mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 04:25:07 +01:00
df76e45150
- This allows you to play your Wii games from an SD card - It currently only supports 1 partition - I've tested it with a 256GB Amazon Basics microSDXC card
275 lines
6.6 KiB
C++
275 lines
6.6 KiB
C++
/*
|
|
Code by Oddx @ GBAtemp.net
|
|
*/
|
|
#include <fstream>
|
|
#include <dirent.h>
|
|
#include <zlib.h>
|
|
|
|
#include "cache.hpp"
|
|
#include "usbloader/disc.h"
|
|
#include "settings/CSettings.h"
|
|
#include "FileOperations/fileops.h"
|
|
#include "memory/memory.h"
|
|
#include "Channels/channels.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "GameCube/GCGames.h"
|
|
#include "FileOperations/DirList.h"
|
|
#include "wad/nandtitle.h"
|
|
#include "Controls/DeviceHandler.hpp"
|
|
#include "gecko.h"
|
|
|
|
void ResetGameHeaderCache()
|
|
{
|
|
RemoveDirectory(Settings.GameHeaderCachePath);
|
|
}
|
|
|
|
void GetDirectoryList(const char *path, std::string &list)
|
|
{
|
|
DirList dir(path, 0, DirList::Files | DirList::Dirs);
|
|
for (int i = 0; i < dir.GetFilecount(); ++i)
|
|
list.append(dir.GetFilepath(i));
|
|
}
|
|
|
|
|
|
void GetListWBFS(std::string &list)
|
|
{
|
|
char drive[11];
|
|
int portPart;
|
|
u16 partitions = DeviceHandler::GetUSBPartitionCount();
|
|
for (u16 i = 0; i < partitions; ++i)
|
|
{
|
|
PartitionHandle *usb = DeviceHandler::Instance()->GetUSBHandleFromPartition(i);
|
|
if (!usb)
|
|
continue;
|
|
portPart = DeviceHandler::PartitionToPortPartition(i);
|
|
snprintf(drive, sizeof(drive), "%s:/wbfs", usb->MountName(portPart));
|
|
gprintf("Partition: %d - %s\n", i, drive);
|
|
GetDirectoryList(drive, list);
|
|
}
|
|
}
|
|
|
|
bool isCacheCurrent()
|
|
{
|
|
if (!Settings.CacheTitles)
|
|
return true;
|
|
|
|
char filepath[256] = {};
|
|
std::string list;
|
|
|
|
// GameCube
|
|
if (!Settings.SDMode)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "%s", Settings.GameCubePath);
|
|
GetDirectoryList(filepath, list);
|
|
}
|
|
snprintf(filepath, sizeof(filepath), "%s", Settings.GameCubeSDPath);
|
|
GetDirectoryList(filepath, list);
|
|
|
|
// Wii
|
|
if (Settings.SDMode)
|
|
{
|
|
snprintf(filepath, sizeof(filepath), "sd:/wbfs");
|
|
GetDirectoryList(filepath, list);
|
|
}
|
|
else
|
|
GetListWBFS(list);
|
|
|
|
// EmuNAND
|
|
snprintf(filepath, sizeof(filepath), "%s/title/00010001", Settings.NandEmuChanPath);
|
|
GetDirectoryList(filepath, list);
|
|
snprintf(filepath, sizeof(filepath), "%s/title/00010002", Settings.NandEmuChanPath);
|
|
GetDirectoryList(filepath, list);
|
|
snprintf(filepath, sizeof(filepath), "%s/title/00010004", Settings.NandEmuChanPath);
|
|
GetDirectoryList(filepath, list);
|
|
|
|
// NAND
|
|
u32 types[3] = {0x00010001, 0x00010002, 0x00010004};
|
|
for (u32 i = 0; i < 3; ++i)
|
|
{
|
|
u32 num_titles = NandTitles.SetType(types[i]);
|
|
for (u32 x = 0; x < num_titles; ++x)
|
|
{
|
|
u64 tid = NandTitles.Next();
|
|
if (!tid)
|
|
break;
|
|
snprintf(filepath, sizeof(filepath), "%016llx", tid);
|
|
list.append(filepath);
|
|
}
|
|
}
|
|
|
|
// Generate a CRC-32 hash
|
|
u32 crc = crc32(0L, Z_NULL, 0);
|
|
crc = crc32(crc, (u8 *)list.c_str(), list.length());
|
|
|
|
if (Settings.CacheCheckCRC == crc)
|
|
return true;
|
|
gprintf("Resetting cache\n");
|
|
Settings.CacheCheckCRC = crc;
|
|
return false;
|
|
}
|
|
|
|
// EmuNAND
|
|
void SaveGameHeaderCache(std::vector<struct discHdr> &list)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + EMUNAND_HEADER_CACHE_FILE;
|
|
if (list.empty())
|
|
RemoveFile(path.c_str());
|
|
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
if (!cache)
|
|
return;
|
|
|
|
fwrite((void *)&list[0], 1, list.size() * sizeof(struct discHdr), cache);
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadGameHeaderCache(std::vector<struct discHdr> &list)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + EMUNAND_HEADER_CACHE_FILE;
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
if (!cache)
|
|
return;
|
|
|
|
struct discHdr tmp;
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct discHdr));
|
|
|
|
list.reserve(count + list.size());
|
|
for (u32 i = 0; i < count; ++i)
|
|
{
|
|
fseek(cache, i * sizeof(struct discHdr), SEEK_SET);
|
|
fread((void *)&tmp, 1, sizeof(struct discHdr), cache);
|
|
list.push_back(tmp);
|
|
}
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
// Wii
|
|
void SaveGameHeaderCache(std::vector<struct discHdr> &list, std::vector<int> &plist)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + WII_HEADER_CACHE_FILE;
|
|
if (list.empty() || plist.empty())
|
|
RemoveFile(path.c_str());
|
|
|
|
std::vector<struct wiiCache> wiictmp;
|
|
struct wiiCache gtmp;
|
|
|
|
for (u32 i = 0; i < list.size(); ++i)
|
|
{
|
|
memset(>mp, 0, sizeof(struct wiiCache));
|
|
gtmp.header = list[i];
|
|
gtmp.part = plist[i];
|
|
wiictmp.push_back(gtmp);
|
|
}
|
|
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
if (!cache)
|
|
return;
|
|
|
|
fwrite((void *)&wiictmp[0], 1, wiictmp.size() * sizeof(struct wiiCache), cache);
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadGameHeaderCache(std::vector<struct discHdr> &list, std::vector<int> &plist)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + WII_HEADER_CACHE_FILE;
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
if (!cache)
|
|
return;
|
|
|
|
struct wiiCache wiictmp;
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct wiiCache));
|
|
|
|
list.reserve(count + list.size());
|
|
plist.reserve(count + plist.size());
|
|
for (u32 i = 0; i < count; ++i)
|
|
{
|
|
fseek(cache, i * sizeof(struct wiiCache), SEEK_SET);
|
|
fread((void *)&wiictmp, 1, sizeof(struct wiiCache), cache);
|
|
list.push_back(wiictmp.header);
|
|
plist.push_back(wiictmp.part);
|
|
}
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
// GameCube
|
|
void SaveGameHeaderCache(std::vector<struct discHdr> &list, std::vector<std::string> &plist)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + GAMECUBE_HEADER_CACHE_FILE;
|
|
if (list.empty() || plist.empty())
|
|
RemoveFile(path.c_str());
|
|
|
|
std::vector<struct gcCache> gcctmp;
|
|
struct gcCache gtmp;
|
|
|
|
for (u32 i = 0; i < list.size(); ++i)
|
|
{
|
|
memset(>mp, 0, sizeof(gcCache));
|
|
gtmp.header = list[i];
|
|
|
|
strcpy((char *)gtmp.path, plist[i].c_str());
|
|
|
|
gcctmp.push_back(gtmp);
|
|
}
|
|
|
|
CreateSubfolder(Settings.GameHeaderCachePath);
|
|
|
|
FILE *cache = fopen(path.c_str(), "wb");
|
|
if (!cache)
|
|
return;
|
|
|
|
fwrite((void *)&gcctmp[0], 1, gcctmp.size() * sizeof(struct gcCache), cache);
|
|
fclose(cache);
|
|
}
|
|
|
|
void LoadGameHeaderCache(std::vector<struct discHdr> &list, std::vector<std::string> &plist)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + GAMECUBE_HEADER_CACHE_FILE;
|
|
|
|
FILE *cache = fopen(path.c_str(), "rb");
|
|
if (!cache)
|
|
return;
|
|
|
|
struct gcCache gcctmp;
|
|
fseek(cache, 0, SEEK_END);
|
|
u64 fileSize = ftell(cache);
|
|
fseek(cache, 0, SEEK_SET);
|
|
|
|
u32 count = (u32)(fileSize / sizeof(struct gcCache));
|
|
|
|
list.reserve(count + list.size());
|
|
plist.reserve(count + plist.size());
|
|
for (u32 i = 0; i < count; ++i)
|
|
{
|
|
fseek(cache, i * sizeof(struct gcCache), SEEK_SET);
|
|
fread((void *)&gcctmp, 1, sizeof(struct gcCache), cache);
|
|
list.push_back(gcctmp.header);
|
|
|
|
std::string tmp((char *)gcctmp.path);
|
|
plist.push_back(tmp);
|
|
}
|
|
|
|
fclose(cache);
|
|
}
|
|
|
|
bool isCacheFile(std::string filename)
|
|
{
|
|
std::string path = std::string(Settings.GameHeaderCachePath) + filename;
|
|
return CheckFile(path.c_str());
|
|
}
|