usbloadergx/source/prompts/ProgressWindow.cpp
dimok321 e504a5efc3 *Reworked option browser
*Fix crash in cheat menu when the browser has an empty entry
*Improved detection of not existing cheat txt files (404 Page Not Found)
*Added a per game save game extraction to emu nand (right now only from /title/00010000/, others will come when users report which are needed for which games :P)
*Added feature to extract all save games to emu nand
*Added proper message to install progress bar to show when install is really finished and a game list reload starts (wait time is taking too long sometimes)
*Fixed a little bug in the progress bar
*Several code optimizations
*Changed default make file build to IOS249 build since most people use d2x now
2011-09-23 23:49:18 +00:00

482 lines
14 KiB
C++

/****************************************************************************
* ProgressWindow
* USB Loader GX 2009
*
* ProgressWindow.cpp
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "menu/menus.h"
#include "sys.h"
#include "language/gettext.h"
#include "GUI/gui.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
#include "usbloader/utils.h"
#include "themes/CTheme.h"
#include "utils/timer.h"
/*** Variables used only in this file ***/
static lwp_t progressthread = LWP_THREAD_NULL;
static mutex_t ProgressMutex = LWP_MUTEX_NULL;
static ProgressAbortCallback AbortCallback = NULL;
static char progressTitle[75];
static char progressMsg1[75];
static char progressMsg2[75];
static Timer ProgressTimer;
static int showProgress = 0;
static s64 progressDone = -1;
static s64 progressTotal = -1;
static bool showTime = false;
static bool showSize = false;
static bool changed = true;
static bool changedMessages = true;
/****************************************************************************
* StartProgress
***************************************************************************/
extern "C" void StartProgress(const char * title, const char * msg1, const char * msg2, bool swSize, bool swTime)
{
if(title)
strncpy(progressTitle, title, sizeof(progressTitle)-1);
else
progressTitle[0] = '\0';
if(msg1)
strncpy(progressMsg1, msg1, sizeof(progressMsg1)-1);
else
progressMsg1[0] = '\0';
if(msg2)
strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
else
progressMsg2[0] = '\0';
showSize = swSize;
showTime = swTime;
showProgress = 1;
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
}
/****************************************************************************
* ShowProgress
*
* Callbackfunction for updating the progress values
* Use this function as standard callback
***************************************************************************/
extern "C" void ShowProgress(s64 done, s64 total)
{
LWP_MutexLock(ProgressMutex);
progressDone = done;
progressTotal = total;
if(!done)
{
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
showProgress = 1;
}
changed = true;
LWP_MutexUnlock(ProgressMutex);
}
void ShowProgress(const char *msg2, s64 done, s64 total)
{
if (done > total)
done = total;
LWP_MutexLock(ProgressMutex);
if(total >= 0)
{
progressDone = done;
progressTotal = total;
}
if(msg2)
strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
else
progressMsg2[0] = '\0';
if(!done)
{
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
showProgress = 1;
}
changedMessages = true;
changed = true;
LWP_MutexUnlock(ProgressMutex);
}
void ShowProgress(const char *title, const char *msg1, const char *msg2, s64 done, s64 total, bool swSize, bool swTime)
{
if (done > total)
done = total;
LWP_MutexLock(ProgressMutex);
if(total >= 0)
{
progressDone = done;
progressTotal = total;
}
if(title)
strncpy(progressTitle, title, sizeof(progressTitle)-1);
else
progressTitle[0] = '\0';
if(msg1)
strncpy(progressMsg1, msg1, sizeof(progressMsg1)-1);
else
progressMsg1[0] = '\0';
if(msg2)
strncpy(progressMsg2, msg2, sizeof(progressMsg2)-1);
else
progressMsg2[0] = '\0';
showSize = swSize;
showTime = swTime;
if(!done)
{
ProgressTimer.reset();
LWP_ResumeThread(progressthread);
showProgress = 1;
}
changedMessages = true;
changed = true;
LWP_MutexUnlock(ProgressMutex);
}
/****************************************************************************
* ProgressStop
***************************************************************************/
extern "C" void ProgressStop()
{
showProgress = 0;
progressTitle[0] = 0;
progressMsg1[0] = 0;
progressMsg2[0] = 0;
progressDone = -1;
progressTotal = -1;
showTime = false;
showSize = false;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(progressthread))
usleep(100);
}
/****************************************************************************
* ProgressSetAbortCallback
*
* Set a callback for the cancel button
***************************************************************************/
extern "C" void ProgressSetAbortCallback(ProgressAbortCallback callback)
{
AbortCallback = callback;
}
/****************************************************************************
* UpdateProgressValues
***************************************************************************/
static void UpdateProgressValues(GuiImage *progressbarImg, GuiText *prTxt, GuiText *timeTxt, GuiText *speedTxt, GuiText *sizeTxt)
{
if(!changed)
return;
extern u64 gamesize;
LWP_MutexLock(ProgressMutex);
changed = false;
changedMessages = false;
s64 done = progressDone;
s64 total = progressTotal;
u32 speed = 0;
if(gamesize > 0)
{
done = (s64) ((double) done / (double) total * (double) gamesize);
total = (s64) gamesize;
}
//Calculate speed in KB/s
if (ProgressTimer.elapsed() > 0.0f)
speed = (u32) (done/ProgressTimer.elapsed());
LWP_MutexUnlock(ProgressMutex);
u32 TimeLeft = 0, h = 0, m = 0, s = 0;
if(speed > 0)
TimeLeft = (total-done)/speed;
if(TimeLeft > 0)
{
h = TimeLeft / 3600;
m = (TimeLeft / 60) % 60;
s = TimeLeft % 60;
}
float progressPercent = 100.0 * done / total;
prTxt->SetTextf("%.2f", progressPercent);
if (Settings.widescreen && Settings.wsprompt)
progressbarImg->SetSkew(0, 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent * Settings.WSFactor)
- progressbarImg->GetWidth(), 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent
* Settings.WSFactor) - progressbarImg->GetWidth(), 0, 0, 0);
else
progressbarImg->SetSkew(0, 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent)
- progressbarImg->GetWidth(), 0, static_cast<int> (progressbarImg->GetWidth() * progressPercent)
- progressbarImg->GetWidth(), 0, 0, 0);
if (showTime == true)
{
timeTxt->SetTextf("%s %d:%02d:%02d", tr( "Time left:" ), h, m, s);
}
if (showSize == true)
{
if (total < MB_SIZE)
sizeTxt->SetTextf("%0.2fKB/%0.2fKB", done / KB_SIZE, total / KB_SIZE);
else if (total > MB_SIZE && total < GB_SIZE)
sizeTxt->SetTextf("%0.2fMB/%0.2fMB", done / MB_SIZE, total / MB_SIZE);
else
sizeTxt->SetTextf("%0.2fGB/%0.2fGB", done / GB_SIZE, total / GB_SIZE);
speedTxt->SetTextf("%dKB/s", (int) (speed/KB_SIZE));
}
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
static void ProgressWindow(const char *title, const char *msg1, const char *msg2)
{
GuiWindow promptWindow(472, 320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData dialogBox(Resources::GetFile("dialogue_box.png"), Resources::GetFileSize("dialogue_box.png"));
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt)
{
dialogBoxImg.SetWidescreen(Settings.widescreen);
}
GuiImageData progressbarOutline(Resources::GetFile("progressbar_outline.png"), Resources::GetFileSize("progressbar_outline.png"));
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt)
{
progressbarOutlineImg.SetWidescreen(Settings.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(35, 40);
GuiImageData progressbarEmpty(Resources::GetFile("progressbar_empty.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(35, 40);
progressbarEmptyImg.SetTileHorizontal(100);
GuiImageData progressbar(Resources::GetFile("progressbar.png"), Resources::GetFileSize("progressbar.png"));
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(35, 40);
GuiText titleTxt(title, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0, 60);
GuiText msg1Txt(msg1, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
msg1Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
if (msg2)
msg1Txt.SetPosition(0, 100);
else
msg1Txt.SetPosition(0, 120);
msg1Txt.SetMaxWidth(430, DOTTED);
GuiText msg2Txt(msg2, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msg2Txt.SetPosition(0, 125);
msg2Txt.SetMaxWidth(430, DOTTED);
GuiText prsTxt("%", 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
prsTxt.SetPosition(-178, 40);
GuiText timeTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
timeTxt.SetPosition(280, -50);
GuiText sizeTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
sizeTxt.SetPosition(50, -50);
GuiText speedTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
speedTxt.SetPosition(50, -74);
GuiText prTxt((char*) NULL, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
prTxt.SetPosition(210, 40);
if ((Settings.wsprompt) && (Settings.widescreen)) /////////////adjust for widescreen
{
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80, 40);
progressbarEmptyImg.SetTileHorizontal(78);
progressbarImg.SetPosition(80, 40);
msg1Txt.SetMaxWidth(380, DOTTED);
msg2Txt.SetMaxWidth(380, DOTTED);
timeTxt.SetPosition(250, -50);
timeTxt.SetFontSize(20);
speedTxt.SetPosition(90, -74);
speedTxt.SetFontSize(20);
sizeTxt.SetPosition(90, -50);
sizeTxt.SetFontSize(20);
}
GuiText cancelTxt(tr( "Cancel" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
GuiImage cancelImg(&btnOutline);
if (Settings.wsprompt)
{
cancelTxt.SetWidescreen(Settings.widescreen);
cancelImg.SetWidescreen(Settings.widescreen);
}
GuiButton cancelBtn(&cancelImg, &cancelImg, 2, 4, 0, -45, &trigA, btnSoundOver, btnSoundClick2, 1);
cancelBtn.SetLabel(&cancelTxt);
cancelBtn.SetState(STATE_SELECTED);
usleep(400000); // wait to see if progress flag changes soon
if (!showProgress) return;
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&prsTxt);
if (title) promptWindow.Append(&titleTxt);
promptWindow.Append(&msg1Txt);
promptWindow.Append(&msg2Txt);
if (showTime) promptWindow.Append(&timeTxt);
if (showSize)
{
promptWindow.Append(&sizeTxt);
promptWindow.Append(&speedTxt);
}
if(AbortCallback)
promptWindow.Append(&cancelBtn);
HaltGui();
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (promptWindow.GetEffect() > 0) usleep(100);
while (showProgress)
{
usleep(50000);
if (shutdown)
Sys_Shutdown();
if (reset)
Sys_Reboot();
if (changed)
{
if (changedMessages) titleTxt.SetText(progressTitle);
if (changedMessages) msg1Txt.SetText(progressMsg1);
if (changedMessages) msg2Txt.SetText(progressMsg2);
UpdateProgressValues(&progressbarImg, &prTxt, &timeTxt, &speedTxt, &sizeTxt);
}
if(cancelBtn.GetState() == STATE_CLICKED)
{
if(AbortCallback) AbortCallback();
cancelBtn.ResetState();
}
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
/****************************************************************************
* ProgressThread
***************************************************************************/
static void * ProgressThread(void *arg)
{
while (1)
{
if (!showProgress) LWP_SuspendThread(progressthread);
ProgressWindow(progressTitle, progressMsg1, progressMsg2);
usleep(100);
}
return NULL;
}
/****************************************************************************
* InitProgressThread
*
* Startup Progressthread in idle prio
***************************************************************************/
void InitProgressThread()
{
LWP_MutexInit(&ProgressMutex, true);
LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 16384, 70);
memset(progressTitle, 0, sizeof(progressTitle));
memset(progressMsg1, 0, sizeof(progressMsg1));
memset(progressMsg2, 0, sizeof(progressMsg2));
}
/****************************************************************************
* ExitProgressThread
*
* Shutdown Progressthread
***************************************************************************/
void ExitProgressThread()
{
LWP_JoinThread(progressthread, NULL);
progressthread = LWP_THREAD_NULL;
LWP_MutexUnlock(ProgressMutex);
LWP_MutexDestroy(ProgressMutex);
}