This version of USB Loader GX supersedes the SourceForge version, which was last updated in 2019.
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giantpune f6ad587532 *change "or" to "and" for the IOS check
*rearrange some sd and usb init to keep from re-init the thing 20 times
*execute some of the main dol patches that are the same size in the same
loop so we dont keep looping the same data a bunch if we dont need to
(hopefully this doesnt break anything)
*sprinkle some more gpringf() around
2009-12-10 23:05:32 +00:00
data Lots of changes in this revision: 2009-12-04 15:05:20 +00:00
gettext-bin change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
HBC * Added BETA upgrades option (to download the latest revisions from google code) 2009-12-10 20:27:36 +00:00
Languages *change "or" to "and" for the IOS check 2009-12-10 23:05:32 +00:00
source *change "or" to "and" for the IOS check 2009-12-10 23:05:32 +00:00
buildtype.sh Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
gui.pnproj * Added BETA upgrades option (to download the latest revisions from google code) 2009-12-10 20:27:36 +00:00
gui.pnps * Added BETA upgrades option (to download the latest revisions from google code) 2009-12-10 20:27:36 +00:00
Make.config.default * remove my old (and buggy) ramdisc (libFAT-Wrapper) with my new 2009-10-31 23:23:27 +00:00
Makefile Lots of changes in this revision: 2009-12-04 15:05:20 +00:00
svnrev.sh For people who use two partitions (FAT32 and WBFS), wiitdb.zip won't be overwritten anymore when they update. The file is now loaded and saved as wiitdb_(partition).zip, so you can switch partitions and keep titles/infos. If wiitdb_(partition).zip is not found it loads wiitdb.zip. When exiting settings, the partition is now reloaded only when needed. WiiTDB update should work again for people who own more than 240 games. Fixed a rare crash that could be issue 1083. 2009-11-22 16:42:53 +00:00