usbloadergx/source/GameCube/DML_Config.h
Cyan 77f7daf9dc * Added possibility to install multi-Discs GameCube games
* Added auto-detection and loading multi-Disc games with both Devolution
  and DIOS MIOS (Lite).
  The Disc 2 must be named disc2.iso and placed in the same folder
  than game.iso
* DML: Prevent temporary ocarina .gct file copy if the game is
  launched from disc

Note: 
If you use "GameCube compress" option (Extracted game format):
- If one of the disc is already extracted, it will not allows
  you to dump another disc (as it's now using the same folder,
  it would overwrite files from the other disc)
- If Disc 1 doesn't exist, it will tell you that disc 2 needs 
  to be in ISO format, but will asks if you really want to install
  the game in extracted format.
2012-12-09 20:31:55 +00:00

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C

/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef DML_CONFIG_H_
#define DML_CONFIG_H_
#include <gctypes.h>
#define DML_CONFIG_ADDRESS 0x80001700
#define DML_CONFIG_ADDRESS_V1_2 0x81200000
#define DML_MAGIC 0xD1050CF6
#define DML_VERSION 0x00000002
enum DMLConfig
{
DML_CFG_CHEATS = (1<<0),
DML_CFG_DEBUGGER = (1<<1),
DML_CFG_DEBUGWAIT = (1<<2),
DML_CFG_NMM = (1<<3),
DML_CFG_NMM_DEBUG = (1<<4),
DML_CFG_GAME_PATH = (1<<5),
DML_CFG_CHEAT_PATH = (1<<6),
DML_CFG_ACTIVITY_LED = (1<<7),
DML_CFG_PADHOOK = (1<<8),
DML_CFG_NODISC = (1<<9), // unused since DML v1.0, removed in v2.1
DML_CFG_FORCE_WIDE = (1<<9), // DM v2.1+, Config v02
DML_CFG_BOOT_DISC = (1<<10),
// DML_CFG_BOOT_DOL = (1<<11), // unused since DML v1.0, removed in v2.1
DML_CFG_BOOT_DISC2 = (1<<11), // added in DM v2.1+, Config v02, used in v2.6+
DML_CFG_NODISC2 = (1<<12), // added back in DM v2.2 update2 (r20) and removed in v2.3
DML_CFG_SCREENSHOT = (1<<13), // added in v2.5
};
enum DMLVideoModes
{
DML_VID_DML_AUTO = (0<<16),
DML_VID_FORCE = (1<<16),
DML_VID_NONE = (2<<16),
DML_VID_FORCE_PAL50 = (1<<0),
DML_VID_FORCE_PAL60 = (1<<1),
DML_VID_FORCE_NTSC = (1<<2),
DML_VID_FORCE_PROG = (1<<3),
DML_VID_PROG_PATCH = (1<<4)
};
typedef struct _DML_CFG
{
u32 Magicbytes; // 0xD1050CF6
u32 Version; // 0x00000002
u32 VideoMode;
u32 Config;
char GamePath[255];
char CheatPath[255];
} DML_CFG;
#endif