usbloadergx/source/usbloader/GameBooter.cpp

1920 lines
68 KiB
C++

/****************************************************************************
* Copyright (C) 2012-2015 Cyan
* Copyright (C) 2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "menu/menus.h"
#include "menu/WDMMenu.hpp"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "system/IosLoader.h"
#include "libs/libruntimeiospatch/runtimeiospatch.h"
#include "Controls/DeviceHandler.hpp"
#include "Channels/channels.h"
#include "usbloader/disc.h"
#include "usbloader/apploader.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wdvd.h"
#include "usbloader/GameList.h"
#include "settings/CGameSettings.h"
#include "settings/SettingsEnums.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
#include "usbloader/playlog.h"
#include "usbloader/MountGamePartition.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "GameCube/GCGames.h"
#include "settings/newtitles.h"
#include "network/Wiinnertag.h"
#include "patches/patchcode.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "patches/bca.h"
#include "banner/OpeningBNR.hpp"
#include "wad/nandtitle.h"
#include "menu/menus.h"
#include "memory/memory.h"
#include "utils/StringTools.h"
#include "homebrewboot/BootHomebrew.h"
#include "GameBooter.hpp"
#include "NandEmu.h"
#include "SavePath.h"
#include "sys.h"
#include "FileOperations/fileops.h"
#include "prompts/ProgressWindow.h"
#include "neek.hpp"
//appentrypoint has to be global because of asm
u32 AppEntrypoint = 0;
extern bool isWiiVC; // in sys.cpp
extern u32 hdd_sector_size[2];
extern "C"
{
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
extern void __exception_closeall();
}
int GameBooter::BootGCMode(struct discHdr *gameHdr)
{
// check the settings
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
u8 GCMode = game_cfg->GameCubeMode == INHERIT ? Settings.GameCubeMode : game_cfg->GameCubeMode;
// Devolution
if(GCMode == GC_MODE_DEVOLUTION)
return BootDevolution(gameHdr);
// Nintendont
if(GCMode == GC_MODE_NINTENDONT)
return BootNintendont(gameHdr);
// DIOS MIOS (Lite) and QuadForce
int currentMIOS = IosLoader::GetMIOSInfo();
if(currentMIOS == DIOS_MIOS || currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE || currentMIOS == QUADFORCE_USB)
return BootDIOSMIOS(gameHdr);
// MIOS or Wiigator cMIOS
if(gameHdr->type == TYPE_GAME_GC_DISC)
{
ExitApp();
gprintf("\nLoading BC for GameCube");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
WindowPrompt(tr("Error:"), tr("You need to install an additional GameCube loader or select a different GameCube Mode to launch GameCube games from USB or SD card."), tr("OK"));
return 0;
}
u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
{
gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry;
s32 ret;
u64 offset;
/* Find game partition offset */
ret = Disc_FindPartition(&offset);
if (ret < 0)
return 0;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return 0;
/* Setup low memory */
Disc_SetLowMem();
/* Setup video mode */
Disc_SelectVMode(videoselected, false, NULL, NULL);
/* Run apploader */
ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
if (ret < 0)
return 0;
return (u32) p_entry;
}
void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
{
if(alternatedol == ALT_DOL_ON_LAUNCH)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = WDMMenu::GetAlternateDolOffset();
}
else if(alternatedol == ALT_DOL_DEFAULT)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = defaultAltDol((char *) gameID);
}
if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
alternatedol = OFF;
}
void GameBooter::SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader)
{
if(NandEmuMode && strchr(NandEmuPath, '/'))
{
int partition = -1;
//! Create save game path and title.tmd for not existing saves
CreateSavePath(&gameHeader, NandEmuPath);
gprintf("Enabling %s Nand Emulation on: %s\n", NandEmuMode == 2 ? "Full" : "Partial" , NandEmuPath);
Set_FullMode(NandEmuMode == 2);
Set_Path(strchr(NandEmuPath, '/'));
//! Unmount devices to flush data before activating NAND Emu
if(strncmp(NandEmuPath, "usb", 3) == 0)
{
//! Set which partition to use (USB only)
partition = atoi(NandEmuPath+3)-1;
Set_Partition(DeviceHandler::PartitionToPortPartition(partition));
DeviceHandler::Instance()->UnMount(USB1 + partition);
}
else
DeviceHandler::Instance()->UnMountSD();
Enable_Emu(strncmp(NandEmuPath, "usb", 3) == 0 ? EMU_USB : EMU_SD);
//! Mount USB to start game, SD is not required
if(strncmp(NandEmuPath, "usb", 3) == 0)
DeviceHandler::Instance()->Mount(USB1 + partition);
}
}
int GameBooter::SetupDisc(struct discHdr &gameHeader)
{
if (gameHeader.type == TYPE_GAME_WII_DISC)
{
gprintf("\tloading DVD\n");
return Disc_Open();
}
int ret = -1;
if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
{
gprintf("Disc_SetUSB...");
ret = Disc_SetUSB(gameHeader.id);
gprintf("%d\n", ret);
if(ret < 0) return ret;
}
else
{
gprintf("Loading fragment list...");
ret = get_frag_list(gameHeader.id);
gprintf("%d\n", ret);
if(ret < 0) return ret;
ret = set_frag_list(gameHeader.id);
if(ret < 0) return ret;
gprintf("\tUSB set to game\n");
}
gprintf("Disc_Open()...");
ret = Disc_Open();
gprintf("%d\n", ret);
return ret;
}
void GameBooter::ShutDownDevices(int gameUSBPort)
{
gprintf("Shutting down devices...\n");
//! Flush all caches and close up all devices
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
shadow_mload();
if(Settings.USBPort == 2)
//! Reset USB port because device handler changes it for cache flushing
USBStorage2_SetPort(gameUSBPort);
USBStorage2_Deinit();
USB_Deinitialize();
}
int GameBooter::BootGame(struct discHdr *gameHdr)
{
if(!gameHdr)
return -1;
struct discHdr gameHeader;
memcpy(&gameHeader, gameHdr, sizeof(struct discHdr));
gprintf("\tBootGame: %.6s\n", gameHeader.id);
if(Settings.Wiinnertag)
Wiinnertag::TagGame((const char *) gameHeader.id);
if(gameHeader.type == TYPE_GAME_GC_IMG || gameHeader.type == TYPE_GAME_GC_DISC || gameHdr->type == TYPE_GAME_GC_EXTRACTED)
return BootGCMode(&gameHeader);
//! Setup game configuration from game settings. If no game settings exist use global/default.
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
u8 videoPatchDolChoice = game_cfg->videoPatchDol == INHERIT ? Settings.videoPatchDol : game_cfg->videoPatchDol;
u8 patchFix480pChoice = game_cfg->patchFix480p == INHERIT ? Settings.patchFix480p : game_cfg->patchFix480p;
u8 aspectChoice = game_cfg->aspectratio == INHERIT ? Settings.GameAspectRatio : game_cfg->aspectratio;
u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language;
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
u8 PrivServChoice = game_cfg->PrivateServer == INHERIT ? Settings.PrivateServer : game_cfg->PrivateServer;
u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch;
u8 sneekChoice = game_cfg->sneekVideoPatch == INHERIT ? Settings.sneekVideoPatch : game_cfg->sneekVideoPatch;
u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios;
u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings;
u8 alternatedol = game_cfg->loadalternatedol;
u32 alternatedoloffset = game_cfg->alternatedolstart;
u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
u8 Hooktype = game_cfg->Hooktype == INHERIT ? Settings.Hooktype : game_cfg->Hooktype;
u8 WiirdDebugger = game_cfg->WiirdDebugger == INHERIT ? Settings.WiirdDebugger : game_cfg->WiirdDebugger;
u64 returnToChoice = strlen(Settings.returnTo) > 0 ? (game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0) : 0;
u8 NandEmuMode = OFF;
const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuPath : game_cfg->NandEmuPath.c_str();
if(gameHeader.type == TYPE_GAME_WII_IMG)
NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuMode : game_cfg->NandEmuMode;
if(gameHeader.type == TYPE_GAME_EMUNANDCHAN)
{
NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuChanMode : game_cfg->NandEmuMode;
NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str();
}
// boot neek for Wii games and EmuNAND channels only
if(NandEmuMode == EMUNAND_NEEK && (gameHeader.type == TYPE_GAME_WII_IMG || gameHeader.type == TYPE_GAME_EMUNANDCHAN))
return BootNeek(&gameHeader);
AppCleanUp();
gprintf("\tSettings.partition: %d\n", Settings.partition);
s32 ret = -1;
//! Remember game's USB port
int partition = gameList.GetPartitionNumber(gameHeader.id);
int usbport = DeviceHandler::PartitionToUSBPort(partition);
//! Prepare alternate dol settings
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
//! Reload game settings cIOS for this game
if(iosChoice != IOS_GetVersion())
{
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
IosLoader::LoadGameCios(iosChoice);
if(MountGamePartition(false) < 0)
return -1;
}
//! Modify Wii Message Board to display the game starting here (before Nand Emu)
if(Settings.PlaylogUpdate)
{
// enable isfs permission if using IOS+AHB or Hermes v4
if(IOS_GetVersion() < 200 || (IosLoader::IsHermesIOS() && IOS_GetRevision() == 4))
{
gprintf("Patching IOS%d...\n", IOS_GetVersion());
if (IosPatch_RUNTIME(true, false, false, false, false) == ERROR_PATCH)
gprintf("Patching %sIOS%d failed!\n", IOS_GetVersion() >= 200 ? "c" : "", IOS_GetVersion());
}
BNRInstance::Instance()->Load(&gameHeader);
Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
}
//! Load wip codes
load_wip_code(gameHeader.id);
// force hooktype if not selected but Ocarina is enabled
if(ocarinaChoice && Hooktype == OFF)
Hooktype = 1;
//! Load Ocarina codes
if (ocarinaChoice)
ocarina_load_code(Settings.Cheatcodespath, gameHeader.id);
//! Load gameconfig.txt even if ocarina disabled
if(Hooktype)
LoadGameConfig(Settings.Cheatcodespath);
//! Setup NAND emulation
SetupNandEmu(NandEmuMode, NandEmuPath, gameHeader);
//! Setup disc stuff if we load a game
if(gameHeader.tid == 0)
{
//! Setup disc in cIOS and open it
ret = SetupDisc(gameHeader);
if (ret < 0)
Sys_BackToLoader();
//! Load BCA data for the game
gprintf("Loading BCA data...");
ret = do_bca_code(Settings.BcaCodepath, gameHeader.id);
gprintf("%d\n", ret);
}
if(IosLoader::IsHermesIOS(iosChoice))
{
if(reloadblock == ON)
{
//! Setup IOS reload block
enable_ES_ioctlv_vector();
if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
mload_close();
}
}
else if(IosLoader::IsD2X(iosChoice))
{
// Open ES file descriptor for the d2x patches
static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es";
int es_fd = IOS_Open(es_fs, 0);
if(es_fd >= 0)
{
// IOS Reload Block
if(reloadblock != OFF) {
BlockIOSReload(es_fd, iosChoice);
}
// Check if new patch method for return to works otherwise old method will be used
if(PatchNewReturnTo(es_fd, returnToChoice) >= 0)
returnToChoice = 0; // Patch successful, no need for old method
// Close ES file descriptor
IOS_Close(es_fd);
}
}
//! Now we can free up the memory used by the game/channel lists
gameList.clear();
Channels::DestroyInstance();
//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
if(gameHeader.tid == 0)
{
gprintf("\tGame Boot\n");
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
// Reading of game is done we can close devices now
ShutDownDevices(usbport);
}
else
{
//! shutdown now and avoid later crashs with free if memory gets overwritten by channel
ShutDownDevices(DeviceHandler::PartitionToUSBPort(std::max(atoi(NandEmuPath+3)-1, 0)));
gprintf("\tChannel Boot\n");
/* Setup video mode */
Disc_SelectVMode(videoChoice, false, NULL, NULL);
// Load dol
AppEntrypoint = Channels::LoadChannel(gameHeader.tid);
}
//! No entrypoint found...back to HBC/SystemMenu
if(AppEntrypoint == 0)
{
gprintf("AppEntryPoint is 0, something went wrong\n");
WDVD_ClosePartition();
Sys_BackToLoader();
}
//! Do all the game patches
gprintf("Applying game patches...\n");
//! Now this code block is responsible for the private server patch
//! and the gecko code handler loading
//! If a server other than Wiimmfi is selected, do the normal patching
//! If Wiimmfi is selected for other games than MKWii, do normal patching as well
//! If Wiimmfi is selected for MKWii, skip normal patching (PRIVSERV_OFF)
//! and let the new code in do_new_wiimmfi() handle the complete server patch
//! Also, the new Wiimmfi server patch should be loaded into memory after
//! the code handler and the cheat codes.
if (PrivServChoice != PRIVSERV_WIIMMFI || memcmp(((void *)(0x80000000)), (char*)"RMC", 3) != 0) {
//! Either the server is not Wiimmfi, or, if it is Wiimmfi, the game isn't MKWii - patch the old way
gamepatches(videoChoice, videoPatchDolChoice, aspectChoice, languageChoice, countrystrings, viChoice, sneekChoice, Hooktype, returnToChoice, PrivServChoice);
}
else {
//! Wiimmfi patch for Mario Kart Wii - patch with PRIVSERV_OFF and handle all the patching within do_new_wiimmfi()
gamepatches(videoChoice, videoPatchDolChoice, aspectChoice, languageChoice, countrystrings, viChoice, sneekChoice, Hooktype, returnToChoice, PRIVSERV_OFF);
}
//! Load Code handler if needed
load_handler(Hooktype, WiirdDebugger, Settings.WiirdDebuggerPause);
//! Perform 480p fix if needed.
//! Needs to be done after the call to gamepatches(), after loading any code handler.
//! Can (and should) be done before Wiimmfi patching, can't be done in gamepatches() itself.
if(patchFix480pChoice)
PatchFix480p();
//! New Wiimmfi patch should be loaded last, after the codehandler, just before the call to the entry point
if (PrivServChoice == PRIVSERV_WIIMMFI && memcmp(((void *)(0x80000000)), (char*)"RMC", 3) == 0 ) {
// all the cool new Wiimmfi stuff:
switch(do_new_wiimmfi()) {
case 0:
gprintf("Wiimmfi patch for Mario Kart Wii successful.\n");
break;
case -1:
gprintf("Could not determine game region for Wiimmfi patch - make sure the fourth char of the ID is one of [PEJK].\n");
break;
case -2:
gprintf("This image is already patched for Wiimmfi, no need to do so again.\n");
break;
}
}
//! Jump to the entrypoint of the game - the last function of the USB Loader
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
return Disc_JumpToEntrypoint(Hooktype, WDMMenu::GetDolParameter());
}
int GameBooter::BootDIOSMIOS(struct discHdr *gameHdr)
{
const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
s8 languageChoice = game_cfg->language == INHERIT ? Settings.language - 1 : game_cfg->language;
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
u8 multiDiscChoice = Settings.MultiDiscPrompt;
u8 dmlVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
u8 dmlProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
u8 dmlNMMChoice = game_cfg->DMLNMM == INHERIT ? Settings.DMLNMM : game_cfg->DMLNMM;
u8 dmlActivityLEDChoice = game_cfg->DMLActivityLED == INHERIT ? Settings.DMLActivityLED : game_cfg->DMLActivityLED;
u8 dmlPADHookChoice = game_cfg->DMLPADHOOK == INHERIT ? Settings.DMLPADHOOK : game_cfg->DMLPADHOOK;
u8 dmlNoDisc2Choice = game_cfg->DMLNoDisc2 == INHERIT ? Settings.DMLNoDisc2 : game_cfg->DMLNoDisc2;
u8 dmlWidescreenChoice = game_cfg->DMLWidescreen == INHERIT ? Settings.DMLWidescreen : game_cfg->DMLWidescreen;
u8 dmlScreenshotChoice = game_cfg->DMLScreenshot == INHERIT ? Settings.DMLScreenshot : game_cfg->DMLScreenshot;
u8 dmlJPNPatchChoice = game_cfg->DMLJPNPatch == INHERIT ? Settings.DMLJPNPatch : game_cfg->DMLJPNPatch;
u8 dmlDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug;
int currentMIOS = IosLoader::GetMIOSInfo();
char LoaderName[15];
if(currentMIOS == DIOS_MIOS)
snprintf(LoaderName, sizeof(LoaderName), "DIOS MIOS");
else if(currentMIOS == DIOS_MIOS_LITE)
snprintf(LoaderName, sizeof(LoaderName), "DIOS MIOS Lite");
else if(currentMIOS == QUADFORCE)
snprintf(LoaderName, sizeof(LoaderName), "QuadForce");
else if(currentMIOS == QUADFORCE_USB)
snprintf(LoaderName, sizeof(LoaderName), "QuadForce_USB");
// DIOS MIOS
if(currentMIOS == DIOS_MIOS || currentMIOS == QUADFORCE_USB)
{
// Check Main GameCube Path location
if(strncmp(Settings.GameCubePath, "sd", 2) == 0 || strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' to an USB FAT32 partition."),LoaderName), tr("OK"));
return -1;
}
// Check current game location
if(strncmp(RealPath, "sd", 2) == 0)
{
WindowPrompt(tr("The game is on SD Card."), fmt(tr("To run GameCube games with %s you need to place them on an USB FAT32 partition."),LoaderName), tr("OK"));
// Todo: Add here copySD2USB.
return -1;
}
// Check if the partition is the first primary partition on the drive
bool found = false;
int USB_partNum = DeviceHandler::PathToDriveType(Settings.GameCubePath)-USB1;
int USBport_partNum = DeviceHandler::PartitionToPortPartition(USB_partNum);
int usbport = DeviceHandler::PartitionToUSBPort(USB_partNum);
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(USB_partNum);
for(int partition = 0 ; partition <= USBport_partNum; partition++)
{
if(usbHandle->GetPartitionTableType(partition) != MBR)
continue;
if(partition == USBport_partNum)
{
found = true;
break;
}
}
if(!found)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' on the first primary partition of the Hard Drive."),LoaderName), tr("OK"));
return -1;
}
// Check HDD sector size. Only 512 bytes/sector is supported by DIOS MIOS
if(hdd_sector_size[usbport] != BYTES_PER_SECTOR)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to use a 512 bytes/sector Hard Drive."),LoaderName), tr("OK"));
return -1;
}
if(usbHandle->GetPartitionClusterSize(usbHandle->GetLBAStart(USBport_partNum)) > 32768)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to use a partition with 32k bytes/cluster or less."),LoaderName), tr("OK"));
return -1;
}
}
// DIOS MIOS Lite
else if(currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE)
{
if(((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED)) && strncmp(RealPath, "usb", 3) == 0)
{
if(!GCGames::Instance()->CopyUSB2SD(gameHdr))
return -1;
RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
}
}
// Check DIOS MIOS config for specific versions
if(currentMIOS != QUADFORCE && currentMIOS != QUADFORCE_USB)
{
if(IosLoader::GetDMLVersion() < DML_VERSION_DML_1_2)
{
WindowPrompt(tr("Error:"), tr("You need to install DIOS MIOS Lite v1.2 or a newer version."), tr("OK"));
return -1;
}
if(dmlWidescreenChoice && IosLoader::GetDMLVersion() < DML_VERSION_DM_2_1) // DML Force Widescreen setting : added in DM v2.1+, config v1.
{
if(Settings.DMLWidescreen) // Display the warning only if set as Global setting. Individual game setting is not displayed.
WindowPrompt(tr("Warning:"), tr("The Force Widescreen setting requires DIOS MIOS v2.1 or more. This setting will be ignored."), tr("OK"));
dmlWidescreenChoice = OFF;
}
if(dmlNoDisc2Choice && (IosLoader::GetDMLVersion() < DML_VERSION_DM_2_2_2 || IosLoader::GetDMLVersion() > DML_VERSION_DML_2_2_1)) // DML NoDisc+ setting : Added in DM 2.2 upate 2, config v2, removed in DM(L) v2.3
{
if(Settings.DMLNoDisc2) // Display the warning only if set as Global setting. Individual game setting is not displayed.
WindowPrompt(tr("Warning:"), tr("The No Disc+ setting requires DIOS MIOS 2.2 update2. This setting will be ignored."), tr("OK"));
dmlNoDisc2Choice = false;
}
}
// Check Ocarina and cheat file location. the .gct file need to be located on the same partition than the game.
if(gameHdr->type != TYPE_GAME_GC_DISC && ocarinaChoice && strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) != 0)
{
char path[255], destPath[255];
int res = -1;
snprintf(path, sizeof(path), "%s%.6s.gct", Settings.Cheatcodespath, (char *)gameHdr->id);
snprintf(destPath, sizeof(destPath), "%s:/DMLTemp.gct", DeviceHandler::GetDevicePrefix(RealPath));
gprintf("DML: Copying %s to %s \n", path, destPath);
res = CopyFile(path, destPath);
if(res < 0)
{
gprintf("DML: Couldn't copy the file. ret %d. Ocarina Disabled\n", res);
RemoveFile(destPath);
ocarinaChoice = false;
}
}
// Check if game has multi Discs
bool bootDisc2 = false;
if(multiDiscChoice && gameHdr->type != TYPE_GAME_GC_DISC && gameHdr->disc_no == 0 && currentMIOS != QUADFORCE)
{
char disc2Path[255];
snprintf(disc2Path, sizeof(disc2Path), "%s", RealPath);
char *pathPtr = strrchr(disc2Path, '/');
if(pathPtr) *pathPtr = 0;
snprintf(disc2Path, sizeof(disc2Path), "%s/disc2.iso", disc2Path);
if(CheckFile(disc2Path))
{
int choice = WindowPrompt(gameHdr->title, tr("This game has multiple discs. Please select the disc to launch."), tr("Disc 1"), tr("Disc 2"), tr("Cancel"));
if(choice == 0)
return -1;
else if(choice == 2)
bootDisc2 = true;
}
}
const char *gcPath = strchr(RealPath, '/');
if(!gcPath) gcPath = "";
char gamePath[255];
snprintf(gamePath, sizeof(gamePath), "%s", gcPath);
if(bootDisc2)
{
char *pathPtr = strrchr(gamePath, '/');
if(pathPtr) *pathPtr = 0;
snprintf(gamePath, sizeof(gamePath), "%s/disc2.iso", gamePath);
}
ExitApp();
// Game ID
memcpy((u8 *)Disc_ID, gameHdr->id, 6);
DCFlushRange((u8 *)Disc_ID, 6);
// *(vu32*)0xCC003024 |= 7; // DML 1.1- only?
DML_CFG *dml_config = (DML_CFG *) DML_CONFIG_ADDRESS;
memset(dml_config, 0, sizeof(DML_CFG));
// Magic and version for DML
dml_config->Magicbytes = DML_MAGIC;
dml_config->Version = IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_2 ? 0x00000002 : 0x00000001;
// Select disc source
if((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED))
{
dml_config->Config |= DML_CFG_GAME_PATH;
strncpy(dml_config->GamePath, gamePath, sizeof(dml_config->GamePath));
// Extended NoDisc patch
if(dmlNoDisc2Choice && IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_2_2 && IosLoader::GetDMLVersion() < DML_VERSION_DML_2_3m)
dml_config->Config |= DML_CFG_NODISC2; // used by v2.2 update2 as an Extended NoDisc patching
gprintf("DML: Loading game %s\n", dml_config->GamePath);
}
else
{
dml_config->Config |= DML_CFG_BOOT_DISC;
}
// setup cheat and path
if(ocarinaChoice)
{
// Check if the .gct folder is on the same partition than the game, if not load the temporary .gct file.
if(strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) == 0)
{
const char *CheatPath = strchr(Settings.Cheatcodespath, '/');
if(!CheatPath) CheatPath = "";
snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id);
}
else if(gameHdr->type != TYPE_GAME_GC_DISC)
{
snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "DMLTemp.gct");
}
dml_config->Config |= DML_CFG_CHEATS | DML_CFG_CHEAT_PATH;
gprintf("DML: Loading cheat %s\n", dml_config->CheatPath);
}
// other DML configs
if(dmlPADHookChoice)
dml_config->Config |= DML_CFG_PADHOOK;
if(dmlActivityLEDChoice)
dml_config->Config |= DML_CFG_ACTIVITY_LED;
if(dmlNMMChoice)
dml_config->Config |= dmlNMMChoice == ON ? DML_CFG_NMM : DML_CFG_NMM_DEBUG;
if(dmlDebugChoice)
dml_config->Config |= dmlDebugChoice == ON ? DML_CFG_DEBUGGER : DML_CFG_DEBUGGER | DML_CFG_DEBUGWAIT;
if(dmlWidescreenChoice)
dml_config->Config |= DML_CFG_FORCE_WIDE;
if(dmlScreenshotChoice)
{
dml_config->Config |= DML_CFG_SCREENSHOT;
dml_config->Config |= DML_CFG_PADHOOK;
}
if(bootDisc2 && IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_6_0)
dml_config->Config |= DML_CFG_BOOT_DISC2;
// Setup Video Mode
if(dmlVideoChoice == DML_VIDEO_NONE) // No video mode
{
dml_config->VideoMode = DML_VID_NONE;
}
else
{
if(dmlVideoChoice == DML_VIDEO_AUTO) // Auto select video mode
{
dml_config->VideoMode = DML_VID_DML_AUTO;
Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false, NULL, NULL);
}
else // Force user choice
{
Disc_SelectVMode(dmlVideoChoice-1, false, &dml_config->VideoMode, NULL);
if(!(dml_config->VideoMode & DML_VID_DML_AUTO))
dml_config->VideoMode |= DML_VID_FORCE;
}
Disc_SetVMode();
}
if(dmlProgressivePatch)
dml_config->VideoMode |= DML_VID_PROG_PATCH;
DCFlushRange(dml_config, sizeof(DML_CFG));
memcpy((u8*)DML_CONFIG_ADDRESS_V1_2, dml_config, sizeof(DML_CFG));
DCFlushRange((u8*)DML_CONFIG_ADDRESS_V1_2, sizeof(DML_CFG));
// print the config set for DML
gprintf("DML: setup configuration 0x%X\n", dml_config->Config);
gprintf("DML: setup video mode 0x%X\n", dml_config->VideoMode);
// Set Sram flags
bool progressive = (dml_config->VideoMode & DML_VID_FORCE_PROG) || (dml_config->VideoMode & DML_VID_PROG_PATCH);
PatchSram(languageChoice, true, progressive);
/* NTSC-J Patch */ // Thanks to Fix94
u8 *diskid = (u8 *) Disc_ID;
if(dmlJPNPatchChoice && diskid[3] == 'J')
*HW_PPCSPEED = 0x0002A9E0;
gprintf("\nLoading BC for GameCube\n");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
int GameBooter::BootDevolution(struct discHdr *gameHdr)
{
const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
const char *LoaderName = "Devolution";
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
s8 languageChoice = game_cfg->language == INHERIT ? Settings.language -1 : game_cfg->language;
u8 devoMCEmulation = game_cfg->DEVOMCEmulation == INHERIT ? Settings.DEVOMCEmulation : game_cfg->DEVOMCEmulation;
u8 devoActivityLEDChoice = game_cfg->DEVOActivityLED == INHERIT ? Settings.DEVOActivityLED : game_cfg->DEVOActivityLED;
u8 devoWidescreenChoice = game_cfg->DEVOWidescreen == INHERIT ? Settings.DEVOWidescreen : game_cfg->DEVOWidescreen;
u8 devoFZeroAXChoice = game_cfg->DEVOFZeroAX == INHERIT ? Settings.DEVOFZeroAX : game_cfg->DEVOFZeroAX;
u8 devoTimerFixChoice = game_cfg->DEVOTimerFix == INHERIT ? Settings.DEVOTimerFix : game_cfg->DEVOTimerFix;
u8 devoDButtonsChoice = game_cfg->DEVODButtons == INHERIT ? Settings.DEVODButtons : game_cfg->DEVODButtons;
u8 devoCropOverscanChoice = game_cfg->DEVOCropOverscan == INHERIT ? Settings.DEVOCropOverscan : game_cfg->DEVOCropOverscan;
u8 devoDiscDelayChoice = game_cfg->DEVODiscDelay == INHERIT ? Settings.DEVODiscDelay : game_cfg->DEVODiscDelay;
if(gameHdr->type == TYPE_GAME_GC_DISC)
{
WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK"));
return -1;
}
if(gameHdr->type == TYPE_GAME_GC_EXTRACTED)
{
WindowPrompt(tr("Error:"), fmt(tr("%s only accepts GameCube backups in ISO format."),LoaderName), tr("OK"));
return -1;
}
if(!CheckAHBPROT())
{
WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
return -1;
}
if(strncmp(DeviceHandler::PathToFSName(RealPath), "FAT", 3) != 0)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' to an USB FAT32 partition."),LoaderName), tr("OK"));
return -1;
}
// Check if Devolution is available
u8 *loader_bin = NULL;
int DEVO_version = 0;
char DEVO_loader_path[100];
snprintf(DEVO_loader_path, sizeof(DEVO_loader_path), "%sloader.bin", Settings.DEVOLoaderPath);
FILE *f = fopen(DEVO_loader_path, "rb");
if(f)
{
fseek(f, 0, SEEK_END);
u32 size = ftell(f);
rewind(f);
loader_bin = (u8*)MEM2_alloc(size);
if(!loader_bin)
{
fclose(f);
WindowPrompt(tr("Error:"), tr("Devolution's loader.bin file can't be loaded."), tr("OK"));
return -1;
}
fread(loader_bin, 1, size, f);
//read Devolution version
char version[5];
fseek(f, 23, SEEK_SET);
fread(version, 1, 4, f);
char *ptr = strchr(version, ' ');
if(ptr) *ptr = 0;
else version[4] = 0;
DEVO_version = atoi(version);
fclose(f);
}
else
{
WindowPrompt(tr("Error:"), tr("To run GameCube games with Devolution you need the loader.bin file in your Devolution Loader Path."), tr("OK"));
return -1;
}
// Devolution config
DEVO_CFG *devo_config = (DEVO_CFG*)0x80000020;
char disc1[100];
char disc2[100];
bool multiDisc = false;
char DEVO_memCard[100];
snprintf(disc1, sizeof(disc1), "%s", RealPath);
snprintf(disc2, sizeof(disc2), "%s", RealPath);
char *pathPtr = strrchr(disc2, '/');
if(pathPtr) *pathPtr = 0;
snprintf(disc2, sizeof(disc2), "%s/disc2.iso", disc2);
if(CheckFile(disc2))
multiDisc = true;
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s", RealPath); // Set memory card folder to Disc1 folder
char *ptr = strrchr(DEVO_memCard, '/');
if(ptr) *ptr = 0;
// Make sure the directory exists
char devoPath[20];
snprintf(devoPath, sizeof(devoPath), "%s:/apps/gc_devo", DeviceHandler::GetDevicePrefix(RealPath));
CreateSubfolder(devoPath);
// Get the starting cluster (and device ID) for the ISO file 1
struct stat st1;
stat(disc1, &st1);
// Get the starting cluster for the ISO file 2
struct stat st2;
if(multiDisc)
stat(disc2, &st2);
// setup Devolution
memset(devo_config, 0, sizeof(*devo_config));
devo_config->signature = DEVO_SIG;
devo_config->version = DEVO_CONFIG_VERSION;
// st1.st_dev doesn't work with our current device type. It returns Wii_UMS 'WUMS' instead of Wii_USB 'WUSB'.
// Only last two letters are returned by DevkitPro, so we set them manually to Devolution config.
devo_config->device_signature = st1.st_dev == 'SD' ? 'SD' : 'SB'; // Set device type.
devo_config->disc1_cluster = st1.st_ino; // set starting cluster for first disc ISO file
if(multiDisc)
devo_config->disc2_cluster = st2.st_ino; // set starting cluster for second disc ISO file
// Devolution configs
// use wifi logging if USB gecko is not found in slot B
// devo_config->options |= DEVO_CFG_WIFILOG; // removed on Tueidj request
if(devoWidescreenChoice && DEVO_version >= 188)
devo_config->options |= DEVO_CFG_WIDE;
if(!devoActivityLEDChoice && DEVO_version >= 142)
devo_config->options |= DEVO_CFG_NOLED; // ON by default
if(devoFZeroAXChoice && DEVO_version >= 196)
devo_config->options |= DEVO_CFG_FZERO_AX;
if(devoTimerFixChoice && DEVO_version >= 196)
devo_config->options |= DEVO_CFG_TIMER_FIX;
if(devoDButtonsChoice && DEVO_version >= 200)
devo_config->options |= DEVO_CFG_D_BUTTONS;
if (devoCropOverscanChoice && DEVO_version >= 234)
devo_config->options |= DEVO_CFG_CROP_OVERSCAN;
if (devoDiscDelayChoice && DEVO_version >= 234)
devo_config->options |= DEVO_CFG_DISC_DELAY;
// devo_config->options |= DEVO_CFG_PLAYLOG; // Playlog setting managed by USBLoaderGX features menu
// check memory card
if(devoMCEmulation == DEVO_MC_OFF)
{
devo_config->memcard_cluster = 0;
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "Original");
}
else
{
if(devoMCEmulation == DEVO_MC_INDIVIDUAL)
{
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s/memcard_%.6s.bin", DEVO_memCard, (const char *) gameHdr->id);
}
else // same for all games
{
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s:/apps/gc_devo/memcard.bin", DeviceHandler::GetDevicePrefix(RealPath));
}
// check if file doesn't exist or is less than 512KB (59 Blocks)
struct stat st;
if (stat(DEVO_memCard, &st) == -1 || st.st_size < 1<<19)
{
// need to enlarge or create it
FILE *f = fopen(DEVO_memCard, "wb");
if(f)
{
// make it 16MB
ShowProgress(tr("Please wait..."), 0, 0);
gprintf("Resizing memcard file...\n");
fseek(f, (16 << 20) - 1, SEEK_SET);
fputc(0, f);
fclose(f);
if (stat(DEVO_memCard, &st)==-1 || st.st_size < 1<<19)
{
// it still isn't big enough. Give up.
st.st_ino = 0;
}
ProgressStop();
}
else
{
// couldn't open or create the memory card file
st.st_ino = 0;
}
}
devo_config->memcard_cluster = st.st_ino;
}
// read 32 bytes of disc 1 to the start of MEM1
FILE *iso_file = fopen(disc1, "rb");
if(!iso_file)
{
WindowPrompt(tr("Error:"), tr("File not found."), tr("OK"));
return -1;
}
u8 *lowmem = (u8*)0x80000000;
fread(lowmem, 1, 32, iso_file);
fclose(iso_file);
// setup video mode
Disc_SelectVMode(0, true, NULL, NULL);
Disc_SetVMode();
// Set sram flags
PatchSram(languageChoice, false, false);
// flush disc ID and Devolution config out to memory
DCFlushRange(lowmem, 64);
ExitApp();
IosLoader::ReloadIosKeepingRights(58); // reload IOS 58 with AHBPROT rights
gprintf("DEVO: Loading game: %s\n", disc1);
gprintf("DEVO: Memory Card: %s\n\n", DEVO_memCard);
gprintf("%.72s", (const char*)loader_bin + 4);
u32 cpu_isr;
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
_CPU_ISR_Disable( cpu_isr );
__exception_closeall();
LAUNCH_DEVO();
_CPU_ISR_Restore( cpu_isr );
return 0;
}
int GameBooter::BootNintendont(struct discHdr *gameHdr)
{
char RealPath[100];
if(gameHdr->type == TYPE_GAME_GC_DISC)
snprintf(RealPath, sizeof(RealPath), "di");
else
snprintf(RealPath, sizeof(RealPath), "%s", GCGames::Instance()->GetPath((const char *) gameHdr->id));
const char *LoaderName = "Nintendont";
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
s8 languageChoice = game_cfg->language == INHERIT ? Settings.language -1 : game_cfg->language;
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
u8 multiDiscChoice = Settings.MultiDiscPrompt;
u8 ninVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
u8 ninProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
u8 ninDeflickerChoice = game_cfg->NINDeflicker == INHERIT ? Settings.NINDeflicker : game_cfg->NINDeflicker;
u8 ninWidescreenChoice = game_cfg->DMLWidescreen == INHERIT ? Settings.DMLWidescreen : game_cfg->DMLWidescreen;
u8 ninMCEmulationChoice = game_cfg->NINMCEmulation == INHERIT ? Settings.NINMCEmulation : game_cfg->NINMCEmulation;
u8 ninMCSizeChoice = game_cfg->NINMCSize == INHERIT ? Settings.NINMCSize : game_cfg->NINMCSize;
u8 ninAutobootChoice = Settings.NINAutoboot;
u8 ninSettingsChoice = Settings.NINSettings;
u8 ninUSBHIDChoice = game_cfg->NINUSBHID == INHERIT ? Settings.NINUSBHID : game_cfg->NINUSBHID;
u8 ninMaxPadsChoice = game_cfg->NINMaxPads == INHERIT ? Settings.NINMaxPads : game_cfg->NINMaxPads;
u8 ninNativeSIChoice = game_cfg->NINNativeSI == INHERIT ? Settings.NINNativeSI : game_cfg->NINNativeSI;
u8 ninWiiUWideChoice = game_cfg->NINWiiUWide == INHERIT ? Settings.NINWiiUWide : game_cfg->NINWiiUWide;
u8 ninLEDChoice = game_cfg->NINLED == INHERIT ? Settings.NINLED : game_cfg->NINLED;
u8 ninDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug;
u8 ninOSReportChoice = game_cfg->NINOSReport == INHERIT ? Settings.NINOSReport : game_cfg->NINOSReport;
u8 ninLogChoice = game_cfg->NINLog == INHERIT ? Settings.NINLog : game_cfg->NINLog;
u8 ninVideoScale = game_cfg->NINVideoScale == INHERIT ? Settings.NINVideoScale : game_cfg->NINVideoScale;
u8 ninVideoOffset = game_cfg->NINVideoOffset == INHERIT - 20 ? Settings.NINVideoOffset : game_cfg->NINVideoOffset;
u8 ninPal50PatchChoice = game_cfg->NINPal50Patch == INHERIT ? Settings.NINPal50Patch : game_cfg->NINPal50Patch;
u8 ninRemlimitChoice = game_cfg->NINRemlimit == INHERIT ? Settings.NINRemlimit : game_cfg->NINRemlimit;
u8 ninArcadeModeChoice = game_cfg->NINArcadeMode == INHERIT ? Settings.NINArcadeMode : game_cfg->NINArcadeMode;
u8 ninCCRumbleChoice = game_cfg->NINCCRumble == INHERIT ? Settings.NINCCRumble : game_cfg->NINCCRumble;
u8 ninSkipIPLChoice = game_cfg->NINSkipIPL == INHERIT ? Settings.NINSkipIPL : game_cfg->NINSkipIPL;
u8 ninBBAChoice = game_cfg->NINBBA == INHERIT ? Settings.NINBBA : game_cfg->NINBBA;
u8 ninBBAProfileChoice = game_cfg->NINBBAProfile == INHERIT ? Settings.NINBBAProfile : game_cfg->NINBBAProfile;
const char *ninLoaderPath = game_cfg->NINLoaderPath.size() == 0 ? Settings.NINLoaderPath : game_cfg->NINLoaderPath.c_str();
if(!CheckAHBPROT())
{
WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
return -1;
}
// Check if Nintendont boot.dol is available
char NIN_loader_path[255];
if(strncmp(RealPath, "usb", 3) == 0) // Nintendont r39 only
{
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sloaderusb.dol", ninLoaderPath);
if(!CheckFile(NIN_loader_path))
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sbootusb.dol", ninLoaderPath);
}
if(strncmp(RealPath, "sd", 2) == 0 || !CheckFile(NIN_loader_path))
{
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sloader.dol", ninLoaderPath);
if(!CheckFile(NIN_loader_path))
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sboot.dol", ninLoaderPath);
}
if(!CheckFile(NIN_loader_path))
{
// Nintendont boot.dol not found
WindowPrompt(tr("Error:"), tr("To run GameCube games with Nintendont you need the boot.dol file in your Nintendont Loader Path."), tr("OK"));
return -1;
}
gprintf("NIN: Loader path = %s \n",NIN_loader_path);
gprintf("NIN: Game path = %s \n",RealPath);
// Check Nintendont version
u32 NIN_cfg_version = NIN_CFG_VERSION;
char NINVersion[7]= "";
u32 NINRev = 0;
bool NINArgsboot = false;
NINRev = nintendontVersion(Settings.NINLoaderPath, NINVersion, sizeof(NINVersion));
if(NINRev > 0) // Version available since 3.324
{
gprintf("NIN: Nintendont revision = %d \n", NINRev);
NINArgsboot = true; // no need to check argsboot string, 3.324+ supports it.
}
else
{
char NINBuildDate[21] = "";
if(nintendontBuildDate(Settings.NINLoaderPath, NINBuildDate))
{
//Current build date
struct tm time;
strptime(NINBuildDate, "%b %d %Y %H:%M:%S", &time);
const time_t NINLoaderTime = mktime(&time);
// Alpha0.1
strptime("Sep 20 2013 15:27:01", "%b %d %Y %H:%M:%S", &time);
if(NINLoaderTime == mktime(&time))
{
WindowPrompt(tr("Error:"), tr("USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."), tr("Ok"));
return -1;
}
// r01 - r40
strptime("Mar 30 2014 12:33:44", "%b %d %Y %H:%M:%S", &time); // r42 - NIN_CFG_VERSION = 2
if(NINLoaderTime < mktime(&time))
{
gprintf("Nintendont r01 - r40 detected. Using CFG version 0x00000001\n");
NIN_cfg_version = 1;
strptime("Mar 29 2014 10:49:31", "%b %d %Y %H:%M:%S", &time); // r39
if(NINLoaderTime < mktime(&time) && strncmp(RealPath, "usb", 3) == 0)
{
if(WindowPrompt(tr("Warning:"), tr("This Nintendont version does not support games on USB."), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
}
// v1.01 - v1.134
strptime("Aug 5 2014 22:38:21", "%b %d %Y %H:%M:%S", &time); // v1.135 - NIN_CFG_VERSION = 3
if(NINLoaderTime < mktime(&time) && NIN_cfg_version != 1)
{
gprintf("Nintendont v1.01 - v1.134 detected. Using CFG version 0x00000002\n");
NIN_cfg_version = 2;
// no need to fake NIN_CFG struct size, the size is checked in nintendont only since v1.143
}
else if(NINLoaderTime >= mktime(&time))
NINRev = 135;
// v2.200 to 2.207
strptime("Nov 6 2014.17:33:30", "%b %d %Y %H:%M:%S", &time); // v1.208
if(ninAutobootChoice && NINLoaderTime < mktime(&time))
{
strptime("Oct 31 2014 21:14:47", "%b %d %Y %H:%M:%S", &time); // v1.200
if(NINLoaderTime >= mktime(&time))
{
WindowPrompt(tr("Warning:"), tr("This Nintendont version is not correctly supported. Auto boot disabled."), tr("Ok"));
ninAutobootChoice = OFF;
}
}
// v2.259 - disc support
strptime("Dec 23 2014 17:28:56", "%b %d %Y %H:%M:%S", &time); // v1.259
if(gameHdr->type == TYPE_GAME_GC_DISC && NINLoaderTime < mktime(&time))
{
WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK"));
return -1;
}
// v3.304 - Controller.ini is now optional
strptime("Feb 23 2015 05:32:16", "%b %d %Y %H:%M:%S", &time); // v3.304
if(NINLoaderTime >= mktime(&time))
{
NINRev = 304;
}
// checks argsboot
if(ninAutobootChoice)
{
u8 *buffer = NULL;
u32 filesize = 0;
if(LoadFileToMem(NIN_loader_path, &buffer, &filesize))
{
for(u32 i = 0; i < filesize; i += 0x10)
{
if((*(u32*)(buffer+i)) == 'args' && (*(u32*)(buffer+i+4)) == 'boot')
{
gprintf("NIN: argsboot found at %08x, using arguments instead of Nincfg.bin\n", i);
NINArgsboot = true;
break;
}
}
free(buffer);
}
}
}
else
{
int choice = WindowPrompt(tr("Warning:"), tr("USBloaderGX couldn't verify Nintendont boot.dol file. Launch this boot.dol anyway?"), tr("Yes"), tr("Cancel"));
if(choice == 0)
return -1;
}
}
// needed since v3.354 CFG v4 to still work with old CFG version
if(NINRev >= 135 && NINRev < 354)
NIN_cfg_version = 3;
else if(NINRev >= 354 && NINRev < 358)
NIN_cfg_version = 4;
else if(NINRev >= 358 && NINRev < 368)
NIN_cfg_version = 5;
// Check USB device
if(gameHdr->type != TYPE_GAME_GC_DISC && strncmp(RealPath, "usb", 3) == 0)
{
// Check Main GameCube Path location
if(strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' to an USB FAT32 partition."),LoaderName), tr("OK"));
return -1;
}
// Check the partition type
int USB_partNum = DeviceHandler::PathToDriveType(Settings.GameCubePath)-USB1; // Get partition number across all mounted device
int USBport_partNum = DeviceHandler::PartitionToPortPartition(USB_partNum); // Get partition position from corresponding USB port
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(USB_partNum); // Open a handle on used USB port
// GPT and EBR 0x0F support added on v3.400, primary type was required on old version.
if(NINRev < 400 && usbHandle->GetPartitionTableType(USBport_partNum) != MBR)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' on the first primary FAT32 partition."),LoaderName), tr("OK"));
return -1;
}
// Extended type EBR 0x05 was added in 4.406, only type 0x0F was working from 400 to 405
if(NINRev > 400 && NINRev < 406 && usbHandle->GetPartitionTableType(USBport_partNum) == EBR && usbHandle->GetPartitionType(USBport_partNum) != 0x0F)
{
WindowPrompt(tr("Error:"), tr("Your current GameCube partition is not compatible. Please update Nintendont."), tr("OK"));
return -1;
}
// check if the partition is the first FAT32 of the drive. ExFAT was added to nintendont 4.x but USBLoaderGX can't list games so no need to check that format.
bool found = false;
for(int partition = 0 ; partition <= USBport_partNum; partition++)
{
if(strncmp(usbHandle->GetFSName(partition), "FAT", 3) != 0)
continue;
if(partition == USBport_partNum)
{
found = true;
break;
}
}
if(!found)
{
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' on the first primary FAT32 partition."),LoaderName), tr("OK"));
return -1;
}
}
// Set used device when launching game from disc
if(gameHdr->type == TYPE_GAME_GC_DISC)
{
if(Settings.GameCubeSource >= GC_SOURCE_AUTO && strncmp(Settings.GameCubePath, "usb", 3) == 0)
{
if(WindowPrompt("", tr("Which device do you want to use for Nintendont files?"), tr("SD"), tr("USB")) == 1)
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubeSDPath));
else
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
}
else if(Settings.GameCubeSource == GC_SOURCE_MAIN)
{
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
}
else
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubeSDPath));
}
// Check Ocarina and cheat file location. the .gct file need to be located on the same partition than the game.
if(ocarinaChoice && strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) != 0)
{
char path[255], destPath[255];
int res = -1;
snprintf(path, sizeof(path), "%s%.6s.gct", Settings.Cheatcodespath, (char *)gameHdr->id);
snprintf(destPath, sizeof(destPath), "%s:/NINTemp.gct", DeviceHandler::GetDevicePrefix(RealPath));
gprintf("NIN: Copying %s to %s \n", path, destPath);
res = CopyFile(path, destPath);
if(res < 0)
{
gprintf("NIN: Couldn't copy the file. ret %d. Ocarina Disabled\n", res);
RemoveFile(destPath);
ocarinaChoice = false;
}
}
// Check kenobiwii.bin
if(NINRev < 336 && (ocarinaChoice || (ninDebugChoice && !isWiiU())))
{
char kenobiwii_path[30];
snprintf(kenobiwii_path, sizeof(kenobiwii_path), "%s:/sneek/kenobiwii.bin", DeviceHandler::GetDevicePrefix(RealPath));
if(!CheckFile(kenobiwii_path))
{
// try to copy kenobiwii from the other device
if(strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0)
{
char kenobiwii_srcpath[30];
snprintf(kenobiwii_srcpath, sizeof(kenobiwii_srcpath), "%s:/sneek/kenobiwii.bin", strncmp(RealPath, "usb", 3) == 0 ? "sd" : DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
gprintf("kenobiwii source path = %s \n", kenobiwii_srcpath);
if(CheckFile(kenobiwii_srcpath))
{
if(CopyFile(kenobiwii_srcpath, kenobiwii_path) < 0)
{
gprintf("NIN: Couldn't copy %s to %s.\n", kenobiwii_srcpath, kenobiwii_path);
RemoveFile(kenobiwii_path);
if(WindowPrompt(tr("Warning:"), fmt(tr("To use ocarina with %s you need the %s file."), LoaderName, kenobiwii_path), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
}
else
{
gprintf("kenobiwii source path = %s Not found.\n", kenobiwii_srcpath);
if(WindowPrompt(tr("Warning:"), fmt(tr("To use ocarina with %s you need the %s file."), LoaderName, kenobiwii_path), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
}
else
{
gprintf("kenobiwii path = %s Not found.\n", kenobiwii_path);
if(WindowPrompt(tr("Warning:"), fmt(tr("To use ocarina with %s you need the %s file."), LoaderName, kenobiwii_path), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
}
}
// Check controller.ini
if(ninUSBHIDChoice)
{
// Check controller.ini file in priority, then controllers folder, for compatibility with older nintendont versions.
char controllerini_path[30];
snprintf(controllerini_path, sizeof(controllerini_path), "%s:/controller.ini", DeviceHandler::GetDevicePrefix(RealPath));
if(!CheckFile(controllerini_path) && strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0)
{
// try to copy controller.ini from the other device
char controllerini_srcpath[30];
snprintf(controllerini_srcpath, sizeof(controllerini_srcpath), "%s:/controller.ini", strncmp(RealPath, "usb", 3) == 0 ? "sd" : DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
gprintf("Controller.ini source path = %s \n", controllerini_srcpath);
if(CheckFile(controllerini_srcpath))
{
if(CopyFile(controllerini_srcpath, controllerini_path) < 0)
{
gprintf("NIN: Couldn't copy %s to %s.\n", controllerini_srcpath, controllerini_path);
RemoveFile(controllerini_path);
if(NINRev < 304) // HID is always enabled and controller.ini optional since r304
{
if(WindowPrompt(tr("Warning:"), fmt(tr("To use HID with %s you need the %s file."), LoaderName, controllerini_path), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
}
}
else // check controllers folder if no controller.ini found on root.
{
// Check gamepath:/controllers/ folder
snprintf(controllerini_path, sizeof(controllerini_path), "%s:/controllers/", DeviceHandler::GetDevicePrefix(RealPath));
if(!CheckFile(controllerini_path) && strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0)
{
// try to copy controllers folder from the other device
char controllerini_srcpath[30];
snprintf(controllerini_srcpath, sizeof(controllerini_srcpath), "%s:/controllers/", strncmp(RealPath, "usb", 3) == 0 ? "sd" : DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
gprintf("Controllers folder source path = %s \n", controllerini_srcpath);
if(CheckFile(controllerini_srcpath))
{
if(CopyDirectory(controllerini_srcpath, controllerini_path) < 0)
{
gprintf("NIN: Couldn't copy %s to %s.\n", controllerini_srcpath, controllerini_path);
RemoveDirectory(controllerini_path);
}
}
else if(NINRev < 304)
{
snprintf(controllerini_path, sizeof(controllerini_path), "%s:/controller.ini", DeviceHandler::GetDevicePrefix(RealPath));
if(WindowPrompt(tr("Warning:"), fmt(tr("To use HID with %s you need the %s file."), LoaderName, controllerini_path), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
}
}
}
}
// Check if game has multi Discs
bool bootDisc2 = false;
if(multiDiscChoice && gameHdr->type != TYPE_GAME_GC_DISC && gameHdr->disc_no == 0)
{
char disc2Path[255];
snprintf(disc2Path, sizeof(disc2Path), "%s", RealPath);
char *pathPtr = strrchr(disc2Path, '/');
if(pathPtr) *pathPtr = 0;
snprintf(disc2Path, sizeof(disc2Path), "%s/disc2.iso", disc2Path);
if(CheckFile(disc2Path))
{
int choice = WindowPrompt(gameHdr->title, tr("This game has multiple discs. Please select the disc to launch."), tr("Disc 1"), tr("Disc 2"), tr("Cancel"));
if(choice == 0)
return -1;
else if(choice == 2)
bootDisc2 = true;
}
}
const char *gcPath = strchr(RealPath, '/');
if(!gcPath) gcPath = "";
char gamePath[255];
snprintf(gamePath, sizeof(gamePath), "%s", gcPath);
if(bootDisc2)
{
char *pathPtr = strrchr(gamePath, '/');
if(pathPtr) *pathPtr = 0;
snprintf(gamePath, sizeof(gamePath), "%s/disc2.iso", gamePath);
}
if(gameHdr->type == TYPE_GAME_GC_DISC)
{
snprintf(gamePath, sizeof(gamePath), "di");
}
// Nintendont Config file settings
NIN_CFG *nin_config = NULL;
nin_config = (NIN_CFG *)MEM2_alloc(sizeof(NIN_CFG));
if(!nin_config)
{
gprintf("Not enough memory to create nincfg.bin file.\n");
WindowPrompt(tr("Error:"), tr("Could not write file."), tr("OK"));
return -1;
}
memset(nin_config, 0, sizeof(NIN_CFG));
// Magic and CFG_Version for Nintendont
nin_config->Magicbytes = NIN_MAGIC;
nin_config->Version = NIN_cfg_version;
// Game path
strncpy(nin_config->GamePath, gamePath, sizeof(nin_config->GamePath));
// setup cheat and path
if(ocarinaChoice)
{
// Check if the .gct folder is on the same partition than the game, if not load the temporary .gct file.
if(strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) == 0)
{
const char *CheatPath = strchr(Settings.Cheatcodespath, '/');
if(!CheatPath) CheatPath = "";
snprintf(nin_config->CheatPath, sizeof(nin_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id);
}
else
{
snprintf(nin_config->CheatPath, sizeof(nin_config->CheatPath), "/NINTemp.gct");
}
nin_config->Config |= NIN_CFG_CHEATS | NIN_CFG_CHEAT_PATH;
gprintf("NIN: Loading cheat %s\n", nin_config->CheatPath);
}
// Set other settings
if(ninDebugChoice && !isWiiU()) // only on Wii
nin_config->Config |= ninDebugChoice == ON ? NIN_CFG_DEBUGGER : NIN_CFG_DEBUGGER | NIN_CFG_DEBUGWAIT;
if(ninMCEmulationChoice)
nin_config->Config |= NIN_CFG_MEMCARDEMU;
if(ninWidescreenChoice)
nin_config->Config |= NIN_CFG_FORCE_WIDE;
if(ninProgressivePatch)
{
nin_config->Config |= NIN_CFG_FORCE_PROG;
nin_config->VideoMode |= NIN_VID_PROG;
}
if(ninAutobootChoice)
nin_config->Config |= NIN_CFG_AUTO_BOOT;
if(ninUSBHIDChoice)
nin_config->Config |= NIN_CFG_HID; // auto enabled by nintendont v2.152 and less on vWii
if(ninOSReportChoice)
nin_config->Config |= NIN_CFG_OSREPORT;
if(strncmp(RealPath, "usb", 3) == 0)
nin_config->Config |= NIN_CFG_USB; // r40+
if(ninLEDChoice)
nin_config->Config |= NIN_CFG_LED; // r45+
if(ninLogChoice)
nin_config->Config |= NIN_CFG_LOG; // v1.109+
if(ninMCEmulationChoice == NIN_MC_MULTI)
nin_config->Config |= NIN_CFG_MC_MULTI; // v1.135+
if(ninNativeSIChoice)
nin_config->Config |= NIN_CFG_NATIVE_SI; // v2.189+
if(ninWiiUWideChoice)
nin_config->Config |= NIN_CFG_WIIU_WIDE; // v2.258+
if(ninArcadeModeChoice)
nin_config->Config |= NIN_CFG_ARCADE_MODE; // v4.424+ Triforce Arcade Mode
if (ninCCRumbleChoice)
nin_config->Config |= NIN_CFG_CC_RUMBLE; // v4.431+ Classic Controller Rumble
if (ninSkipIPLChoice)
nin_config->Config |= NIN_CFG_SKIP_IPL; // v4.435+ Skip Gamecube BIOS
// Max Pads
nin_config->MaxPads = ninMaxPadsChoice; // NIN_CFG_VERSION 2 r42
// GameID for MCEmu
memcpy(&nin_config->GameID, gameHdr->id, 4); // NIN_CFG_VERSION 2 r83
// GameID for Video mode DiscDefault
memcpy((u8 *)Disc_ID, gameHdr->id, 6);
DCFlushRange((u8 *)Disc_ID, 6);
// Memory Card Emulation Blocs size with NIN_CFG v3
if(NIN_cfg_version == 3)
nin_config->MemCardBlocks = ninMCSizeChoice; // NIN_CFG_VERSION 3 v1.135
// Memory Card Emulation Blocs size + Aspect ratio with NIN_CFG v4
else if(NIN_cfg_version >= 4)
{
nin_config->MemCardBlocksV4 = ninMCSizeChoice; // NIN_CFG_VERSION 4 v3.354
nin_config->VideoScale = ninVideoScale; // v3.354+
nin_config->VideoOffset = ninVideoOffset; // v3.354+
}
// Remove data read speed limiter
if(NIN_cfg_version >= 5 && ninRemlimitChoice)
nin_config->Config |= NIN_CFG_REMLIMIT;
// BBA emulation
if (NIN_cfg_version >= 9 && ninBBAChoice)
nin_config->Config |= NIN_CFG_BBA_EMU; // v6.487+
// BBA network profile
if(NIN_cfg_version >= 9 && ninBBAChoice && !isWiiU())
nin_config->NetworkProfile = ninBBAProfileChoice; // v6.487+
// Setup Video Mode
if(ninVideoChoice == DML_VIDEO_NONE) // No video mode changes
{
nin_config->VideoMode = NIN_VID_NONE;
}
else
{
if(ninVideoChoice == DML_VIDEO_AUTO) // Auto select video mode
{
Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false, NULL, &nin_config->VideoMode);
nin_config->VideoMode = NIN_VID_AUTO;
}
else // Force user choice
{
Disc_SelectVMode(ninVideoChoice-1, false, NULL, &nin_config->VideoMode);
if(nin_config->VideoMode & NIN_VID_FORCE_MASK)
nin_config->VideoMode |= NIN_VID_FORCE;
if (ninDeflickerChoice)
nin_config->VideoMode |= NIN_VID_FORCE_DF; // v2.208+
if (ninPal50PatchChoice && (nin_config->VideoMode & NIN_VID_FORCE_PAL50))
nin_config->VideoMode |= NIN_VID_PATCH_PAL50; // v3.368+
if(nin_config->VideoMode & NIN_VID_PROG)
nin_config->Config |= NIN_CFG_FORCE_PROG; // Set Force_PROG bit in Config
}
Disc_SetVMode();
}
gprintf("NIN: Active device %s\n", nin_config->Config & NIN_CFG_USB ? "USB" : "SD");
gprintf("NIN: config 0x%08x\n", nin_config->Config);
gprintf("NIN: Video mode 0x%08x\n", nin_config->VideoMode);
// Set game language setting
if(languageChoice >= GC_ENGLISH && languageChoice <= GC_DUTCH)
{
nin_config->Language = languageChoice;
}
else // console default or other languages
{
nin_config->Language = NIN_LAN_AUTO;
if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH)
{
nin_config->Language = CONF_GetLanguage()-1;
}
}
gprintf("NIN: Language 0x%08x \n", nin_config->Language);
// if WiiVC, force creation and use of nincfg.bin file to fix a nintendont bug if HID is connected before launching it.
if(isWiiVC)
{
ninSettingsChoice = ON;
NINArgsboot = OFF;
}
// Delete existing nincfg.bin files
if(ninSettingsChoice == OFF)
{
char NINCfgPath[17];
// Nintendont loader partition
snprintf(NINCfgPath, sizeof(NINCfgPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(NIN_loader_path));
RemoveFile(NINCfgPath);
// game partition
if(strncmp(NINCfgPath, RealPath, 4) != 0)
{
snprintf(NINCfgPath, sizeof(NINCfgPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(RealPath));
RemoveFile(NINCfgPath);
}
}
else if(ninSettingsChoice == ON || !NINArgsboot)
{
// Nintendont Config file path
char NINCfgPath[17];
snprintf(NINCfgPath, sizeof(NINCfgPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(NIN_loader_path));
gprintf("NIN: Cfg path : %s \n", NINCfgPath);
//write config file to nintendont's partition root.
FILE *fp = fopen(NINCfgPath, "wb");
if (fp)
{
fwrite (nin_config , sizeof(char), sizeof(NIN_CFG), fp);
fclose(fp);
}
else
{
gprintf("Could not open NINCfgPath in write mode");
int choice = WindowPrompt(tr("Warning:"), tr("USBloaderGX couldn't write Nintendont config file. Launch Nintendont anyway?"), tr("Yes"), tr("Cancel"));
if(choice == 0)
return -1;
}
// Copy Nintendont Config file to game path
if(strncmp(NINCfgPath, RealPath, 2) != 0)
{
char NINDestPath[17];
snprintf(NINDestPath, sizeof(NINDestPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(RealPath));
gprintf("NIN: Copying %s to %s...", NINCfgPath, NINDestPath);
if(CopyFile(NINCfgPath, NINDestPath) < 0)
{
gprintf("\nError: Couldn't copy %s to %s.\n", NINCfgPath, NINDestPath);
RemoveFile(NINDestPath);
if(WindowPrompt(tr("Warning:"), tr("USBloaderGX couldn't write Nintendont config file. Launch Nintendont anyway?"), tr("Yes"), tr("Cancel")) == 0)
return -1;
}
gprintf("done\n");
}
}
if(NINArgsboot)
{
// initialize homebrew and arguments
u8 *buffer = NULL;
u32 filesize = 0;
LoadFileToMem(NIN_loader_path, &buffer, &filesize);
if(!buffer)
{
return -1;
}
FreeHomebrewBuffer();
CopyHomebrewMemory(buffer, 0, filesize);
AddBootArgument(NIN_loader_path);
AddBootArgument((char*)nin_config, sizeof(NIN_CFG));
// Launch Nintendont
return !(BootHomebrewFromMem() < 0);
}
else
{
// Launch Nintendont
return !(BootHomebrew(NIN_loader_path) < 0);
}
}
int GameBooter::BootNeek(struct discHdr *gameHdr)
{
struct discHdr gameHeader;
memcpy(&gameHeader, gameHdr, sizeof(struct discHdr));
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
u64 returnToChoice = game_cfg->returnTo;
const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str();
bool autoboot = true;
bool NK2O_isInstalled = false;
char tempPath[100] = "";
int ret = -1;
// Check all settings first before loading kernel
// Check kernel.bin
int neekMode = neekIsNeek2o(NandEmuPath); // -1 = kernel.bin not found, 0 = neek, 1 = neek2o
if(neekMode == -1)
{
WindowPrompt(tr("Error:"), tr("Neek kernel file not found."), tr("OK"));
return -1;
}
if(neekMode == 0)
{
if(WindowPrompt(tr("Warning:"), tr("Current neek files are not neek2o. Game autoboot disabled."), tr("Continue"), tr("Cancel")) == 0)
return -1;
autoboot = false;
}
// Set current EmuNAND path as default for neek2o.
if(neekMode == 1)
{
ret = neek2oSetNAND(NandEmuPath);
gprintf("NEEK: Setting EmuNAND in nandcfg.bin : %d \n", ret);
if(ret < 0)
{
WindowPrompt(tr("Error:"), tr("Neek NAND path selection failed."), tr("OK"));
return -1;
}
}
// check and prepare EmuNAND path for neek
char neekNandPath[256] = "";
neekPathFormat(neekNandPath, NandEmuPath, sizeof(neekNandPath));
// check if the nand path is compatible with current neek mode.
if(neekMode == 0 && strlen(neekNandPath) > 0)
{
WindowPrompt(tr("Error:"), tr("You need neek2o to load EmuNAND from sub-folders."), tr("OK"));
return -1;
}
// Check if emuNAND path is on SD
if(neekMode == 1 && isWiiU() && strncmp(NandEmuPath, "sd", 2) == 0) // neek2o on SD is not supported with the vWii leaked version of neek2o. Users could use it on Wii too, but they should be using r96.
{
if(WindowPrompt(tr("Warning:"), tr("Neek2o does not support 'Emulated NAND Channel Path' on SD! Please setup Uneek2o instead."), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
// check partition compatibility - TODO : confirm incompatibility with each check
// Check if EmuNAND partition is on USB devices
if(strncmp(NandEmuPath, "usb", 3) == 0)
{
// Todo: add uStealth'd HDD check here, might need neek version detection too.
// Check partition format // Assume SD is always FAT32
if(strncmp(DeviceHandler::PathToFSName(NandEmuPath), "FAT", 3) != 0)
{
WindowPrompt(tr("Error:"), tr("To use neek you need to set your 'Emulated NAND Channel Path' to a FAT32 partition."), tr("OK"));
return -1;
}
// Check if the partition is the first primary partition on the drive - TODO : verify if it also needs to be the first partition of the drive.
bool found = false;
int USB_partNum = DeviceHandler::PathToDriveType(NandEmuPath)-USB1;
int USBport_partNum = DeviceHandler::PartitionToPortPartition(USB_partNum);
int usbport = DeviceHandler::PartitionToUSBPort(USB_partNum);
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(USB_partNum);
for(int partition = 0 ; partition <= USBport_partNum; partition++)
{
if(usbHandle->GetPartitionTableType(partition) != MBR)
continue;
if(partition == USBport_partNum)
{
found = true;
break;
}
}
if(!found)
{
WindowPrompt(tr("Error:"), tr("To use neek you need to set your 'Emulated NAND Channel Path' on the first primary partition of the Hard Drive."), tr("OK"));
return -1;
}
// Check HDD sector size. Only 512 bytes/sector is supported by neek?
if(neekMode == 0 && hdd_sector_size[usbport] != BYTES_PER_SECTOR) // neek2o supports 3TB+ HDD
{
WindowPrompt(tr("Error:"), tr("To use neek you need to use a 512 bytes/sector Hard Drive."), tr("OK"));
return -1;
}
}
// Set ocarina file.
if(ocarinaChoice)
{
if(WindowPrompt(tr("Warning:"), tr("Ocarina is not supported with neek2o yet. Launch game anyway?"), tr("Continue"), tr("Cancel")) == 0)
return -1;
}
if(!returnToChoice)
{
// delete residual "return to" file if last shutdown was unclean.
snprintf(tempPath, sizeof(tempPath), "%s:/sneek/reload.sys", DeviceHandler::GetDevicePrefix(NandEmuPath));
if(CheckFile(tempPath))
RemoveFile(tempPath);
}
else
{
snprintf(tempPath, sizeof(tempPath), "%s/title/00010001/4e4b324f/content/title.tmd", NandEmuPath);
if(CheckFile(tempPath))
NK2O_isInstalled = true;
}
// Every checks passed successfully. Continue execution.
// Load neek kernel.bin
if(neekLoadKernel(NandEmuPath) == false)
{
WindowPrompt(tr("Error:"), tr("Neek kernel loading failed."), tr("OK"));
return -1;
}
// all is good so far, exit the loader, set the settings and boot neek.
ExitApp();
// Set Neek2o settings
NEEK_CFG *neek_config = (NEEK_CFG *) NEEK_CONFIG_ADDRESS;
memset(neek_config, 0, sizeof(NEEK_CFG));
// Magic and version for Neek2o
neek_config->magic = NEEK_MAGIC;
// Set NAND path
snprintf(neek_config->nandpath, sizeof(neek_config->nandpath), "%s", neekNandPath);
neek_config->config |= NCON_EXT_NAND_PATH ; // specify a nand path in case default NAND set in nandcfg.bin failed
// neek_config->config |= NCON_HIDE_EXT_PATH; // set nand path as temporary (attention: "return to" loads channel from the default NAND path)
// Set TitleID to return to
if(autoboot && returnToChoice)
{
// Todo : allow user to select the channel to return to.
if(NK2O_isInstalled)
{
neek_config->returnto = TITLE_ID(0x00010001, 'NK2O'); // Currently forced to NK2O user channel
neek_config->config |= NCON_EXT_RETURN_TO; // enable "return to" patch
}
if(isWiiU())
{
neek_config->returnto = TITLE_ID(0x00010002, 'HCVA'); // Currently forced to "Return to WiiU" system channel
neek_config->config |= NCON_EXT_RETURN_TO; // enable "return to" patch
}
}
// Set GameID - Channels
if(autoboot && gameHeader.type == TYPE_GAME_EMUNANDCHAN)
neek_config->titleid = gameHeader.tid;
// Set GameID - Wii ISO
else if(autoboot && (gameHeader.type == TYPE_GAME_WII_IMG || gameHeader.type == TYPE_GAME_WII_DISC)) // This autoobot method doesn't work in neek2o r96
{
neek_config->gamemagic = 0x5d1c9ea3; // Wii game
neek_config->gameid = (u32)gameHeader.id; // wbfs GameID4 to autoboot
neek_config->config |= NCON_EXT_BOOT_GAME; // Boot di Game
}
// Set GameID - GameCube ISO
else if(autoboot && (gameHeader.type == TYPE_GAME_GC_IMG || gameHdr->type == TYPE_GAME_GC_EXTRACTED)) // not implemented yet
{
neek_config->gamemagic = 0xC2339F3D; // gamecube games
neek_config->gameid = (u32)gameHeader.id; // GameCube GameID4 to autoboot
neek_config->config |= NCON_EXT_BOOT_GAME; // Boot di Game
// set DML setttings in Neek config2
// see how to boot neek for DM/L games
}
//set a custom di folder
//snprintf(neek_config->dipath, sizeof(neek_config->dipath), "/sneek/vwii"); // Set path for di.bin and diconfig.bin
//neek_config->config |= NCON_EXT_DI_PATH; // Use custom di path
DCFlushRange(neek_config, sizeof(NEEK_CFG));
gprintf("NEEK: Settings:");
hexdump((u8*) NEEK_CONFIG_ADDRESS, sizeof(NEEK_CFG));
if(neekBoot() == -1)
Sys_BackToLoader();
return 0;
}
void GameBooter::PatchSram(int language, bool patchVideoMode, bool progressive)
{
syssram *sram = __SYS_LockSram();
// Setup language flag
if(language >= GC_ENGLISH && language <= GC_DUTCH)
{
sram->lang = language;
}
else // console default
{
sram->lang = GC_ENGLISH;
if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH)
{
sram->lang = CONF_GetLanguage()-1;
}
}
gprintf("Sram: Language set to 0x%02x\n", sram->lang);
// Setup Video mode flags
if(patchVideoMode)
{
if(progressive)
sram->flags |= 0x80; //set progressive flag
else
sram->flags &= 0x7F; //clear progressive flag
if (*Video_Mode == VI_NTSC)
{
sram->flags &= ~1; // Clear bit 0 to set the video mode to NTSC
sram->ntd &= 0xBF; //clear pal60 flag
}
else
{
sram->flags |= 1; // Set bit 0 to set the video mode to PAL
sram->ntd |= 0x40; //set pal60 flag
}
gprintf("Sram: flags set to 0x%02x\n", sram->flags);
gprintf("Sram: ntd set to 0x%02x\n", sram->ntd);
}
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram())
usleep(100);
// Log Sram's first 20 bytes
/* char srambuff[64];
sram = __SYS_LockSram();
memcpy(srambuff, sram, 20);
__SYS_UnlockSram(0);
int i;
gprintf("SRAM Hex View\n\n");
gprintf(" \t\t 0 1 2 3 4 5 6 7 8 9 A B C D E F\n");
for (i=0;i<20;i++)
{
if( (i%16) == 0 )
gprintf("\n0x%d0h\t\t", i/16);
gprintf("%02X ", srambuff[i]);
}
*/
}