usbloadergx/source/usbloader/wbfs.h
Cyan b0352c301e sync to sourceforge r1266
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf)
* Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf)
* Fixed loading banners from EmuNAND with a long path. (Greywolf)
* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)
* Added support for Open source HBC TitleID.
2017-12-14 15:26:57 +01:00

51 lines
1.1 KiB
C

#ifndef _WBFS_H_
#define _WBFS_H_
#include "libs/libwbfs/libwbfs.h"
#include "usbloader/disc.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define PART_FS_WBFS 0
#define PART_FS_FAT 1
#define PART_FS_NTFS 2
#define PART_FS_EXT 3
/* Macros */
#define WBFS_MIN_DEVICE 1
#define WBFS_MAX_DEVICE 2
/* Prototypes */
s32 WBFS_Init(u32 device);
s32 WBFS_ReInit(u32 device);
s32 WBFS_Format(u32 lba, u32 size, u32 port);
s32 WBFS_GetCount(int part, u32 *count);
s32 WBFS_GetHeaders(int part, struct discHdr *, u32, u32);
s32 WBFS_CheckGame(u8 *gameid);
s32 WBFS_AddGame(void);
s32 WBFS_RemoveGame(u8 *gameid);
s32 WBFS_GameSize(u8 *gameid, f32 *size);
s32 WBFS_DiskSpace(f32 *used, f32 *free);
s32 WBFS_RenameGame(u8 *gameid, const void *newname);
s32 WBFS_ReIDGame(u8 *discid, const void *newID);
u64 WBFS_EstimeGameSize(void);
s32 WBFS_GetFragList(u8 *id);
s32 WBFS_OpenAll();
s32 WBFS_OpenPart(int part_num);
wbfs_disc_t* WBFS_OpenDisc(u8 *discid);
void WBFS_CloseDisc(wbfs_disc_t *disc);
bool WBFS_Close(int part);
void WBFS_CloseAll();
bool WBFS_Selected();
#ifdef __cplusplus
}
#endif
#endif