mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 14:44:17 +01:00
ce5930f297
* Updated to Hermes usb storage code * Fixed some bugs in ntfs while writing timestamps, resulting in different hashes (dimok) * Fixed codedump when switching partitions (issue 1454) * Fixed graphical glitch on 4:3 screens, where the prefetch cover was visible in the coverwall * Fixed a bug with installing games, due to the switch to C++ (dimok)
149 lines
2.6 KiB
C++
149 lines
2.6 KiB
C++
#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <errno.h>
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#include "usbloader/sdhc.h"
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#include "usbloader/usbstorage2.h"
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#include "fatmounter.h"
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#include "wbfs_rw.h"
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#include "wbfs_base.h"
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s32 Wbfs::done = -1;
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s32 Wbfs::total = -1;
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u32 Wbfs::nb_sectors;
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Wbfs::Wbfs(u32 device, u32 lba, u32 size) : hdd(NULL)
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{
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this->device = device;
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this->lba = lba;
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this->size = size;
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}
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void Wbfs::GetProgressValue(s32 * d, s32 * m) {
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*d = done;
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*m = total;
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}
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s32 Wbfs::Init(u32 device)
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{
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s32 ret;
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switch (device) {
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case WBFS_DEVICE_USB:
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/* Initialize USB storage */
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ret = USBStorage2_Init();
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if (ret >= 0) {
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/* Setup callbacks */
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readCallback = __ReadUSB;
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writeCallback = __WriteUSB;
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/* Device info */
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/* Get USB capacity */
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nb_sectors = USBStorage2_GetCapacity(§or_size);
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if (!nb_sectors)
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return -1;
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} else
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return ret;
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break;
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case WBFS_DEVICE_SDHC:
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/* Initialize SDHC */
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ret = SDHC_Init();
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if (ret) {
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/* Setup callbacks */
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readCallback = __ReadSDHC;
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writeCallback = __WriteSDHC;
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/* Device info */
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nb_sectors = 0;
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sector_size = SDHC_SECTOR_SIZE;
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} else
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return -1;
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break;
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}
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return 0;
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}
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void Wbfs::Close()
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{
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if (hdd) {
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wbfs_close(hdd);
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hdd = NULL;
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}
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WBFSDevice_deInit();
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}
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// Default behavior: can't format
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s32 Wbfs::Format()
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{
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return -1;
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}
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s32 Wbfs::CheckGame(u8 *discid)
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{
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wbfs_disc_t *disc = NULL;
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/* Try to open game disc */
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disc = OpenDisc(discid);
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if (disc) {
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/* Close disc */
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CloseDisc(disc);
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return 1;
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}
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return 0;
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}
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s32 Wbfs::GameSize(u8 *discid, f32 *size)
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{
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wbfs_disc_t *disc = NULL;
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u32 sectors;
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/* Open disc */
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disc = OpenDisc(discid);
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if (!disc)
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return -2;
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/* Get game size in sectors */
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sectors = wbfs_sector_used(disc->p, disc->header);
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/* Copy value */
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*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
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/* Close disc */
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CloseDisc(disc);
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return 0;
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}
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wbfs_t *Wbfs::GetHddInfo()
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{
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return hdd;
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}
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bool Wbfs::Mounted()
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{
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return hdd == NULL;
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}
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int Wbfs::GetFragList(u8 *id)
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{
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return 0;
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}
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int Wbfs::GetFragList(char *filename, _frag_append_t append_fragment, FragList *)
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{
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return 0;
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}
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bool Wbfs::ShowFreeSpace(void)
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{
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return true;
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}
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