mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
8ab03c4bf9
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
181 lines
4.1 KiB
C++
181 lines
4.1 KiB
C++
#include <dirent.h>
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#include <unistd.h>
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#include "FileOperations/fileops.h"
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#include "Controls/DeviceHandler.hpp"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "menu/menus.h"
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#include "wpad.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/GameList.h"
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#include "settings/GameTitles.h"
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#include "xml/GameTDB.hpp"
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#include "utils/ShowError.h"
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#include "cache/cache.hpp"
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static int FindGamePartition()
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{
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int partCount = DeviceHandler::GetUSBPartitionCount();
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// Loop through all WBFS partitions first to check them in case IOS249 Rev < 18
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for(int i = 0; i < partCount; ++i)
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{
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if(DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_WBFS)
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continue;
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if (WBFS_OpenPart(i) == 0)
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{
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GameTitles.SortTitleList();
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Settings.partition = i;
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return 0;
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}
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}
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int firstValidPartition = -1;
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if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
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return -1;
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// Loop through FAT/NTFS/EXT partitions, and find the first partition with games on it (if there is one)
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for(int i = 0; i < partCount; ++i)
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{
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if(DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_NTFS &&
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DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_FAT &&
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DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_EXT)
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{
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continue;
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}
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if (WBFS_OpenPart(i) != 0)
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continue;
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u32 count;
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// Get the game count...
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WBFS_GetCount(i, &count);
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if (count > 0)
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{
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GameTitles.SortTitleList();
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Settings.partition = i;
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return 0;
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}
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if(firstValidPartition < 0)
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firstValidPartition = i;
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WBFS_Close(i);
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}
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if(firstValidPartition >= 0)
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{
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GameTitles.SortTitleList();
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Settings.partition = firstValidPartition;
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return 0;
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}
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return -1;
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}
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static int PartitionChoice()
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{
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int ret = -1;
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int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS/EXT partition found" ), tr( "You can select or format a partition or use the channel loader mode." ), tr( "Select" ), tr( "Format" ), tr( "Channels" ));
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if (choice == 0)
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{
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Settings.LoaderMode = MODE_NANDCHANNELS;
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return 0;
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}
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else if(choice == 1)
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{
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int part_num = SelectPartitionMenu();
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if(part_num >= 0)
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{
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if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18 &&
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(DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_NTFS ||
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DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_FAT ||
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DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_EXT))
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{
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WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS/EXT partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
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}
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ret = WBFS_OpenPart(part_num);
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Settings.partition = part_num;
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Settings.Save();
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}
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}
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else if(choice == 2)
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{
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while(ret < 0 || ret == -666)
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{
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int part_num = SelectPartitionMenu();
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if(part_num >= 0)
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ret = FormatingPartition(tr( "Formatting, please wait..." ), part_num);
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}
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}
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return ret;
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}
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/****************************************************************************
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* MountGamePartition
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***************************************************************************/
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int MountGamePartition(bool ShowGUI)
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{
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s32 ret = -1;
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gprintf("MountGamePartition()\n");
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s32 wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
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if (wbfsinit < 0)
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{
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if(Settings.LoaderMode & MODE_WIIGAMES)
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{
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if(ShowGUI)
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ShowError("%s %s", tr( "USB Device not initialized." ), tr("Switching to channel list mode."));
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Settings.LoaderMode &= ~MODE_WIIGAMES;
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Settings.LoaderMode |= MODE_NANDCHANNELS;
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}
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}
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else
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{
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if(Settings.MultiplePartitions)
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ret = WBFS_OpenAll();
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else if(!Settings.FirstTimeRun)
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ret = WBFS_OpenPart(Settings.partition);
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if(Settings.LoaderMode & MODE_WIIGAMES)
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{
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if(ret < 0)
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ret = FindGamePartition();
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if(ret < 0)
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{
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if(ShowGUI)
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PartitionChoice();
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else
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Settings.LoaderMode = MODE_NANDCHANNELS;
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}
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}
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}
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gprintf("\tDisc_Init\n");
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ret = Disc_Init();
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if (ret < 0)
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{
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if(ShowGUI)
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WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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if(ShowGUI && Settings.CacheCheck && !isCacheCurrent())
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ResetGameHeaderCache();
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gameList.LoadUnfiltered();
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return ret;
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}
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