mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 02:11:55 +01:00
c51b2304c2
* added direct list of emu nand channels without activating emu nand (for speed up) * removed autoclose of search bar and changed the search engine to have both methods * added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window * added autocomplete if only one search character is available and more than one match * added seperate path and setting for emu nand channels/saves * added caching of emu nand channel titles * fixed a few alignment issues when activating emu nand (thanks daveboal) * some minor clean ups TODO/Next Rev: * add channels banner sounds * remove unneeded game settings options on channels
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef GAMESETTINGSMENU_HPP_
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#define GAMESETTINGSMENU_HPP_
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#include "FlyingButtonsMenu.hpp"
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#include "settings/CGameSettings.h"
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#include "menu/GameBrowseMenu.hpp"
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#include "usbloader/disc.h"
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class GameSettingsMenu : public FlyingButtonsMenu
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{
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public:
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GameSettingsMenu(GameBrowseMenu *parent, struct discHdr * header);
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virtual ~GameSettingsMenu();
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static int Execute(GameBrowseMenu *parent, struct discHdr *header);
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protected:
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virtual void CreateSettingsMenu(int index);
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virtual void DeleteSettingsMenu();
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virtual void SetupMainButtons();
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GameBrowseMenu *browserMenu;
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struct discHdr * DiscHeader;
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};
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#endif
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