mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
0e7d37b18b
*Fixed freeze in theme menu when its empty *Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process. *Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders. *Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries) *Added the ehcmodule sources from rodries to the branches *Updated language files
51 lines
2.3 KiB
Plaintext
51 lines
2.3 KiB
Plaintext
OUTPUT_FORMAT("elf32-bigarm", "elf32-bigarm", "elf32-littlearm")
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OUTPUT_ARCH(arm)
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ENTRY(_start)
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/*
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Change exe start and ram start as needed for the custom IOS module.
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Current settings are for the EHC module from IOS 31. actually this is free space in this IOS
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*/
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MEMORY {
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ios_info_table : ORIGIN = 0x0, LENGTH = 0x4000
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exe(rwx) : ORIGIN = 0x13700000, LENGTH = 0x6000
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ram(rw) : ORIGIN = 0x13706000, LENGTH = 0x2A000 /* END 0x13730000 */
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}
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__exe_start_virt__ = 0x13700000;
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__exe_start_phys__ = 0x13700000;
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__ram_start_virt__ = 0x13706000;
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__ram_start_phys__ = 0x13706000;
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__ios_info_table_start = 0x0;
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SECTIONS
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{
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.debug_aranges 0 : { *(.debug_aranges) } .debug_pubnames 0 : { *(.debug_pubnames) } .debug_info 0 : { *(.debug_info) } .debug_abbrev 0 : { *(.debug_abbrev) } .debug_line 0 : { *(.debug_line) } .debug_frame 0 : { *(.debug_frame) } .debug_str 0 : { *(.debug_str) } .debug_loc 0 : { *(.debug_loc) } .debug_macinfo 0 : { *(.debug_macinfo) } .note.arm.ident 0 : { KEEP (*(.note.arm.ident)) }
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.ios_info_table __ios_info_table_start : { . = .; KEEP (*(.ios_info_table)) } > ios_info_table
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.init __exe_start_virt__ : AT (__exe_start_phys__) { . = .; KEEP (*(.init)) } > exe
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.text ALIGN (0x20) : {
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*(.text*)
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*(.gnu.warning)
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*(.gnu.linkonce.t.*)
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*(.init)
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*(.glue_7)
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*(.glue_7t) } > exe
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.data __ram_start_virt__ : AT (__ram_start_phys__) { KEEP( *(.ios_data) ) *(.data*) *(.data1) *(.gnu.linkonce.d.*) . = ALIGN (4); __CTOR_LIST__ = ABSOLUTE (.); KEEP (*(SORT (.ctors*))) __CTOR_END__ = ABSOLUTE (.); __DTOR_LIST__ = ABSOLUTE (.); KEEP (*(SORT (.dtors*))) __DTOR_END__ = ABSOLUTE (.); *(.dynamic) *(.sdata*) *(.gnu.linkonce.s.*) . = ALIGN (4); *(.2ram.*) } > ram
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.fini : { . = .; *(.fini) } > ram
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.rodata ALIGN (0x4) : {
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. = .;
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*(.rodata*)
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*(.gnu.linkonce.r.*) } > ram
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.rodata1 ALIGN (0x4) : { . = .; *(.rodata1) } > ram
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.fixup ALIGN (0x4) : { . = .; *(.fixup) } > ram
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.gcc_except_table ALIGN (0x4) : { . = .; *(.gcc_except_table) } > ram
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.got ALIGN (0x4) : { *(.got.plt) *(.got) } > ram
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.bss ALIGN (0x20) : { *(.scommon) *(.dynsbss) *(.sbss*) *(.gnu.linkonce.sb.*) *(.dynbss) *(.bss*) *(.gnu.linkonce.b.*) *(COMMON) KEEP( *(.ios_bss) ) } > ram
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. = ALIGN(4);
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}
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