mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 12:46:53 +01:00
4611ae1998
* Added current version and revision number to boot screen * Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder. * Added a prompt to move existing files when editing Titles path. (Greywolf) * Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont. * Fixed exiting the credit page (press B to exit) * Set Loader's IOS setting to 58 if only 58 is available. * Removed unneeded IOS58 patches to libruntimeiospatch Nintendont: * Added Nintendont 3.304+ new version detection. * Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed. * Fixed Booting game from USB if not on the first partition. * Fixed loading settings/cheats/controller.ini when booting from Disc. * Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles. * Updated French language file
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef CUSTOMPATHS_MENU_HPP_
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#define CUSTOMPATHS_MENU_HPP_
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#include "SettingsMenu.hpp"
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class CustomPathsSM : public SettingsMenu
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{
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public:
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CustomPathsSM();
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protected:
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void SetOptionValues();
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int GetMenuInternal();
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int ChangePath(char * SettingsPath, int SizeOfPath);
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OptionList GuiOptions;
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private:
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void MoveDbFile(const char* oldPath, const char* newPath, const char* fileName);
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};
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#endif
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