mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 16:29:18 +01:00
973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2011
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include "gui_checksign.hpp"
|
|
|
|
void GuiChecksign::Draw()
|
|
{
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
|
|
|
|
f32 x1Line1 = (float) GetLeft() + width*0.1f;
|
|
f32 y1Line1 = (float) GetTop() + height*0.65f;
|
|
f32 x2Line1 = GetLeft() + width*0.3f;
|
|
f32 y2Line1 = (float) GetTop() + (float) height - height*0.1f;
|
|
|
|
f32 x1Line2 = x2Line1;
|
|
f32 y1Line2 = y2Line1;
|
|
f32 x2Line2 = (float) GetLeft() + (float) width - width*0.1f;
|
|
f32 y2Line2 = (float) GetTop() + height*0.1f;
|
|
|
|
int alpha = GetAlpha();
|
|
|
|
GX_Begin(GX_LINES, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x1Line1, y1Line1, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_Position3f32(x2Line1, y2Line1, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_Position3f32(x1Line2, y1Line2, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_Position3f32(x2Line2, y2Line2, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_End();
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
}
|