mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
e8de174866
*Fixed browsers not getting darker when going into HOME Menu *Removed MP3 Menu *Added Patch Country Strings (thanks to WiiPower and SoftChip Team) Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that. *some other small fixes **Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something). ** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.
651 lines
16 KiB
C++
651 lines
16 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamebrowser.h"
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#include "../cfg.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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extern const int vol;
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int txtscroll = 0;
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/**
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* Constructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
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{
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width = w;
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height = h;
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this->gameCnt = gameCnt;
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gameList = l;
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pagesize = THEME.pagesize;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
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selectedItem = selected - offset;
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focus = 1; // allow focus
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char imgPath[100];
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHeldA = new GuiTrigger;
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trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
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snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", themePath);
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bgGames = new GuiImageData(imgPath, imagebg);
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bgGameImg = new GuiImage(bgGames);
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bgGameImg->SetParent(this);
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bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
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snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath);
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bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png);
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snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath);
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scrollbar = new GuiImageData(imgPath, scrollbar_png);
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scrollbarImg = new GuiImage(scrollbar);
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scrollbarImg->SetParent(this);
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scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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scrollbarImg->SetPosition(0, 4);
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maxTextWidth -= scrollbarImg->GetWidth() + 4;
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snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath);
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arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png);
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arrowDownImg = new GuiImage(arrowDown);
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arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png);
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arrowDownOverImg = new GuiImage(arrowDownOver);
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snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath);
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arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png);
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arrowUpImg = new GuiImage(arrowUp);
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arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png);
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arrowUpOverImg = new GuiImage(arrowUpOver);
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snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath);
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scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png);
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scrollbarBoxImg = new GuiImage(scrollbarBox);
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scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png);
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scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
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arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
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arrowUpBtn->SetParent(this);
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arrowUpBtn->SetImage(arrowUpImg);
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arrowUpBtn->SetImageOver(arrowUpOverImg);
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arrowUpBtn->SetImageHold(arrowUpOverImg);
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arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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arrowUpBtn->SetPosition(width/2-18+7,-18);
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arrowUpBtn->SetSelectable(false);
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arrowUpBtn->SetTrigger(trigA);
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arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
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arrowUpBtn->SetSoundClick(btnSoundClick);
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arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
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arrowDownBtn->SetParent(this);
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arrowDownBtn->SetImage(arrowDownImg);
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arrowDownBtn->SetImageOver(arrowDownOverImg);
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arrowDownBtn->SetImageHold(arrowDownOverImg);
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arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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arrowDownBtn->SetPosition(width/2-18+7,18);
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arrowDownBtn->SetSelectable(false);
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arrowDownBtn->SetTrigger(trigA);
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arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
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arrowDownBtn->SetSoundClick(btnSoundClick);
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scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
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scrollbarBoxBtn->SetParent(this);
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scrollbarBoxBtn->SetImage(scrollbarBoxImg);
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scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
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scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg);
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scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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scrollbarBoxBtn->SetSelectable(false);
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scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120);
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scrollbarBoxBtn->SetMinY(0);
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scrollbarBoxBtn->SetMaxY(height-30);
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scrollbarBoxBtn->SetHoldable(true);
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scrollbarBoxBtn->SetTrigger(trigHeldA);
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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gameTxt = new GuiText * [pagesize];
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gameTxtOver = new GuiText * [pagesize];
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gameBg = new GuiImage * [pagesize];
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for(int i=0; i < pagesize; i++)
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{
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gameTxt[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24,0);
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gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
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gameTxtOver[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxtOver[i]->SetPosition(24,0);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
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gameBg[i] = new GuiImage(bgGamesEntry);
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game[i] = new GuiButton(width-28,GAMESELECTSIZE);
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game[i]->SetParent(this);
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game[i]->SetLabel(gameTxt[i]);
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game[i]->SetLabelOver(gameTxtOver[i]);
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game[i]->SetImageOver(gameBg[i]);
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game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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gameIndex[i] = i;
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}
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UpdateListEntries();
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}
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/**
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* Destructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::~GuiGameBrowser()
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{
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delete arrowUpBtn;
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delete arrowDownBtn;
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delete scrollbarBoxBtn;
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delete scrollbarImg;
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delete arrowDownImg;
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delete arrowDownOverImg;
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delete arrowUpImg;
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delete arrowUpOverImg;
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delete scrollbarBoxImg;
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delete scrollbarBoxOverImg;
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delete scrollbar;
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delete arrowDown;
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delete arrowDownOver;
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delete arrowUp;
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delete arrowUpOver;
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delete scrollbarBox;
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delete scrollbarBoxOver;
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delete bgGameImg;
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delete bgGames;
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delete bgGamesEntry;
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delete trigA;
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delete btnSoundClick;
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// delete optionBg;
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for(int i=0; i<pagesize; i++)
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{
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delete gameTxt[i];
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delete gameTxtOver[i];
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delete gameBg[i];
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delete game[i];
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}
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delete [] gameIndex;
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delete [] game;
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delete [] gameTxt;
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delete [] gameTxtOver;
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delete [] gameBg;
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}
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void GuiGameBrowser::SetFocus(int f)
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{
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LOCK(this);
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focus = f;
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for(int i=0; i<pagesize; i++)
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game[i]->ResetState();
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if(f == 1)
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game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameBrowser::ResetState()
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{
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LOCK(this);
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if(state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for(int i=0; i<pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameBrowser::GetOffset()
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{
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return listOffset;
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}
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int GuiGameBrowser::GetClickedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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int GuiGameBrowser::GetSelectedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_SELECTED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if(nextItem < 0 || nextItem >= gameCnt)
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return -1;
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if(strlen(get_title(&gameList[nextItem])) > 0)
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return nextItem;
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else
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return FindMenuItem(nextItem, direction);
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameBrowser::Draw()
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{
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LOCK(this);
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if(!this->IsVisible())
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return;
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bgGameImg->Draw();
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int next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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game[i]->Draw();
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next = this->FindMenuItem(next, 1);
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}
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else
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break;
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}
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if(scrollbaron == 1) {
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scrollbarImg->Draw();
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arrowUpBtn->Draw();
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arrowDownBtn->Draw();
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scrollbarBoxBtn->Draw();
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}
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this->UpdateEffects();
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}
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void GuiGameBrowser::UpdateListEntries()
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{
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int next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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if(game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameTxt[i]->SetText(get_title(&gameList[next]));
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gameTxt[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetText(get_title(&gameList[next]));
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gameTxtOver[i]->SetPosition(24, 0);
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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}
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}
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void GuiGameBrowser::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(state == STATE_DISABLED || !t)
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return;
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int next, prev;
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int old_listOffset = listOffset;
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static int position2;
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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float scrolldelay = 3.5;
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if (scrollbaron == 1) {
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// update the location of the scroll box based on the position in the option list
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arrowUpBtn->Update(t);
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arrowDownBtn->Update(t);
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scrollbarBoxBtn->Update(t);
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}
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next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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next = this->FindMenuItem(next, 1);
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if(focus)
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{
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if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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game[i]->Update(t);
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if(game[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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// pad/joystick navigation
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if(!focus)
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return; // skip navigation
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if (scrollbaron == 1)
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{
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if (t->Down() ||
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arrowDownBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////down
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arrowDownBtn->GetState() == STATE_HELD)
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if(next >= 0)
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{
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if(selectedItem == pagesize-1)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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// UpdateEntries();
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}
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else if(game[selectedItem+1]->IsVisible())
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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/* Get pressed buttons */
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_A)
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{
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}
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else
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{
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arrowDownBtn->ResetState();
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}
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}
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else if(t->Up() ||
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arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
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arrowUpBtn->GetState() == STATE_HELD)
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if(prev >= 0)
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{
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if(selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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/* Get pressed buttons */
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_A)
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{
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}
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else
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{
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arrowUpBtn->ResetState();
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}
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;/////////////////////////////////////////////////////scroll by holding B and tilt wiimote
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int position1 = 0;
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position1 = t->wpad.ir.y;
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if (position2 == 0 && position1 > 0)
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{
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position2 = position1;
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}
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_B && position1 > 0)
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{
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scrollbarBoxBtn->ScrollIsOn(1);
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if (position2 > position1)
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if(prev >= 0)
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{
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if(selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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// UpdateEntries();
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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}
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else if (position2 < position1)
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if(next >= 0)
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{
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if(selectedItem == pagesize-1)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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// UpdateEntries();
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}
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else if(game[selectedItem+1]->IsVisible())
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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}
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}
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else if (!buttons)
|
|
{
|
|
scrollbarBoxBtn->ScrollIsOn(0);
|
|
position2 = 0;
|
|
}
|
|
|
|
if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
|
|
scrollbarBoxBtn->GetStateChan() == t->chan &&
|
|
t->wpad.ir.valid && gameCnt > pagesize)
|
|
{
|
|
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
|
|
//int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
|
|
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
|
|
|
|
//listOffset = (position * gameCnt)/237 - selectedItem;
|
|
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
|
|
// UpdateEntries();
|
|
|
|
if(listOffset <= 0)
|
|
{
|
|
listOffset = 0;
|
|
// UpdateEntries();
|
|
selectedItem = 0;
|
|
}
|
|
else if(listOffset+pagesize >= gameCnt)
|
|
{
|
|
listOffset = gameCnt - pagesize;
|
|
// UpdateEntries();
|
|
selectedItem = pagesize-1;
|
|
}
|
|
|
|
}
|
|
//int positionbar = 237*(listOffset + selectedItem) / gameCnt;
|
|
int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
|
|
|
|
if(positionbar > (24 * pagesize))//if(positionbar > 216)
|
|
positionbar = (24 * pagesize);//positionbar = 216;
|
|
scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
|
|
|
|
|
|
if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
|
|
{
|
|
if(listOffset < gameCnt && gameCnt > pagesize)
|
|
{
|
|
listOffset =listOffset+ pagesize;
|
|
if(listOffset+pagesize >= gameCnt)
|
|
listOffset = gameCnt-pagesize;
|
|
// UpdateEntries();
|
|
}
|
|
}
|
|
else if(t->Left())
|
|
{
|
|
if(listOffset > 0)
|
|
{
|
|
listOffset =listOffset- pagesize;
|
|
if(listOffset < 0)
|
|
listOffset = 0;
|
|
// UpdateEntries();
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
|
|
{
|
|
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
|
|
|
if(next >= 0)
|
|
{
|
|
if(selectedItem == pagesize-1)
|
|
{
|
|
// move list down by 1
|
|
listOffset = this->FindMenuItem(listOffset, 1);
|
|
}
|
|
else if(game[selectedItem+1]->IsVisible())
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem++;
|
|
}
|
|
}
|
|
}
|
|
else if(t->Up())///////////////////////////////////////////////////up
|
|
{
|
|
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
|
|
|
if(prev >= 0)
|
|
{
|
|
if(selectedItem == 0)
|
|
{
|
|
// move list up by 1
|
|
listOffset = prev;
|
|
}
|
|
else
|
|
{
|
|
game[selectedItem]->ResetState();
|
|
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
|
|
selectedItem--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(old_listOffset != listOffset)
|
|
UpdateListEntries();
|
|
|
|
if(updateCB)
|
|
updateCB(this);
|
|
}
|
|
|
|
void GuiGameBrowser::Reload(struct discHdr * l, int count)
|
|
{
|
|
LOCK(this);
|
|
gameList = l;
|
|
gameCnt = count;
|
|
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
|
|
selectedItem = 0;
|
|
listOffset = 0;
|
|
focus = 1;
|
|
UpdateListEntries();
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->ResetState();
|
|
}
|