mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
0e7d37b18b
*Fixed freeze in theme menu when its empty *Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process. *Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders. *Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries) *Added the ehcmodule sources from rodries to the branches *Updated language files
41 lines
904 B
C
41 lines
904 B
C
// Basic I/O.
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static inline u32 read32(u32 addr)
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{
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u32 x;
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asm volatile("lwz %0,0(%1) ; sync" : "=r"(x) : "b"(0xc0000000 | addr));
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return x;
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}
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static inline void write32(u32 addr, u32 x)
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{
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asm("stw %0,0(%1) ; eieio" : : "r"(x), "b"(0xc0000000 | addr));
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}
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// USB Gecko.
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void usb_flush(int chn);
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int usb_sendbuffer(int chn,const void *buffer,int size);
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// Version string.
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extern const char version[];
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// Debug: blink the tray led.
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static inline void blink(void)
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{
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write32(0x0d8000c0, read32(0x0d8000c0) ^ 0x20);
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}
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void debug_printf(const char *fmt, ...);
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void hexdump(void *d, int len);
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void aes_set_key(u8 *key);
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void aes_decrypt(u8 *iv, u8 *inbuf, u8 *outbuf, unsigned long long len);
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void aes_encrypt(u8 *iv, u8 *inbuf, u8 *outbuf, unsigned long long len);
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#define TRACE(x) debug_printf("%s / %d: %d\n", __FUNCTION__, __LINE__, (x))
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#define ISFS_ACCESS_READ 1
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#define ISFS_ACCESS_WRITE 2
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