usbloadergx/source/libwiigui/gui_numpad.cpp
dimok321 18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00

200 lines
5.9 KiB
C++

/****************************************************************************
* USB Loader GX
*
* r-win 2009
*
* gui_numpad.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../main.h"
#include "../settings/CSettings.h"
#include <stdio.h>
#include <string.h>
/**
* Constructor for the GuiNumpad class.
*/
#define SAFEFREE(p) if(p){free(p);p=NULL;}
GuiNumpad::GuiNumpad(char * t, u32 max)
{
width = 400;
height = 370;
selectable = true;
focus = 0; // allow focus
alignmentHor = ALIGN_CENTRE;
alignmentVert = ALIGN_MIDDLE;
kbtextmaxlen = max > sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
// strlcpy(kbtextstr, t, kbtextmaxlen);
strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
kbtextstr[sizeof(kbtextstr) - 1] = 0; // terminate with \0
char thekeys[11] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '\0', '0' };
memcpy(keys, thekeys, sizeof(thekeys));
keyTextbox = new GuiImageData(keyboard_textbox_png, keyboard_textbox_png_size);
keyTextboxImg = new GuiImage(keyTextbox);
keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
keyTextboxImg->SetPosition(0, 40);//(0,0);
this->Append(keyTextboxImg);
kbText = new GuiText(kbtextstr, 20, ( GXColor )
{ 0, 0, 0, 0xff});
kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
kbText->SetPosition(0, 53);//(0, 13);
kbText->SetPassChar('*');
this->Append(kbText);
keyMedium = new GuiImageData(keyboard_mediumkey_over_png, keyboard_mediumkey_over_png_size);
keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png, keyboard_mediumkey_over_png_size);
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
keyBackImg = new GuiImage(keyMedium);
keyBackOverImg = new GuiImage(keyMediumOver);
keyBackText = new GuiText("Back", 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyBack = new GuiButton(keyBackImg, keyBackOverImg, ALIGN_CENTRE, ALIGN_MIDDLE, 90, 80, trigA, btnSoundOver, btnSoundClick, 1);
keyBack->SetLabel(keyBackText);
keyBack->SetTrigger(trigB);
this->Append(keyBack);
keyClearImg = new GuiImage(keyMedium);
keyClearOverImg = new GuiImage(keyMediumOver);
keyClearText = new GuiText("Clear", 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyClear = new GuiButton(keyClearImg, keyClearOverImg, ALIGN_CENTRE, ALIGN_MIDDLE, -90, 80, trigA, btnSoundOver, btnSoundClick, 1);
keyClear->SetLabel(keyClearText);
this->Append(keyClear);
char txt[2] = { 0, 0 };
for (int i = 0; i < 11; i++)
{
if (keys[i] != '\0')
{
int col = i % 3;
int row = i / 3;
keyImg[i] = new GuiImage(keyMedium);
keyImgOver[i] = new GuiImage(keyMediumOver);
txt[0] = keys[i];
keyTxt[i] = new GuiText(txt, 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyTxt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
keyTxt[i]->SetPosition(0, -10);
keyBtn[i] = new GuiButton(keyImg[i], keyImgOver[i], ALIGN_CENTRE, ALIGN_MIDDLE, -90 + 90 * col, -70 + 50
* row, trigA, btnSoundOver, btnSoundClick, 1);
keyBtn[i]->SetLabel(keyTxt[i]);
this->Append(keyBtn[i]);
}
}
}
/**
* Destructor for the GuiKeyboard class.
*/
GuiNumpad::~GuiNumpad()
{
SAFEFREE( kbText )
SAFEFREE( keyTextbox )
SAFEFREE( keyTextboxImg )
SAFEFREE( keyBackText )
SAFEFREE( keyBackImg )
SAFEFREE( keyBackOverImg )
SAFEFREE( keyBack )
SAFEFREE( keyClear )
SAFEFREE( keyClearImg )
SAFEFREE( keyClearOverImg )
SAFEFREE( keyClearText )
SAFEFREE( keyMedium )
SAFEFREE( keyMediumOver )
SAFEFREE( trigA )
SAFEFREE( trigB )
for (int i = 0; i < 11; i++)
{
if (keys[i] != '\0')
{
SAFEFREE( keyImg[i] )
SAFEFREE( keyImgOver[i] )
SAFEFREE( keyTxt[i] )
SAFEFREE( keyBtn[i] )
}
}
}
void GuiNumpad::Update(GuiTrigger * t)
{
LOCK( this );
if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
for (u8 i = 0; i < _elements.size(); i++)
{
try
{
_elements.at(i)->Update(t);
}
catch (const std::exception& e)
{
}
}
if (keyBack->GetState() == STATE_CLICKED)
{
if (strlen(kbtextstr) > 0)
{
kbtextstr[strlen(kbtextstr) - 1] = 0;
kbText->SetText(kbtextstr);
}
keyBack->SetState(STATE_SELECTED, t->chan);
}
else if (keyClear->GetState() == STATE_CLICKED)
{
memset(kbtextstr, 0, sizeof(kbtextstr));
kbText->SetText(kbtextstr);
keyClear->SetState(STATE_SELECTED, t->chan);
}
char txt[2] = { 0, 0 };
for (int i = 0; i < 11; i++)
{
if (keys[i] != '\0')
{
if (keyBtn[i]->GetState() == STATE_CLICKED)
{
txt[0] = keys[i];
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with term. '\0'
{
kbtextstr[strlen(kbtextstr)] = txt[0];
kbText->SetText(kbtextstr);
}
keyBtn[i]->SetState(STATE_SELECTED, t->chan);
}
}
}
kbText->SetPosition(0, 53);
this->ToggleFocus(t);
if (focus) // only send actions to this window if it's in focus
{
// pad/joystick navigation
if (t->Right())
this->MoveSelectionHor(1);
else if (t->Left())
this->MoveSelectionHor(-1);
else if (t->Down())
this->MoveSelectionVert(1);
else if (t->Up()) this->MoveSelectionVert(-1);
}
}