.h"
#include "GameCube/DEVO_Config.h"
#include "GameCube/NIN_Config.h"
class CSettings
{
public:
//!Constructor
CSettings();
//!Destructor
~CSettings();
//!Set Default Settings
void SetDefault();
//!Load Settings
bool Load();
//!Save Settings
bool Save();
//!Reset Settings
bool Reset();
//!Load a languagefile
//!\param language
bool LoadLanguage(const char *path, int language = -1);
//! System settings stuff
bool widescreen;
bool PAL50;
bool NTSC;
/** Variables **/
char BootDevice[10];
char unlockCode[20];
char db_language[20];
char returnTo[20];
char ConfigPath[80];
char covers_path[100];
char coversFull_path[100];
char covers2d_path[100];
char theme_path[100];
char theme[100];
char disc_path[100];
char titlestxt_path[100];
char language_path[100];
char languagefiles_path[100];
char ogg_path[150];
char Cheatcodespath[100];
char TxtCheatcodespath[100];
char BcaCodepath[100];
char WipCodepath[100];
char dolpath[100];
char update_path[100];
char homebrewapps_path[100];
char WDMpath[100];
char WiinnertagPath[100];
char NandEmuPath[50];
char NandEmuChanPath[50];
char BNRCachePath[50];
char GameCubePath[100];
char GameCubeSDPath[100];
char DEVOLoaderPath[100];
char NINLoaderPath[100];
char CustomBannersURL[100];
short videomode;
short language;
short ocarina;
short videopatch;
short videoPatchDol;
short sinfo;
short hddinfo;
short rumble;
short xflip;
short volume;
short sfxvolume;
short gamesoundvolume;
short tooltips;
short parentalcontrol;
short LoaderIOS;
short cios;
short quickboot;
short wsprompt;
short keyset;
short GameSort;
short wiilight;
short gameDisplay;
short patchcountrystrings;
short screensaver;
short partition;
short musicloopmode;
short godmode;
short error002;
short titlesOverride; // db_titles
short gridRows;
short autonetwork;
short discart;
short coversfull;
short gamesound;
short marknewtitles;
short InstallToDir;
short GameSplit;
short PlaylogUpdate;
short ShowFreeSpace;
short HomeMenu;
short MultiplePartitions;
short USBPort;
short USBAutoMount;
short CacheTitles;
short BlockIOSReload;
u32 InstallPartitions;
u32 ParentalBlocks;
f32 WSFactor;
f32 FontScaleFactor;
f32 ClockFontScaleFactor;
f32 PointerSpeed;
short Wiinnertag;
short SelectedGame;
short GameListOffset;
short sneekVideoPatch;
std::vector<u32> EnabledCategories;
std::vector<u32> RequiredCategories;
std::vector<u32> ForbiddenCategories;
u8 EntryIOS;
short UseArgumentIOS;
short NandEmuMode;
short NandEmuChanMode;
short UseSystemFont;
short Hooktype;
short WiirdDebugger;
short WiirdDebuggerPause;
short ShowPlayCount;
short RememberUnlock;
short LoaderMode;
short SearchMode;
short GameAspectRatio;
short UseChanLauncher;
int AdjustOverscanX;
int AdjustOverscanY;
short ForceDiscTitles;
short TooltipDelay;
short GameWindowMode;
short CacheBNRFiles;
short BannerAnimStart;
float BannerGridSpeed;
short BannerZoomDuration;
float BannerProjectionOffsetX;
float BannerProjectionOffsetY;
float BannerProjectionWidth;
float BannerProjectionHeight;
float GCBannerScale;
short GameCubeMode;
short GameCubeSource;
short DMLVideo;
short DMLProgPatch;
short DMLNMM;
short DMLActivityLED;
short DMLPADHOOK;
short DMLNoDisc2;
short DMLWidescreen;
short DMLScreenshot;
short DMLJPNPatch;
short DMLDebug;
short NINMCEmulation;
short NINAutoboot;
short NINUSBHID;
short DEVOMCEmulation;
short DEVOWidescreen;
short DEVOActivityLED;
short DEVOFZeroAX;
short DEVOTimerFix;
short DEVODButtons;
short GCInstallCompressed;
short GCInstallAligned;
// This variable is not saved to the settings file
bool FirstTimeRun;
protected:
bool ValidVersion(FILE * file);
bool SetSetting(char *name, char *value);
//!Find the config file in the default paths
bool FindConfig();
void ParseLine(char *line);
void TrimLine(char *dest, char *src, int size);
};
extern CSettings Settings;
#endif