usbloadergx/source/GUI/gui_scrollbar.hpp
dimok321 0f4eb6b209 *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
2011-06-24 19:11:36 +00:00

110 lines
3.6 KiB
C++

/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GUISCROLLBAR_HPP_
#define GUISCROLLBAR_HPP_
#include "gui.h"
class GuiScrollbar : public GuiElement, public sigslot::has_slots<>
{
public:
GuiScrollbar(int height, u8 mode = LISTMODE);
virtual ~GuiScrollbar();
void SetDPadControl(bool a) { AllowDPad = a; }
void SetButtonScroll(u32 button) { ButtonScroll = button; }
void ScrollOneUp();
void ScrollOneDown();
int GetSelectedItem() { return SelItem; };
int GetSelectedIndex() { return SelInd; };
void SetScrollSpeed(u16 speed) { ScrollSpeed = speed; };
void SetButtonScrollSpeed(u16 speed) { ButtonScrollSpeed = speed; };
void Draw();
void Update(GuiTrigger * t);
enum
{
ICONMODE = 0,
LISTMODE,
};
//! Signals
sigslot::signal2<int, int> listChanged;
//! Slots
void SetPageSize(int size);
void SetRowSize(int size);
void SetSelectedItem(int pos);
void SetSelectedIndex(int pos);
void SetEntrieCount(int cnt);
protected:
void setScrollboxPosition(int SelItem, int SelInd);
void OnUpButtonHold(GuiButton *sender, int pointer, const POINT &p);
void OnDownButtonHold(GuiButton *sender, int pointer, const POINT &p);
void OnBoxButtonHold(GuiButton *sender, int pointer, const POINT &p);
void CheckDPadControls(GuiTrigger *t);
void ScrollByButton(GuiTrigger *t);
u8 Mode;
u32 ScrollState;
u16 ScrollSpeed;
u16 ButtonScrollSpeed;
u32 ButtonScroll;
bool AllowDPad;
int MinHeight;
int MaxHeight;
int SelItem;
int SelInd;
int RowSize;
int PageSize;
int EntrieCount;
int ButtonPositionX;
int pressedChan;
bool listchanged;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * scrollbarTopImg;
GuiImage * scrollbarBottomImg;
GuiImage * scrollbarTileImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiImage * oneButtonScrollImg;
GuiImageData * scrollbarTop;
GuiImageData * scrollbarBottom;
GuiImageData * scrollbarTile;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiImageData * oneButtonScrollImgData;
GuiTrigger * trigHeldA;
};
#endif