usbloadergx/source/usbloader/wbfs.cpp
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

261 lines
5.6 KiB
C++

#include <ogcsys.h>
#include "wbfs.h"
#include "usbloader/wbfs/wbfs_base.h"
#include "usbloader/wbfs/wbfs_wbfs.h"
#include "usbloader/wbfs/wbfs_fat.h"
#include "usbloader/wbfs/wbfs_ntfs.h"
#include "usbloader/partition_usbloader.h"
#include "usbloader/getentries.h"
#include "gecko.h"
Wbfs *current = NULL;
/* WBFS device */
s32 wbfsDev = WBFS_MIN_DEVICE;
// partition
char wbfs_fs_drive[16];
int wbfs_part_fs = PART_FS_WBFS;
u32 wbfs_part_idx = 0;
u32 wbfs_part_lba = 0;
wbfs_disc_t* WBFS_OpenDisc(u8 *discid) {
return current->OpenDisc(discid);
}
void WBFS_CloseDisc(wbfs_disc_t *disc) {
current->CloseDisc(disc);
}
void GetProgressValue(s32 * d, s32 * m) {
current->GetProgressValue(d, m);
}
wbfs_t *GetHddInfo(void) {
return current->GetHddInfo();
}
s32 WBFS_Init(u32 device) {
return Wbfs::Init(device);
}
s32 WBFS_Open(void) {
WBFS_Close();
current = new Wbfs_Wbfs(WBFS_DEVICE_USB, 0, 0); // Fix me!
wbfs_part_fs = wbfs_part_idx = wbfs_part_lba = 0;
wbfs_part_idx = 1;
return current->Open();
}
s32 WBFS_OpenPart(u32 part_fs, u32 part_idx, u32 part_lba, u32 part_size, char *partition)
{
// close
WBFS_Close();
if (part_fs == PART_FS_FAT) {
current = new Wbfs_Fat(wbfsDev, part_lba, part_size);
strcpy(wbfs_fs_drive, "USB:");
gprintf("Created WBFS_Fat instance at lba: %d of size %d\n", part_lba, part_size);
} else if (part_fs == PART_FS_NTFS) {
current = new Wbfs_Ntfs(wbfsDev, part_lba, part_size);
strcpy(wbfs_fs_drive, "NTFS:");
gprintf("Created WBFS_Ntfs instance at lba: %d of size %d\n", part_lba, part_size);
} else {
current = new Wbfs_Wbfs(wbfsDev, part_lba, part_size);
gprintf("Created WBFS_Wbfs instance at lba: %d of size %d\n", part_lba, part_size);
}
if (current->Open())
{
delete current;
current = NULL;
return -1;
}
// success
wbfs_part_fs = part_fs;
wbfs_part_idx = part_idx;
wbfs_part_lba = part_lba;
const char *fs = "WBFS";
if (wbfs_part_fs == PART_FS_FAT) fs = "FAT";
if (wbfs_part_fs == PART_FS_NTFS) fs = "NTFS";
sprintf(partition, "%s%d", fs, wbfs_part_idx);
return 0;
}
s32 WBFS_OpenNamed(char *partition)
{
u32 i;
u32 part_fs = PART_FS_WBFS;
u32 part_idx = 0;
u32 part_lba = 0;
s32 ret = 0;
PartList plist;
// close
WBFS_Close();
// parse partition option
if (strncasecmp(partition, "WBFS", 4) == 0) {
i = atoi(partition+4);
if (i < 1 || i > 4) goto err;
part_fs = PART_FS_WBFS;
part_idx = i;
} else if (strncasecmp(partition, "FAT", 3) == 0) {
if (wbfsDev != WBFS_DEVICE_USB) goto err;
i = atoi(partition+3);
if (i < 1 || i > 9) goto err;
part_fs = PART_FS_FAT;
part_idx = i;
} else if (strncasecmp(partition, "NTFS", 4) == 0) {
i = atoi(partition+4);
if (i < 1 || i > 9) goto err;
part_fs = PART_FS_NTFS;
part_idx = i;
} else {
goto err;
}
// Get partition entries
ret = Partition_GetList(wbfsDev, &plist);
if (ret || plist.num == 0) return -1;
if (part_fs == PART_FS_WBFS) {
if (part_idx > plist.wbfs_n) goto err;
for (i=0; i<plist.num; i++) {
if (plist.pinfo[i].wbfs_i == part_idx) break;
}
} else if (part_fs == PART_FS_FAT) {
if (part_idx > plist.fat_n) goto err;
for (i=0; i<plist.num; i++) {
if (plist.pinfo[i].fat_i == part_idx) break;
}
} else if (part_fs == PART_FS_NTFS) {
if (part_idx > plist.ntfs_n) goto err;
for (i=0; i<plist.num; i++) {
if (plist.pinfo[i].ntfs_i == part_idx) break;
}
}
if (i >= plist.num) goto err;
// set partition lba sector
part_lba = plist.pentry[i].sector;
if (WBFS_OpenPart(part_fs, part_idx, part_lba, plist.pentry[i].size, partition)) {
goto err;
}
// success
return 0;
err:
return -1;
}
s32 WBFS_OpenLBA(u32 lba, u32 size)
{
Wbfs *part = new Wbfs_Wbfs(wbfsDev, lba, size);
if (part->Open() != 0)
{
delete part;
return -1;
}
WBFS_Close();
current = part;
return 0;
}
bool WBFS_Close(void)
{
if (current != NULL) {
current->Close();
delete current;
current = NULL;
}
wbfs_part_fs = 0;
wbfs_part_idx = 0;
wbfs_part_lba = 0;
wbfs_fs_drive[0] = '\0';
ResetGamelist();
return 0;
}
bool WBFS_Mounted()
{
return (current != NULL && current->Mounted());
}
s32 WBFS_Format(u32 lba, u32 size) {
return current->Format();
}
s32 WBFS_GetCount(u32 *count) {
return current->GetCount(count);
}
s32 WBFS_GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len) {
return current->GetHeaders(outbuf, cnt, len);
}
s32 WBFS_CheckGame(u8 *discid) {
return current->CheckGame(discid);
}
s32 WBFS_AddGame(void) {
s32 retval = current->AddGame();
if (retval == 0) {
ResetGamelist();
}
return retval;
}
s32 WBFS_RemoveGame(u8 *discid) {
s32 retval = current->RemoveGame(discid);
if (retval == 0) {
ResetGamelist();
}
return retval;
}
s32 WBFS_GameSize(u8 *discid, f32 *size) {
return current->GameSize(discid, size);
}
s32 WBFS_DiskSpace(f32 *used, f32 *free) {
return current->DiskSpace(used, free);
}
s32 WBFS_RenameGame(u8 *discid, const void *newname) {
s32 retval = current->RenameGame(discid, newname);
if (retval == 0) {
ResetGamelist();
}
return retval;
}
s32 WBFS_ReIDGame(u8 *discid, const void *newID) {
s32 retval = current->ReIDGame(discid, newID);
if (retval == 0) {
ResetGamelist();
}
return retval;
}
f32 WBFS_EstimeGameSize(void) {
return current->EstimateGameSize();
}
int WBFS_GetFragList(u8 *id) {
return current->GetFragList(id);
}
bool WBFS_ShowFreeSpace(void) {
return current->ShowFreeSpace();
}