mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
a09abe355f
* Fixed issue 1058 * Menus splitted to several smaller files, to reduce compile time This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
211 lines
4.6 KiB
C++
211 lines
4.6 KiB
C++
#include <stdio.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <new>
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#include "usbloader/disc.h"
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#include "usbloader/wbfs.h"
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#include "prompts/PromptWindows.h"
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#include "libwbfs/libwbfs.h"
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#include "language/gettext.h"
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#include "bannersound.h"
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struct IMD5Header
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{
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u32 fcc;
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u32 filesize;
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u8 zeroes[8];
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u8 crypto[16];
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} __attribute__((packed));
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struct IMETHeader
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{
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u8 zeroes[64];
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u32 fcc;
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u8 unk[8];
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u32 iconSize;
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u32 bannerSize;
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u32 soundSize;
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u32 flag1;
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u8 names[7][84];
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u8 zeroes_2[0x348];
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u8 crypto[16];
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} __attribute__((packed));
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struct U8Header
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{
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u32 fcc;
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u32 rootNodeOffset;
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u32 headerSize;
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u32 dataOffset;
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u8 zeroes[16];
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} __attribute__((packed));
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struct U8Entry
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{
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struct
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{
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u32 fileType : 8;
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u32 nameOffset : 24;
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};
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u32 fileOffset;
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union
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{
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u32 fileLength;
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u32 numEntries;
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};
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} __attribute__((packed));
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struct LZ77Info
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{
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u16 length : 4;
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u16 offset : 12;
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} __attribute__((packed));
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static char *u8Filename(const U8Entry *fst, int i)
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{
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return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
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}
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inline u32 le32(u32 i)
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{
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return ((i & 0xFF) << 24) | ((i & 0xFF00) << 8) | ((i & 0xFF0000) >> 8) | ((i & 0xFF000000) >> 24);
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}
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inline u16 le16(u16 i)
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{
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return ((i & 0xFF) << 8) | ((i & 0xFF00) >> 8);
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}
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static u8 *uncompressLZ77(const u8 *inBuf, u32 inLength, u32 &size)
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{
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u8 *buffer = NULL;
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if (inLength <= 0x8 || *((const u32 *)inBuf) != 0x4C5A3737 /*"LZ77"*/ || inBuf[4] != 0x10)
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return NULL;
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u32 uncSize = le32(((const u32 *)inBuf)[1] << 8);
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const u8 *inBufEnd = inBuf + inLength;
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inBuf += 8;
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buffer = new(std::nothrow) u8[uncSize];
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if (!buffer)
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return buffer;
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u8 *bufCur = buffer;
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u8 *bufEnd = buffer + uncSize;
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while (bufCur < bufEnd && inBuf < inBufEnd)
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{
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u8 flags = *inBuf;
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++inBuf;
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for (int i = 0; i < 8 && bufCur < bufEnd && inBuf < inBufEnd; ++i)
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{
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if ((flags & 0x80) != 0)
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{
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const LZ77Info &info = *(const LZ77Info *)inBuf;
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inBuf += sizeof (LZ77Info);
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int length = info.length + 3;
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if (bufCur - info.offset - 1 < buffer || bufCur + length > bufEnd)
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return buffer;
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memcpy(bufCur, bufCur - info.offset - 1, length);
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bufCur += length;
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}
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else
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{
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*bufCur = *inBuf;
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++inBuf;
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++bufCur;
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}
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flags <<= 1;
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}
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}
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size = uncSize;
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return buffer;
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}
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const u8 *LoadBannerSound(const u8 *discid, u32 *size)
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{
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if(!discid)
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return NULL;
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Disc_SetUSB(NULL);
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) discid);
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if(!disc)
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{
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WindowPrompt(tr("Can't find disc"), 0, tr("OK"));
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return NULL;
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}
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wiidisc_t *wdisc = wd_open_disc((int (*)(void *, u32, u32, void *))wbfs_disc_read, disc);
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if(!wdisc)
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{
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WindowPrompt(tr("Could not open Disc"), 0, tr("OK"));
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return NULL;
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}
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u32 opening_bnr_size = 0;
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u8 * opening_bnr = wd_extract_file(wdisc, &opening_bnr_size, ALL_PARTITIONS, (char *) "opening.bnr");
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if(!opening_bnr)
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{
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//WindowPrompt(tr("ERROR"), tr("Failed to extract opening.bnr"), tr("OK"));
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return NULL;
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}
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wd_close_disc(wdisc);
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WBFS_CloseDisc(disc);
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const U8Entry *fst;
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const IMETHeader *imetHdr = (IMETHeader *)opening_bnr;
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if ( imetHdr->fcc != 0x494D4554 /*"IMET"*/ )
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{
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WindowPrompt(tr("IMET Header wrong."), 0, tr("OK"));
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free(opening_bnr);
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return NULL;
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}
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const U8Header *bnrArcHdr = (U8Header *)(imetHdr + 1);
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fst = (const U8Entry *)( ((const u8 *)bnrArcHdr) + bnrArcHdr->rootNodeOffset);
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u32 i;
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for (i = 1; i < fst[0].numEntries; ++i)
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if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0)
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break;
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if (i >= fst[0].numEntries)
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{
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/* Not all games have a sound.bin and this message is annoying **/
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//WindowPrompt(tr("sound.bin not found."), 0, tr("OK"));
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free(opening_bnr);
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return NULL;
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}
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const u8 *sound_bin = ((const u8 *)bnrArcHdr) + fst[i].fileOffset;
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if ( ((IMD5Header *)sound_bin)->fcc != 0x494D4435 /*"IMD5"*/ )
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{
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WindowPrompt(tr("IMD5 Header not right."), 0, tr("OK"));
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free(opening_bnr);
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return NULL;
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}
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const u8 *soundChunk = sound_bin + sizeof (IMD5Header);;
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u32 soundChunkSize = fst[i].fileLength - sizeof (IMD5Header);
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if ( *((u32*)soundChunk) == 0x4C5A3737 /*"LZ77"*/ )
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{
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u32 uncSize = NULL;
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u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, uncSize);
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if (!uncompressed_data)
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{
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WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK"));
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free(opening_bnr);
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return NULL;
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}
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if(size) *size=uncSize;
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free(opening_bnr);
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return uncompressed_data;
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}
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u8 *out = new(std::nothrow) u8[soundChunkSize];
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if(out)
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{
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memcpy(out, soundChunk, soundChunkSize);
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if(size) *size=soundChunkSize;
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}
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free(opening_bnr);
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return out;
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}
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