mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
e510233154
*Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles (Issue 1874) *Added new 'Inherit' or 'Use global' setting for game settings. If that option is set than the global setting is used for that option. (Issue 1842) *Fixed timeout timer on startup to count correctly. (Issue 1907) *Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p' (basically the same but oh well) (Issue 1902) *Added the new 'Return to' procedure for the d2x v4 IOS for Test purpose (didn't test it, need feedback on this one). The old method is used if this procedure fails. Please test it on problematic games (e.g. PoP). (Issue 1892)
91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
#ifndef HOMEBREW
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#include "syscalls.h"
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#include "ios_usbstorage.h"
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#include <stdarg.h>
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#define UMS_BASE (('U'<<24)|('M'<<16)|('S'<<8))
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#define USB_IOCTL_UMS_INIT (UMS_BASE+0x1)
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#define USB_IOCTL_UMS_GET_CAPACITY (UMS_BASE+0x2)
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#define USB_IOCTL_UMS_READ_SECTORS (UMS_BASE+0x3)
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#define USB_IOCTL_UMS_WRITE_SECTORS (UMS_BASE+0x4)
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#define USB_IOCTL_UMS_READ_STRESS (UMS_BASE+0x5)
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#define USB_IOCTL_UMS_SET_VERBOSE (UMS_BASE+0x6)
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static int fd;
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static u32 sector_size;
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static u32 num_sector;
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static int heap;
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/* */
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void ums_init(void)
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{
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ioctlv *vec;
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u32 *p_sector_size;
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fd = os_open("/dev/usb2", 1);
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if (fd < 0)
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{
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debug_printf("unable to open /dev/usb2 %d\n", fd);
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return ;
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}
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os_ioctlv(fd, USB_IOCTL_UMS_INIT, 0, 0, 0);
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heap = os_heap_create((void*)0x13898000, 0x8000);
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vec = os_heap_alloc(heap, sizeof(ioctlv));
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p_sector_size = os_heap_alloc(heap, sizeof(u32));
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vec[0].data = p_sector_size;
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vec[0].len = 4;
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num_sector = os_ioctlv(fd, USB_IOCTL_UMS_GET_CAPACITY, 0, 1, vec);
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sector_size = *p_sector_size;
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debug_printf("found device %d %d: %dkB\n", sector_size, num_sector, sector_size*(num_sector / 1024));
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os_heap_free(heap, vec);
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os_heap_free(heap, p_sector_size);
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}
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void *ums_alloc(int size)
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{
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return os_heap_alloc(heap, size);
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}
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void ums_free(void *ptr)
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{
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os_heap_free(heap, ptr);
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}
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s32 ums_read_sectors(u32 sector, u32 numSectors, void *buffer)
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{
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ioctlv *vec;
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u32 *p_sector;
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u32 *p_nsector;
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s32 ret;
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vec = os_heap_alloc(heap, sizeof(ioctlv) * 3);
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p_sector = os_heap_alloc(heap, sizeof(u32));
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p_nsector = os_heap_alloc(heap, sizeof(u32));
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*p_nsector = numSectors;
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*p_sector = sector;
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vec[0].data = p_sector;
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vec[0].len = 4;
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vec[1].data = p_nsector;
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vec[1].len = 4;
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vec[2].data = buffer;
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vec[2].len = sector_size * numSectors;
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ret = os_ioctlv(fd, USB_IOCTL_UMS_READ_SECTORS, 2, 1, vec);
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// no need to flush cache, this is done by ehc..
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os_heap_free(heap, vec);
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os_heap_free(heap, p_sector);
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os_heap_free(heap, p_nsector);
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return ret;
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}
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void ums_close(void)
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{
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os_close(fd);
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os_heap_destroy(heap);
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fd = -1;
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heap = -1;
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}
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#endif
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