usbloadergx/source/settings/CGameStatistics.cpp
strtoul c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00

329 lines
5.3 KiB
C++

#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CGameStatistics.h"
#include "FileOperations/fileops.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CGameStatistics GameStatistics;
CGameStatistics::CGameStatistics()
{
}
CGameStatistics::~CGameStatistics()
{
}
GameStatus * CGameStatistics::GetGameStatus(const char * id) const
{
if(!id)
return NULL;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
{
return (GameStatus *) &GameList[i];
}
}
return NULL;
}
bool CGameStatistics::AddGame(const GameStatus & NewGame)
{
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(NewGame.id, GameList[i].id, 6) == 0)
{
memcpy(&GameList[i], &NewGame, sizeof(GameStatus));
return true;
}
}
GameList.push_back(NewGame);
return true;
}
bool CGameStatistics::RemoveAll()
{
GameList.clear();
std::vector<GameStatus>().swap(GameList);
return Save();
}
bool CGameStatistics::Remove(const char * id)
{
if(!id)
return false;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
{
GameList.erase(GameList.begin()+i);
break;
}
}
return true;
}
bool CGameStatistics::Load(const char * path)
{
char line[1024];
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGameStatistics.cfg", path);
ConfigPath = filepath;
FILE *file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#')
continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CGameStatistics::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CGameStatistics::Save()
{
char filepath[300];
strcpy(filepath, ConfigPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
if(!CreateSubfolder(filepath))
return false;
FILE * f = fopen(ConfigPath.c_str(), "w");
if (!f) return false;
fprintf(f, "# USB Loader GX R%s - Game statistics file\n", GetRev());
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", GameList.size());
for (u32 i = 0; i < GameList.size(); i++)
{
fprintf(f, "game:%s = ", GameList[i].id);
fprintf(f, "FavoriteRank:%d; ", GameList[i].FavoriteRank);
fprintf(f, "PlayCount:%d;\n", GameList[i].PlayCount);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CGameStatistics::SetSetting(GameStatus & game, char *name, char *value)
{
int i = 0;
if(strcmp(name, "FavoriteRank") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.FavoriteRank = i;
}
return true;
}
else if(strcmp(name, "PlayCount") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.PlayCount = i;
}
return true;
}
return false;
}
bool CGameStatistics::ReadGameID(const char * src, char * GameID, int size)
{
if(strncasecmp(src, "game:", 5) != 0)
return false;
char * ptr = strchr(src, ':');
if(!ptr)
return false;
ptr++;
int i = 0;
for(i = 0; i < size; i++, ptr++)
{
if(*ptr == ' ' || *ptr == '\0')
break;
GameID[i] = *ptr;
}
GameID[i] = 0;
return true;
}
void CGameStatistics::ParseLine(char *line)
{
char name[1024], value[1024];
char GameID[8];
if(!ReadGameID(line, GameID, 6))
return;
if(strlen(GameID) != 6 && strlen(GameID) != 4)
return;
GameStatus NewGame;
memset(&NewGame, 0, sizeof(GameStatus));
snprintf(NewGame.id, sizeof(NewGame.id), GameID);
char * LinePtr = strchr(line, '=');
while(LinePtr != NULL)
{
LinePtr++;
char * eq = strchr(LinePtr, ':');
if (!eq) break;
this->TrimLine(name, LinePtr, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
SetSetting(NewGame, name, value);
LinePtr = strchr(LinePtr, ';');
}
AddGame(NewGame);
}
void CGameStatistics::TrimLine(char *dest, const char *src, int size)
{
while (*src == ' ')
src++;
int i = 0;
for(i = 0; i < size; i++, src++)
{
if(*src == ';' || *src == ':' || *src == '\n' ||
*src == '\r' || *src == '\0')
break;
dest[i] = *src;
}
dest[i] = '\0';
}
void CGameStatistics::SetPlayCount(const char * id, int count)
{
if(!id)
return;
GameStatus NewStatus;
snprintf(NewStatus.id, sizeof(NewStatus.id), id);
NewStatus.FavoriteRank = 0;
NewStatus.PlayCount = count;
GameStatus * game = GetGameStatus(id);
if(game)
{
NewStatus.FavoriteRank = game->FavoriteRank;
}
AddGame(NewStatus);
}
void CGameStatistics::SetFavoriteRank(const char * id, int rank)
{
if(!id)
return;
GameStatus NewStatus;
snprintf(NewStatus.id, sizeof(NewStatus.id), id);
NewStatus.FavoriteRank = rank;
NewStatus.PlayCount = 0;
GameStatus * game = GetGameStatus(id);
if(game)
{
NewStatus.PlayCount = game->PlayCount;
}
AddGame(NewStatus);
}
int CGameStatistics::GetPlayCount(const char * id) const
{
if(!id)
return 0;
GameStatus * game = GetGameStatus(id);
if(game)
return game->PlayCount;
return 0;
}
int CGameStatistics::GetFavoriteRank(const char * id) const
{
if(!id)
return 0;
GameStatus * game = GetGameStatus(id);
if(game)
return game->FavoriteRank;
return 0;
}