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https://github.com/wiidev/usbloadergx.git
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75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/*
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* gct.h
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* Class to handle Ocarina TXT Cheatfiles
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*
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*/
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#ifndef _GCT_H
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#define _GCT_H
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#include <sstream>
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#define MAXCHEATS 300
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using namespace std;
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//!Handles Ocarina TXT Cheatfiles
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class GCTCheats {
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private:
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string sGameID;
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string sGameTitle;
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string sCheatName[MAXCHEATS];
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string sCheats[MAXCHEATS];
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string sCheatComment[MAXCHEATS];
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int iCntCheats;
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public:
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//!Constructor
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GCTCheats(void);
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//!Destructor
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~GCTCheats(void);
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//!Open txt file with cheats
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//!\param filename name of TXT file
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//!\return error code
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int openTxtfile(const char * filename);
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//!Creates GCT file for one cheat
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//!\param nr selected Cheat Numbers
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//!\param filename name of GCT file
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//!\return error code
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int createGCT(int nr,const char * filename);
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//!Creates GCT file from a buffer
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//!\param chtbuffer buffer that holds the cheat data
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//!\param filename name of GCT file
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//!\return error code
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int createGCT(const char * chtbuffer,const char * filename);
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//!Creates GCT file
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//!\param nr[] array of selected Cheat Numbers
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//!\param cnt size of array
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//!\param filename name of GCT file
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//!\return error code
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int createGCT(int nr[],int cnt,const char * filename);
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//!Gets Count cheats
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//!\return Count cheats
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int getCnt();
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//!Gets Game Name
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//!\return Game Name
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string getGameName(void);
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//!Gets GameID
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//!\return GameID
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string getGameID(void);
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//!Gets cheat data
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//!\return cheat data
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string getCheat(int nr);
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//!Gets Cheat Name
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//!\return Cheat Name
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string getCheatName(int nr);
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//!Gets Cheat Comment
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//!\return Cheat Comment
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string getCheatComment(int nr);
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//!Check if string is a code
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//!\return true/false
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bool IsCode(const std::string& s);
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};
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#endif /* _GCT_H */
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