usbloadergx/source/menu/MountGamePartition.cpp
dimok321 2adc6cc995 *Completely rewrote the asynchron GuiImageData class (problems from switch Carousel<->Grid layour should be fixed now)
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start


The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+)		> shows only games with lvl 0
level 1 (childs 7+)		> shows games with lvl 0, 1
level 2 (teens 12+)		> shows games with lvl 0, 1, 2
level 3 (mature 16+)		> shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+)	> shows all games (lvl 0, 1, 2, 3, 4)

level 4 is default when creating new configs
2010-12-19 18:20:33 +00:00

175 lines
5.2 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "FileOperations/fileops.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "xml/WiiTDB.hpp"
extern int load_from_fs;
extern char game_partition[6];
extern PartList partitions;
static int FindGamesPartition(PartList * partitions)
{
if (partitions->wbfs_n != 0)
{
WBFS_Open();
for (int p = 0; p < partitions->num; p++)
{
if (partitions->pinfo[p].fs_type == FS_TYPE_WBFS)
{
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
return 0;
}
}
}
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
return -1;
// Loop through FAT/NTFS/EXT partitions, and find the first partition with games on it (if there is one)
for (int i = 0; i < partitions->num; i++)
{
if (partitions->pinfo[i].fs_type == FS_TYPE_FAT32 || partitions->pinfo[i].fs_type == FS_TYPE_NTFS ||
partitions->pinfo[i].fs_type == FS_TYPE_EXT)
{
if (!WBFS_OpenPart(partitions->pinfo[i].part_fs, partitions->pinfo[i].index,
partitions->pentry[i].sector, partitions->pentry[i].size, (char *) &game_partition))
{
u32 count;
// Get the game count...
WBFS_GetCount(&count);
if (count > 0)
{
load_from_fs = partitions->pinfo[i].part_fs;
Settings.partition = i;
return 0;
}
else
{
WBFS_Close();
}
}
}
}
return -1;
}
static int PartitionChoice()
{
int ret = -1;
int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS/EXT partition found" ),
tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ));
if (choice == 0)
{
Sys_LoadMenu();
}
else if(choice == 1)
{
int part_num = SelectPartitionMenu();
if(part_num >= 0)
{
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18
&& (partitions.pinfo[part_num].part_fs == FS_TYPE_FAT32 || partitions.pinfo[part_num].part_fs == FS_TYPE_NTFS
|| partitions.pinfo[part_num].part_fs == FS_TYPE_EXT))
WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS/EXT partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
ret = WBFS_OpenPart(partitions.pinfo[part_num].part_fs, partitions.pinfo[part_num].index, partitions.pentry[part_num].sector, partitions.pentry[part_num].size, (char *) &game_partition);
load_from_fs = partitions.pinfo[part_num].part_fs;
Settings.partition = part_num;
Settings.Save();
}
}
else if(choice == 2)
{
while(ret < 0 || ret == -666)
{
int part_num = SelectPartitionMenu();
if(part_num >= 0)
ret = FormatingPartition(tr( "Formatting, please wait..." ), &partitions.pentry[part_num]);
}
}
return ret;
}
/****************************************************************************
* MountGamePartition
***************************************************************************/
int MountGamePartition(bool ShowGUI)
{
gprintf("MountGamePartition()\n");
s32 wbfsinit = MountWBFS(ShowGUI);
if (wbfsinit < 0)
{
if(ShowGUI) WindowPrompt(tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ));
Sys_LoadMenu();
}
s32 ret = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
gprintf("\tPartition_GetList\n");
// Added for slow HDD
for (int retries = 10; retries > 0; retries--)
{
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) == 0)
break;
sleep(1);
}
gprintf("\tWBFS_OpenPart: start sector %u, sector count: %u\n", partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size);
if (Settings.partition != -1 && partitions.num > Settings.partition)
{
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (!WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector,
partitions.pentry[Settings.partition].size, (char *) &game_partition))
{
ret = 0;
load_from_fs = pinfo.part_fs;
}
}
if(ret < 0)
ret = FindGamesPartition(&partitions);
if (ret < 0 && ShowGUI)
ret = PartitionChoice();
if(ret < 0)
Sys_LoadMenu();
gprintf("\tDisc_Init\n");
ret = Disc_Init();
if (ret < 0)
{
if(ShowGUI)
WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
Sys_LoadMenu();
}
gprintf("\tOpenXMLDatabase\n");
GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path);
return ret;
}