mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
e8f5ab07bd
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper) * Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee) * Fixed bug in cfg_cleanup when switching partitions * Added BGM class again (for playing background music, requested by dimok) * Added settings for background music again * Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok) * Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin) * Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Fixed bug in Settings, which resulted in a crash when the partition was changed. * Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster * Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
261 lines
5.6 KiB
C++
261 lines
5.6 KiB
C++
#include <ogcsys.h>
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#include "wbfs.h"
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#include "usbloader/wbfs/wbfs_base.h"
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#include "usbloader/wbfs/wbfs_wbfs.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "usbloader/wbfs/wbfs_ntfs.h"
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#include "usbloader/partition_usbloader.h"
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#include "usbloader/getentries.h"
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#include "gecko.h"
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Wbfs *current = NULL;
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/* WBFS device */
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s32 wbfsDev = WBFS_MIN_DEVICE;
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// partition
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char wbfs_fs_drive[16];
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int wbfs_part_fs = PART_FS_WBFS;
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u32 wbfs_part_idx = 0;
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u32 wbfs_part_lba = 0;
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid) {
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return current->OpenDisc(discid);
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}
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void WBFS_CloseDisc(wbfs_disc_t *disc) {
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current->CloseDisc(disc);
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}
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void GetProgressValue(s32 * d, s32 * m) {
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current->GetProgressValue(d, m);
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}
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wbfs_t *GetHddInfo(void) {
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return current->GetHddInfo();
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}
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s32 WBFS_Init(u32 device) {
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return Wbfs::Init(device);
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}
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s32 WBFS_Open(void) {
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WBFS_Close();
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current = new Wbfs_Wbfs(WBFS_DEVICE_USB, 0, 0); // Fix me!
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wbfs_part_fs = wbfs_part_idx = wbfs_part_lba = 0;
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wbfs_part_idx = 1;
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return current->Open();
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}
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s32 WBFS_OpenPart(u32 part_fs, u32 part_idx, u32 part_lba, u32 part_size, char *partition)
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{
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// close
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WBFS_Close();
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if (part_fs == PART_FS_FAT) {
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current = new Wbfs_Fat(wbfsDev, part_lba, part_size);
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strcpy(wbfs_fs_drive, "USB:");
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gprintf("Created WBFS_Fat instance at lba: %d of size %d\n", part_lba, part_size);
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} else if (part_fs == PART_FS_NTFS) {
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current = new Wbfs_Ntfs(wbfsDev, part_lba, part_size);
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strcpy(wbfs_fs_drive, "NTFS:");
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gprintf("Created WBFS_Ntfs instance at lba: %d of size %d\n", part_lba, part_size);
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} else {
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current = new Wbfs_Wbfs(wbfsDev, part_lba, part_size);
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gprintf("Created WBFS_Wbfs instance at lba: %d of size %d\n", part_lba, part_size);
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}
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if (current->Open())
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{
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delete current;
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current = NULL;
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return -1;
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}
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// success
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wbfs_part_fs = part_fs;
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wbfs_part_idx = part_idx;
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wbfs_part_lba = part_lba;
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const char *fs = "WBFS";
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if (wbfs_part_fs == PART_FS_FAT) fs = "FAT";
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if (wbfs_part_fs == PART_FS_NTFS) fs = "NTFS";
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sprintf(partition, "%s%d", fs, wbfs_part_idx);
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return 0;
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}
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s32 WBFS_OpenNamed(char *partition)
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{
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u32 i;
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u32 part_fs = PART_FS_WBFS;
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u32 part_idx = 0;
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u32 part_lba = 0;
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s32 ret = 0;
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PartList plist;
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// close
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WBFS_Close();
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// parse partition option
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if (strncasecmp(partition, "WBFS", 4) == 0) {
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i = atoi(partition+4);
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if (i < 1 || i > 4) goto err;
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part_fs = PART_FS_WBFS;
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part_idx = i;
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} else if (strncasecmp(partition, "FAT", 3) == 0) {
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if (wbfsDev != WBFS_DEVICE_USB) goto err;
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i = atoi(partition+3);
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if (i < 1 || i > 9) goto err;
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part_fs = PART_FS_FAT;
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part_idx = i;
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} else if (strncasecmp(partition, "NTFS", 4) == 0) {
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i = atoi(partition+4);
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if (i < 1 || i > 9) goto err;
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part_fs = PART_FS_NTFS;
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part_idx = i;
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} else {
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goto err;
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}
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// Get partition entries
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ret = Partition_GetList(wbfsDev, &plist);
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if (ret || plist.num == 0) return -1;
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if (part_fs == PART_FS_WBFS) {
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if (part_idx > plist.wbfs_n) goto err;
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for (i=0; i<plist.num; i++) {
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if (plist.pinfo[i].wbfs_i == part_idx) break;
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}
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} else if (part_fs == PART_FS_FAT) {
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if (part_idx > plist.fat_n) goto err;
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for (i=0; i<plist.num; i++) {
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if (plist.pinfo[i].fat_i == part_idx) break;
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}
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} else if (part_fs == PART_FS_NTFS) {
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if (part_idx > plist.ntfs_n) goto err;
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for (i=0; i<plist.num; i++) {
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if (plist.pinfo[i].ntfs_i == part_idx) break;
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}
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}
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if (i >= plist.num) goto err;
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// set partition lba sector
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part_lba = plist.pentry[i].sector;
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if (WBFS_OpenPart(part_fs, part_idx, part_lba, plist.pentry[i].size, partition)) {
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goto err;
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}
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// success
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return 0;
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err:
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return -1;
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}
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s32 WBFS_OpenLBA(u32 lba, u32 size)
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{
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Wbfs *part = new Wbfs_Wbfs(wbfsDev, lba, size);
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if (part->Open() != 0)
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{
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delete part;
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return -1;
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}
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WBFS_Close();
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current = part;
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return 0;
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}
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bool WBFS_Close(void)
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{
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if (current != NULL) {
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current->Close();
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delete current;
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current = NULL;
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}
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wbfs_part_fs = 0;
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wbfs_part_idx = 0;
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wbfs_part_lba = 0;
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wbfs_fs_drive[0] = '\0';
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ResetGamelist();
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return 0;
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}
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bool WBFS_Mounted()
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{
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return (current != NULL && current->Mounted());
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}
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s32 WBFS_Format(u32 lba, u32 size) {
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return current->Format();
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}
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s32 WBFS_GetCount(u32 *count) {
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return current->GetCount(count);
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}
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s32 WBFS_GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len) {
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return current->GetHeaders(outbuf, cnt, len);
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}
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s32 WBFS_CheckGame(u8 *discid) {
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return current->CheckGame(discid);
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}
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s32 WBFS_AddGame(void) {
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s32 retval = current->AddGame();
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if (retval == 0) {
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ResetGamelist();
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}
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return retval;
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}
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s32 WBFS_RemoveGame(u8 *discid) {
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s32 retval = current->RemoveGame(discid);
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if (retval == 0) {
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ResetGamelist();
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}
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return retval;
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}
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s32 WBFS_GameSize(u8 *discid, f32 *size) {
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return current->GameSize(discid, size);
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}
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s32 WBFS_DiskSpace(f32 *used, f32 *free) {
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return current->DiskSpace(used, free);
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}
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s32 WBFS_RenameGame(u8 *discid, const void *newname) {
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s32 retval = current->RenameGame(discid, newname);
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if (retval == 0) {
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ResetGamelist();
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}
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return retval;
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}
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s32 WBFS_ReIDGame(u8 *discid, const void *newID) {
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s32 retval = current->ReIDGame(discid, newID);
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if (retval == 0) {
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ResetGamelist();
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}
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return retval;
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}
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f32 WBFS_EstimeGameSize(void) {
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return current->EstimateGameSize();
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}
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int WBFS_GetFragList(u8 *id) {
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return current->GetFragList(id);
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}
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bool WBFS_ShowFreeSpace(void) {
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return current->ShowFreeSpace();
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}
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