mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
0e7d37b18b
*Fixed freeze in theme menu when its empty *Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process. *Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders. *Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries) *Added the ehcmodule sources from rodries to the branches *Updated language files
145 lines
5.0 KiB
Makefile
145 lines
5.0 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source ../libcios/source ../wii_wbfs
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DATA := data
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INCLUDES := include ../tinyehci ../libcios/include ../wii_wbfs
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SCRIPTDIR := scripts
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BIN := bin
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STRIPIOS := ../stripios/stripios.exe
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LIBS :=
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LIBDIRS :=
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export IOS_MODULE=ehc
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CFLAGS+=-D$(IOS_MODULE) $(DEBUG)
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#---------------------------------------------------------------------------------
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# the prefix on the compiler executables
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#---------------------------------------------------------------------------------
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#$(DEVKITARM)/bin/
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PREFIX := $(DEVKITARM)/bin/arm-eabi-
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CC := $(PREFIX)gcc
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CXX := $(PREFIX)g++
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AR := $(PREFIX)ar
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OBJCOPY := $(PREFIX)objcopy
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LD := $(PREFIX)g++
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AS := $(PREFIX)g++
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#---------------------------------------------------------------------------------
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# linker script
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#---------------------------------------------------------------------------------
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LINKSCRIPT := $(ROOT)/$(SCRIPTDIR)/link.ld
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SPECS := $(ROOT)/$(SCRIPTDIR)/nostart.specs
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ifeq ($(BUILDING),$(emptystring))
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export ROOT := $(CURDIR)
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all:
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@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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@$(MAKE) -C $(BUILD) --no-print-directory -f $(CURDIR)/Makefile BUILDING=all
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(BIN)/*.elf
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else
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TARGET := $(notdir $(ROOT))
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STRIPIOS := $(ROOT)/$(STRIPIOS)
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#----------------------------------------------------
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# MS Visual Studio Style Fix:
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#----------------------------------------------------
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#STYLEFIX = 2>&1 | sed -e 's/\([a-zA-Z\.]\+\):\([0-9]\+\):\([0-9]\+:\)\?\(.\+\)/\1(\2):\4/' -e 's/undefined/error: undefined/'
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STYLEFIX ?=
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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OUTPUT := $(ROOT)/$(BIN)/$(TARGET)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(ROOT)/$(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(ROOT)/$(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(ROOT)/$(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(ROOT)/$(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(ROOT)/$(dir)/*.*)))
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OFILES := $(addsuffix _bin.o,$(BINFILES)) \
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$(CPPFILES:.cpp=_cpp.o) $(CFILES:.c=_c.o) \
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$(sFILES:.s=_s.o) $(SFILES:.S=_S.o)
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DEPENDS := $(OFILES:.o=.d)
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VPATH = $(foreach dir,$(SOURCES),$(ROOT)/$(dir))
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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INCLUDE := $(foreach dir,$(INCLUDES),-I$(ROOT)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(ROOT)/$(BUILD)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ARCH = -mcpu=arm9tdmi -mtune=arm9tdmi -mthumb -mthumb-interwork -mbig-endian
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CFLAGS += -g $(ARCH) $(INCLUDE) -fno-strict-aliasing -Wall -Os -fomit-frame-pointer -ffast-math -fverbose-asm -Wpointer-arith -Winline -Wundef -g -ffunction-sections -fdata-sections -fno-exceptions
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CFLAGS += -Wstrict-prototypes
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AFLAGS = -g $(ARCH) -x assembler-with-cpp
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LDFLAGS = -g $(ARCH) -specs=$(SPECS) -T$(LINKSCRIPT) $(LIBPATHS) $(LIBS) -Wl,--gc-sections -Wl,-static -Wl,-Map,$(TARGET).map -nostartfiles
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$(OUTPUT).elf: $(TARGET).elf
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@echo stripping $(notdir $@)
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@$(STRIPIOS) $< $@
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%.elf: $(OFILES)
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@echo linking $(notdir $@)
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@$(LD) -g -o $@ $(OFILES) $(LDFLAGS) $(STYLEFIX)
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%_cpp.o : %.cpp
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@echo $(notdir $<)
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@$(CXX) -MMD -MF $*_cpp.d $(CFLAGS) -c $< -o$@ $(STYLEFIX)
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%_c.o : %.c
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@echo $(notdir $<)
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@$(CC) -MMD -MF $*_c.d $(CFLAGS) -c $< -o$@ $(STYLEFIX)
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%_s.o : %.s
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@echo $(notdir $<)
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@$(AS) -MMD -MF $*_s.d $(AFLAGS) -c $< -o$@ $(STYLEFIX)
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%_bin.o : %.bin
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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define bin2o
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@echo -e "\t.section .rodata\n\t.align 4\n\t.global $(*)\n\t.global $(*)_end\n$(*):\n\t.incbin \"$(subst /,\\\\\\\\,$(shell echo $< | sed 's=/==;s=/=:/='))\"\n$(*)_end:\n" > $@.s
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@$(CC) $(ASFLAGS) $(AFLAGS) -c $@.s -o $@
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@rm -rf $@.s
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endef
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endif
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