mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
1408 lines
43 KiB
C
1408 lines
43 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <ctype.h>
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#include <ogcsys.h>
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#include "language/gettext.h"
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#include "listfiles.h"
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#include "cfg.h"
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#define isspace2(c) (c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v')
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static bool WideScreen = false;
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struct THEME THEME;
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u8 ocarinaChoice = 0;
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u8 videoChoice = 0;
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u8 faveChoice = no;
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u8 languageChoice = 0;
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u8 viChoice = 0;
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u8 iosChoice = 0;
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u8 parentalcontrolChoice = 0;
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u8 fix002 = 0;
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u8 reloadblock = 0;
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u8 countrystrings = 0;
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u8 alternatedol = 0;
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u32 alternatedoloffset = 0;
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u8 xflip = 0;
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u8 sort = 0;
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u8 fave = 0;
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u8 qboot = 0;
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u8 wsprompt = 0;
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u8 keyset = 0;
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u8 favoritevar = 0;
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u16 playcount = 0;
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u8 listDisplay = 0;
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u8 partition = -1;
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char alternatedname[40];
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u8 returnToLoaderGV = 1; //global variable used for returnToLoaderShit. defaults to "yes, patch return to loader"
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struct ID_Title
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{
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char id[6];
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char * title;
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};
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struct ID_Control
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{
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char id[6];
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u8 block;
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};
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// renamed titles
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int num_title = 0; //number of titles
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struct ID_Title *cfg_title = NULL;
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int num_control = 0;
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struct ID_Control *cfg_control = NULL;
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#define MAX_SAVED_GAMES 1000
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#define MAX_SAVED_GAME_NUM 1000
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int num_saved_games = 0;
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int num_saved_game_num = 0;
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struct Game_CFG cfg_game[MAX_SAVED_GAMES];
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struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
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/* For Mapping */
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static char *cfg_name, *cfg_val;
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struct TextMap
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{
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char *name;
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int id;
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};
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struct TextMap map_video[] = { { "system", CFG_VIDEO_SYS }, { "game", CFG_VIDEO_GAME }, { "patch", CFG_VIDEO_PATCH }, {
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"pal50", CFG_VIDEO_PAL50 }, { "pal60", CFG_VIDEO_PAL60 }, { "ntsc", CFG_VIDEO_NTSC }, { NULL, -1 } };
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struct TextMap map_language[] = { { "console", CFG_LANG_CONSOLE }, { "japanese", CFG_LANG_JAPANESE }, { "english",
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CFG_LANG_ENGLISH }, { "german", CFG_LANG_GERMAN }, { "french", CFG_LANG_FRENCH },
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{ "spanish", CFG_LANG_SPANISH }, { "italian", CFG_LANG_ITALIAN }, { "dutch", CFG_LANG_DUTCH }, { "schinese",
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CFG_LANG_S_CHINESE }, // without a dot between s and chinese to match the language filename "schinese.lang"
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{ "tchinese", CFG_LANG_T_CHINESE }, { "korean", CFG_LANG_KOREAN }, { NULL, -1 } };
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struct TextMap map_alignment[] = { { "left", CFG_ALIGN_LEFT }, { "right", CFG_ALIGN_RIGHT }, { "center",
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CFG_ALIGN_CENTRE }, { "top", CFG_ALIGN_TOP }, { "bottom", CFG_ALIGN_BOTTOM }, { "middle", CFG_ALIGN_MIDDLE }, {
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NULL, -1 } };
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int map_get_id(struct TextMap *map, char *name)
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{
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int i;
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for (i = 0; map[i].name != NULL; i++)
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{
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if (strcmp(name, map[i].name) == 0) return map[i].id;
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}
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return -1;
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}
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char* map_get_name(struct TextMap *map, short id)
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{
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int i;
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for (i = 0; map[i].name != NULL; i++)
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{
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if (id == map[i].id) return map[i].name;
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}
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return NULL;
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}
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bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var)
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{
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if (strcmp(name, name2) != 0) return false;
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int id = map_get_id(map, val);
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if (id == -1)
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{
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//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
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return false;
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}
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*var = id;
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//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
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return true;
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}
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bool cfg_map_auto(char *name, struct TextMap *map, short *var)
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{
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return map_auto(name, cfg_name, cfg_val, map, var);
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}
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bool cfg_map(char *name, char *val, short *var, short id)
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{
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if (strcmp(name, cfg_name) == 0 && strcmpi(val, cfg_val) == 0)
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{
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*var = id;
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return true;
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}
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return false;
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}
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bool cfg_bool(char *name, short *var)
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{
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return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
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}
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void cfg_int(char *name, short *var, int count)
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{
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char tmp[6];
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short i;
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if (count > 10) //avoid overflow
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return;
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for (i = 0; i < count; i++)
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{
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sprintf(tmp, "%d", i);
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cfg_map(name, tmp, var, i);
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}
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}
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/* Mapping */
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//static char bg_path[100];
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void CFG_DefaultTheme() // -1 = non forced Mode
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{
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//always set Theme defaults
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//all alignments are left top here
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THEME.gamelist_x = 200;
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THEME.gamelist_y = 49;//40;
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THEME.gamelist_w = 396;
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THEME.gamelist_h = 280;
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THEME.gamegrid_w = 640;
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THEME.gamegrid_h = 400;
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THEME.gamegrid_x = 0;
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THEME.gamegrid_y = 20;
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THEME.gamecarousel_w = 640;
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THEME.gamecarousel_h = 400;
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THEME.gamecarousel_x = 0;
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THEME.gamecarousel_y = -20;
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THEME.covers_x = 26;
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THEME.covers_y = 58;
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THEME.show_id = 1;
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THEME.id_x = 68;
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THEME.id_y = 305;
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THEME.show_region = 1;
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THEME.region_x = 68;
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THEME.region_y = 30;
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THEME.sdcard_x = 160;
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THEME.sdcard_y = 395;
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THEME.homebrew_x = 410;
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THEME.homebrew_y = 405;
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THEME.power_x = 576;
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THEME.power_y = 355;
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THEME.home_x = 489;//215;
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THEME.home_y = 371;
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THEME.setting_x = 64;//-210
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THEME.setting_y = 371;
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THEME.install_x = 16;//-280
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THEME.install_y = 355;
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THEME.clock = ( GXColor)
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{ 138, 138, 138, 240};
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THEME.clock_align = CFG_ALIGN_CENTRE;
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THEME.clock_x = 0;
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THEME.clock_y = 335;//330;
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THEME.info = ( GXColor )
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{ 55, 190, 237, 255};
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THEME.show_hddinfo = 1; //default
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THEME.hddinfo_align = CFG_ALIGN_CENTRE;
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THEME.hddinfo_x = 0;
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THEME.hddinfo_y = 400;
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THEME.show_gamecount = 1; //default
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THEME.gamecount_align = CFG_ALIGN_CENTRE;
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THEME.gamecount_x = 0;
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THEME.gamecount_y = 420;
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THEME.show_tooltip = 1; //1 means use settings, 0 means force turn off
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THEME.tooltipAlpha = 255;
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THEME.prompttext = ( GXColor )
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{ 0, 0, 0, 255};
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THEME.settingstext = ( GXColor )
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{ 0, 0, 0, 255};
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THEME.gametext = ( GXColor )
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{ 0, 0, 0, 255};
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THEME.pagesize = 9;
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THEME.gamelist_favorite_x = WideScreen ? 256 : 220;
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THEME.gamelist_favorite_y = 13;
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THEME.gamelist_search_x = WideScreen ? 288 : 260;
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THEME.gamelist_search_y = 13;
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THEME.gamelist_abc_x = WideScreen ? 320 : 300;
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THEME.gamelist_abc_y = 13;
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THEME.gamelist_count_x = WideScreen ? 352 : 340;
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THEME.gamelist_count_y = 13;
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THEME.gamelist_list_x = WideScreen ? 384 : 380;
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THEME.gamelist_list_y = 13;
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THEME.gamelist_grid_x = WideScreen ? 416 : 420;
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THEME.gamelist_grid_y = 13;
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THEME.gamelist_carousel_x = WideScreen ? 448 : 460;
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THEME.gamelist_carousel_y = 13;
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THEME.gamelist_lock_x = WideScreen ? 480 : 500;
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THEME.gamelist_lock_y = 13;
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THEME.gamelist_dvd_x = WideScreen ? 512 : 540;
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THEME.gamelist_dvd_y = 13;
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THEME.gamegrid_favorite_x = WideScreen ? 192 : 160;
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THEME.gamegrid_favorite_y = 13;
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THEME.gamegrid_search_x = WideScreen ? 224 : 200;
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THEME.gamegrid_search_y = 13;
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THEME.gamegrid_abc_x = WideScreen ? 256 : 240;
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THEME.gamegrid_abc_y = 13;
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THEME.gamegrid_count_x = WideScreen ? 288 : 280;
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THEME.gamegrid_count_y = 13;
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THEME.gamegrid_list_x = WideScreen ? 320 : 320;
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THEME.gamegrid_list_y = 13;
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THEME.gamegrid_grid_x = WideScreen ? 352 : 360;
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THEME.gamegrid_grid_y = 13;
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THEME.gamegrid_carousel_x = WideScreen ? 384 : 400;
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THEME.gamegrid_carousel_y = 13;
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THEME.gamegrid_lock_x = WideScreen ? 416 : 440;
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THEME.gamegrid_lock_y = 13;
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THEME.gamegrid_dvd_x = WideScreen ? 448 : 480;
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THEME.gamegrid_dvd_y = 13;
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THEME.gamecarousel_favorite_x = WideScreen ? 192 : 160;
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THEME.gamecarousel_favorite_y = 13;
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THEME.gamecarousel_search_x = WideScreen ? 224 : 200;
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THEME.gamecarousel_search_y = 13;
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THEME.gamecarousel_abc_x = WideScreen ? 256 : 240;
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THEME.gamecarousel_abc_y = 13;
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THEME.gamecarousel_count_x = WideScreen ? 288 : 280;
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THEME.gamecarousel_count_y = 13;
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THEME.gamecarousel_list_x = WideScreen ? 320 : 320;
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THEME.gamecarousel_list_y = 13;
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THEME.gamecarousel_grid_x = WideScreen ? 352 : 360;
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THEME.gamecarousel_grid_y = 13;
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THEME.gamecarousel_carousel_x = WideScreen ? 384 : 400;
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THEME.gamecarousel_carousel_y = 13;
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THEME.gamecarousel_lock_x = WideScreen ? 416 : 440;
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THEME.gamecarousel_lock_y = 13;
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THEME.gamecarousel_dvd_x = WideScreen ? 448 : 480;
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THEME.gamecarousel_dvd_y = 13;
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}
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char *cfg_get_title(u8 *id)
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{
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if (!id) return NULL;
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int i;
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for (i = 0; i < num_title; i++)
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{
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if (strncmp((char*) id, cfg_title[i].id, 6) == 0)
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{
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return cfg_title[i].title;
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}
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}
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return NULL;
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}
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char *get_title(struct discHdr *header)
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{
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if (!header) return NULL;
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char *title = cfg_get_title(header->id);
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if (title) return title;
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return header->title;
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}
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void title_set(char *id, char *title)
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{
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if (!id || !title) return;
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if (!cfg_title) cfg_title = (struct ID_Title *) malloc(sizeof(struct ID_Title));
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char *idt = cfg_get_title((u8*) id);
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if (idt)
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{
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// replace
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free(idt);
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idt = strdup(title);
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}
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else
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{
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struct ID_Title * tmpStruct = (struct ID_Title *) realloc(cfg_title, (num_title + 1) * sizeof(struct ID_Title));
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if (!tmpStruct)
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{
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// error
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CFG_Cleanup();
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num_title = 0;
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return;
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}
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cfg_title = tmpStruct;
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// add
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strncpy(cfg_title[num_title].id, id, 6);
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cfg_title[num_title].title = strdup(title);
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num_title++;
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}
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}
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void titles_default()
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{
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int i;
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for (i = 0; i < num_title; i++)
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{
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memset(cfg_title[i].id, 0, 6);
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free(cfg_title[i].title);
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cfg_title[i].title = NULL;
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}
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}
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u8 cfg_get_block(u8 *id)
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{
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int i;
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for (i = 0; i < num_control; i++)
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{
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if (memcmp(id, cfg_control[i].id, 6) == 0)
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{
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return cfg_control[i].block;
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}
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}
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return 0;
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}
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u8 get_block(struct discHdr *header)
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{
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return cfg_get_block(header->id);
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}
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s8 get_pegi_block(struct discHdr *header)
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{
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switch (get_block(header))
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{
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case 1:
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return 7;
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case 2:
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return 12;
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case 3:
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return 16;
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case 4:
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return 18;
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default:
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return -1;
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}
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}
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// trim leading and trailing whitespace
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// copy at max n or at max size-1
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char* trim_n_copy(char *dest, char *src, int n, int size)
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{
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int len;
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// trim leading white space
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while (isspace2( *src ))
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{
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src++;
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n--;
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}
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len = strlen(src);
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if (len > n) len = n;
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// trim trailing white space
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while (len > 0 && isspace2( src[len-1] ))
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len--;
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if (len >= size) len = size - 1;
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strlcpy(dest, src, len + 1);
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//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
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return dest;
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}
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char* trimcopy(char *dest, char *src, int size)
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{
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int len;
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while (*src == ' ')
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src++;
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len = strlen(src);
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// trim trailing " \r\n"
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while (len > 0 && strchr(" \r\n", src[len - 1]))
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len--;
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if (len >= size) len = size - 1;
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strlcpy(dest, src, len + 1);
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return dest;
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}
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static u32 wCOORDS_FLAGS[2] = { 0, 0 }; // space for 64 coords - this is enough, also for the future
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#define GET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] & (1UL << (i%32)))
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#define SET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] |= (1UL << (i%32)))
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#define CLEAR_wCOORD_FLAGS (wCOORDS_FLAGS[0] = wCOORDS_FLAGS[1] = 0)
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#define CFG_COORDS2(name) \
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if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
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strcmp(cfg_name, #name "_coords") == 0) { \
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short x,y; \
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if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
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THEME.name##_x = x; \
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THEME.name##_y = y; \
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} \
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} \
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else if (WideScreen && \
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strcmp(cfg_name, "w" #name "_coords") == 0) { \
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short x,y; \
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if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
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THEME.name##_x = x; \
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THEME.name##_y = y; \
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SET_wCOORD_FLAG(wcoords_idx); \
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} \
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}
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#define CFG_COORDS4(name) \
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if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
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strcmp(cfg_name, #name "_coords") == 0) { \
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short x,y,w,h; \
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if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
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THEME.name##_x = x; \
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THEME.name##_y = y; \
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THEME.name##_w = w; \
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THEME.name##_h = h; \
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} \
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} \
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else if (WideScreen && \
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strcmp(cfg_name, "w" #name "_coords") == 0) { \
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short x,y,w,h; \
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if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
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THEME.name##_x = x; \
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THEME.name##_y = y; \
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THEME.name##_w = w; \
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THEME.name##_h = h; \
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SET_wCOORD_FLAG(wcoords_idx); \
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} \
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}
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#define CFG_COLOR(name) \
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if (strcmp(cfg_name, #name "_color") == 0) { \
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short r,g,b,a; \
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int c = sscanf(val, "%hd,%hd,%hd,%hd", &r, &g, &b, &a); \
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if(c >= 3) { \
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THEME.name.r = r; \
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THEME.name.g = g; \
|
|
THEME.name.b = b; \
|
|
if(c >= 4) \
|
|
THEME.name.a = a; \
|
|
} \
|
|
}
|
|
#define CFG_VAL(name) \
|
|
if (strcmp(cfg_name, #name) == 0) { \
|
|
short v; \
|
|
if (sscanf(val, "%hd", &v) == 1) { \
|
|
THEME.name = v; \
|
|
} \
|
|
}
|
|
|
|
#define CFG_BOOL(name) if(cfg_bool(#name, &THEME.name));
|
|
|
|
#define CFG_ALIGN(name) if(cfg_map_auto(#name "_align", map_alignment, &THEME.name##_align));
|
|
|
|
#define OLD_FAV_ICON 1
|
|
#define OLD_ABC_ICON 2
|
|
#define OLD_COUNT_ICON 4
|
|
#define OLD_LIST_ICON 8
|
|
#define OLD_GRID_ICON 16
|
|
#define OLD_CAROUSEL_ICON 32
|
|
static short WorkAroundIconSet = 0;
|
|
static short WorkAroundBarOffset = 100;
|
|
|
|
void theme_set(char *name, char *val)
|
|
{
|
|
cfg_name = name;
|
|
cfg_val = val;
|
|
int wcoords_idx = -1;
|
|
|
|
CFG_COORDS4( gamelist )
|
|
else CFG_COORDS4( gamegrid )
|
|
else CFG_COORDS4( gamecarousel )
|
|
|
|
else CFG_COORDS2( covers )
|
|
|
|
else CFG_BOOL( show_id )
|
|
else CFG_COORDS2( id )
|
|
|
|
else CFG_BOOL( show_region )
|
|
else CFG_COORDS2( region )
|
|
|
|
else CFG_COORDS2( sdcard )
|
|
else CFG_COORDS2( homebrew )
|
|
else CFG_COORDS2( power )
|
|
else CFG_COORDS2( home )
|
|
else CFG_COORDS2( setting )
|
|
else CFG_COORDS2( install )
|
|
|
|
else CFG_COORDS2( clock )
|
|
else CFG_ALIGN( clock )
|
|
else CFG_COLOR( clock )
|
|
|
|
else CFG_COLOR( info )
|
|
else CFG_BOOL( show_hddinfo )
|
|
else CFG_ALIGN( hddinfo )
|
|
else CFG_COORDS2( hddinfo )
|
|
|
|
else CFG_BOOL( show_gamecount )
|
|
else CFG_ALIGN( gamecount )
|
|
else CFG_COORDS2( gamecount )
|
|
|
|
else CFG_BOOL( show_tooltip )
|
|
else CFG_VAL( tooltipAlpha )
|
|
|
|
else CFG_COLOR( prompttext )
|
|
else CFG_COLOR( settingstext )
|
|
else CFG_COLOR( gametext )
|
|
|
|
else CFG_VAL( pagesize )
|
|
|
|
else CFG_COORDS2( gamelist_favorite )
|
|
else CFG_COORDS2( gamegrid_favorite )
|
|
else CFG_COORDS2( gamecarousel_favorite )
|
|
|
|
else CFG_COORDS2( gamelist_search )
|
|
else CFG_COORDS2( gamegrid_search )
|
|
else CFG_COORDS2( gamecarousel_search )
|
|
|
|
else CFG_COORDS2( gamelist_abc )
|
|
else CFG_COORDS2( gamegrid_abc )
|
|
else CFG_COORDS2( gamecarousel_abc )
|
|
|
|
else CFG_COORDS2( gamelist_count )
|
|
else CFG_COORDS2( gamegrid_count )
|
|
else CFG_COORDS2( gamecarousel_count )
|
|
|
|
else CFG_COORDS2( gamelist_list )
|
|
else CFG_COORDS2( gamegrid_list )
|
|
else CFG_COORDS2( gamecarousel_list )
|
|
|
|
else CFG_COORDS2( gamelist_grid )
|
|
else CFG_COORDS2( gamegrid_grid )
|
|
else CFG_COORDS2( gamecarousel_grid )
|
|
|
|
else CFG_COORDS2( gamelist_carousel )
|
|
else CFG_COORDS2( gamegrid_carousel )
|
|
else CFG_COORDS2( gamecarousel_carousel )
|
|
|
|
else CFG_COORDS2( gamelist_lock )
|
|
else CFG_COORDS2( gamegrid_lock )
|
|
else CFG_COORDS2( gamecarousel_lock )
|
|
|
|
else CFG_COORDS2( gamelist_dvd )
|
|
else CFG_COORDS2( gamegrid_dvd )
|
|
else CFG_COORDS2( gamecarousel_dvd )
|
|
|
|
//**********************************
|
|
// Workaround for old Themes
|
|
//**********************************
|
|
|
|
else if ( strcmp( cfg_name, "favorite_coords" ) == 0 )
|
|
{
|
|
short x, y;
|
|
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
|
|
{
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for WideScreen.
|
|
// if no WideScreen, we must reposition the pos
|
|
if ( !WideScreen ) x -= 20;
|
|
// old themes have no search_coords
|
|
// set the searchIcon to the Position of the favIcon
|
|
THEME.gamelist_search_x = x;
|
|
THEME.gamegrid_search_x = THEME.gamecarousel_search_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_search_y = THEME.gamegrid_search_y = THEME.gamecarousel_search_y = y;
|
|
// place the favIcon to the left side of the searchIcon
|
|
if ( !WideScreen ) x -= WideScreen ? 32 : 40;
|
|
THEME.gamelist_favorite_x = x;
|
|
THEME.gamegrid_favorite_x = THEME.gamecarousel_favorite_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_favorite_y = THEME.gamegrid_favorite_y = THEME.gamecarousel_favorite_y = y;
|
|
WorkAroundIconSet |= OLD_FAV_ICON;
|
|
}
|
|
}
|
|
else if ( strcmp( cfg_name, "abc_coords" ) == 0 )
|
|
{
|
|
short x, y;
|
|
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
|
|
{
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for WideScreen.
|
|
// if no WideScreen, we must reposition the pos
|
|
if ( !WideScreen ) x -= 12;
|
|
THEME.gamelist_abc_x = x;
|
|
THEME.gamegrid_abc_x = THEME.gamecarousel_abc_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_abc_y = THEME.gamegrid_abc_y = THEME.gamecarousel_abc_y = y;
|
|
WorkAroundIconSet |= OLD_ABC_ICON;
|
|
}
|
|
}
|
|
else if ( strcmp( cfg_name, "count_coords" ) == 0 )
|
|
{
|
|
short x, y;
|
|
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
|
|
{
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for WideScreen.
|
|
// if no WideScreen, we must reposition the pos
|
|
if ( !WideScreen ) x -= 4;
|
|
THEME.gamelist_count_x = x;
|
|
THEME.gamegrid_count_x = THEME.gamecarousel_count_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_count_y = THEME.gamegrid_count_y = THEME.gamecarousel_count_y = y;
|
|
WorkAroundIconSet |= OLD_COUNT_ICON;
|
|
}
|
|
}
|
|
else if ( strcmp( cfg_name, "list_coords" ) == 0 )
|
|
{
|
|
short x, y;
|
|
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
|
|
{
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for WideScreen.
|
|
// if no WideScreen, we must reposition the pos
|
|
if ( !WideScreen ) x += 4;
|
|
THEME.gamelist_list_x = x;
|
|
THEME.gamegrid_list_x = THEME.gamecarousel_list_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_list_y = THEME.gamegrid_list_y = THEME.gamecarousel_list_y = y;
|
|
WorkAroundIconSet |= OLD_LIST_ICON;
|
|
}
|
|
}
|
|
else if ( strcmp( cfg_name, "grid_coords" ) == 0 )
|
|
{
|
|
short x, y;
|
|
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
|
|
{
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for WideScreen.
|
|
// if no WideScreen, we must reposition the pos
|
|
if ( !WideScreen ) x += 12;
|
|
THEME.gamelist_grid_x = x;
|
|
THEME.gamegrid_grid_x = THEME.gamecarousel_grid_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_grid_y = THEME.gamegrid_grid_y = THEME.gamecarousel_grid_y = y;
|
|
WorkAroundIconSet |= OLD_GRID_ICON;
|
|
}
|
|
}
|
|
else if ( strcmp( cfg_name, "carousel_coords" ) == 0 )
|
|
{
|
|
short x, y;
|
|
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
|
|
{
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for WideScreen.
|
|
// if no WideScreen, we must reposition the pos
|
|
if ( !WideScreen ) x += 20;
|
|
THEME.gamelist_carousel_x = x;
|
|
THEME.gamegrid_carousel_x = THEME.gamecarousel_carousel_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_carousel_y = THEME.gamegrid_carousel_y = THEME.gamecarousel_carousel_y = y;
|
|
WorkAroundIconSet |= OLD_CAROUSEL_ICON;
|
|
|
|
// old themes have no dvd_coords
|
|
// place the dvdIcon to the right side of the carouselIcon
|
|
if ( !WideScreen ) x += WideScreen ? 32 : 40;
|
|
THEME.gamelist_lock_x = x;
|
|
THEME.gamegrid_lock_x = THEME.gamecarousel_lock_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_lock_y = THEME.gamegrid_lock_y = THEME.gamecarousel_lock_y = y;
|
|
|
|
x += WideScreen ? 32 : 40;
|
|
THEME.gamelist_dvd_x = x;
|
|
THEME.gamegrid_dvd_x = THEME.gamecarousel_dvd_x = x - WorkAroundBarOffset;
|
|
THEME.gamelist_dvd_y = THEME.gamegrid_dvd_y = THEME.gamecarousel_dvd_y = y;
|
|
}
|
|
}
|
|
|
|
else if ( strcmp( cfg_name, "sortBarOffset" ) == 0 )
|
|
{
|
|
short o;
|
|
if ( sscanf( val, "%hd", &o ) == 1 )
|
|
{
|
|
if ( WorkAroundIconSet & OLD_FAV_ICON )
|
|
{
|
|
THEME.gamegrid_favorite_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_favorite_x += WorkAroundBarOffset - o;
|
|
THEME.gamegrid_search_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_search_x += WorkAroundBarOffset - o;
|
|
}
|
|
if ( WorkAroundIconSet & OLD_ABC_ICON )
|
|
{
|
|
THEME.gamegrid_abc_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_abc_x += WorkAroundBarOffset - o;
|
|
}
|
|
if ( WorkAroundIconSet & OLD_COUNT_ICON )
|
|
{
|
|
THEME.gamegrid_count_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_count_x += WorkAroundBarOffset - o;
|
|
}
|
|
if ( WorkAroundIconSet & OLD_LIST_ICON )
|
|
{
|
|
THEME.gamegrid_list_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_list_x += WorkAroundBarOffset - o;
|
|
}
|
|
if ( WorkAroundIconSet & OLD_GRID_ICON )
|
|
{
|
|
THEME.gamegrid_grid_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_grid_x += WorkAroundBarOffset - o;
|
|
}
|
|
if ( WorkAroundIconSet & OLD_CAROUSEL_ICON )
|
|
{
|
|
THEME.gamegrid_carousel_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_carousel_x += WorkAroundBarOffset - o;
|
|
THEME.gamegrid_lock_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_lock_x += WorkAroundBarOffset - o;
|
|
THEME.gamegrid_dvd_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_dvd_x += WorkAroundBarOffset - o;
|
|
}
|
|
WorkAroundBarOffset = o;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// split line to part1 delimiter part2
|
|
bool trimsplit(char *line, char *part1, char *part2, char delim, int size)
|
|
{
|
|
char *eq = strchr(line, delim);
|
|
if (!eq) return false;
|
|
trim_n_copy(part1, line, eq - line, size);
|
|
trimcopy(part2, eq + 1, size);
|
|
return true;
|
|
}
|
|
void cfg_parseline(char *line, void(*set_func)(char*, char*))
|
|
{
|
|
// split name = value
|
|
char tmp[300], name[200], val[200];
|
|
strlcpy(tmp, line, sizeof(tmp));
|
|
char *eq = strchr(tmp, '=');
|
|
if (!eq) return;
|
|
*eq = 0;
|
|
trimcopy(name, tmp, sizeof(name));
|
|
trimcopy(val, eq + 1, sizeof(val));
|
|
//printf("CFG: %s = %s\n", name, val);
|
|
set_func(name, val);
|
|
}
|
|
|
|
void cfg_parsetitleline(char *line, void(*set_func)(char*, char*, u8))
|
|
{
|
|
// split name = value
|
|
char tmp[200], name[200], val[200];
|
|
int block = 0;
|
|
strlcpy(tmp, line, sizeof(tmp));
|
|
char *eq = strchr(tmp, '=');
|
|
if (!eq) return;
|
|
*eq = 0;
|
|
trimcopy(name, tmp, sizeof(name));
|
|
|
|
char *blockpos = strrchr(eq + 1, '=');
|
|
|
|
if (!blockpos)
|
|
trimcopy(val, eq + 1, sizeof(val));
|
|
|
|
else
|
|
{
|
|
*blockpos = 0;
|
|
trimcopy(val, eq + 1, sizeof(val));
|
|
if (sscanf(blockpos + 1, "%d", &block) != 1)
|
|
{
|
|
block = 0;
|
|
}
|
|
}
|
|
set_func(name, val, block);
|
|
}
|
|
|
|
bool cfg_parsefile(char *fname, void(*set_func)(char*, char*))
|
|
{
|
|
FILE *f;
|
|
char line[300];
|
|
|
|
//printf("opening(%s)\n", fname);
|
|
f = fopen(fname, "r");
|
|
if (!f)
|
|
{
|
|
//printf("error opening(%s)\n", fname);
|
|
return false;
|
|
}
|
|
while (fgets(line, sizeof(line), f))
|
|
{
|
|
// lines starting with # are comments
|
|
if (line[0] == '#') continue;
|
|
cfg_parseline(line, set_func);
|
|
}
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool cfg_parsetitlefile(char *fname, void(*set_func)(char*, char*, u8))
|
|
{
|
|
FILE *f;
|
|
char line[200];
|
|
|
|
//printf("opening(%s)\n", fname);
|
|
f = fopen(fname, "r");
|
|
if (!f)
|
|
{
|
|
//printf("error opening(%s)\n", fname);
|
|
return false;
|
|
}
|
|
|
|
while (fgets(line, sizeof(line), f))
|
|
{
|
|
// lines starting with # are comments
|
|
if (line[0] == '#') continue;
|
|
cfg_parsetitleline(line, set_func);
|
|
}
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
void cfg_parsearg(int argc, char **argv)
|
|
{
|
|
int i;
|
|
char *eq;
|
|
char pathname[200];
|
|
for (i=1; i<argc; i++) {
|
|
//printf("arg[%d]: %s\n", i, argv[i]);
|
|
eq = strchr(argv[i], '=');
|
|
if (eq) {
|
|
cfg_parseline(argv[i], &cfg_set);
|
|
} else {
|
|
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
|
|
cfg_parsefile(pathname, &cfg_set);
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// PER-GAME SETTINGS
|
|
|
|
|
|
// return existing or new
|
|
struct Game_CFG* cfg_get_game(u8 *id)
|
|
{
|
|
struct Game_CFG *game = CFG_get_game_opt(id);
|
|
if (game) return game;
|
|
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
|
|
game = &cfg_game[num_saved_games];
|
|
num_saved_games++;
|
|
return game;
|
|
}
|
|
|
|
// current options to game
|
|
void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
|
|
{
|
|
strncpy((char*) game->id, (char*) id, 6);
|
|
game->id[6] = 0;
|
|
game->video = videoChoice;
|
|
game->language = languageChoice;
|
|
game->ocarina = ocarinaChoice;
|
|
game->vipatch = viChoice;
|
|
game->ios = iosChoice;
|
|
game->parentalcontrol = parentalcontrolChoice;
|
|
game->errorfix002 = fix002;
|
|
game->iosreloadblock = reloadblock;
|
|
game->patchcountrystrings = countrystrings;
|
|
game->loadalternatedol = alternatedol;
|
|
if (game->loadalternatedol == 0)
|
|
{
|
|
alternatedoloffset = 0;
|
|
strcpy(alternatedname, "");
|
|
}
|
|
game->alternatedolstart = alternatedoloffset;
|
|
strlcpy(game->alternatedolname, alternatedname, sizeof(game->alternatedolname));
|
|
game->returnTo = returnToLoaderGV;
|
|
}
|
|
|
|
struct Game_NUM* cfg_get_game_num(u8 *id)
|
|
{
|
|
struct Game_NUM *game = CFG_get_game_num(id);
|
|
if (game) return game;
|
|
if (num_saved_game_num >= MAX_SAVED_GAME_NUM) return NULL;
|
|
game = &cfg_game_num[num_saved_game_num];
|
|
num_saved_game_num++;
|
|
return game;
|
|
}
|
|
|
|
// current options to game
|
|
void cfg_set_game_num(struct Game_NUM *game, u8 *id)
|
|
{
|
|
strncpy((char*) game->id, (char*) id, 6);
|
|
game->id[6] = 0;
|
|
game->favorite = favoritevar;
|
|
game->count = playcount;
|
|
}
|
|
|
|
void game_set(char *name, char *val)
|
|
{
|
|
// sample line:
|
|
// game:RTNP41 = video:game; language:english; ocarina:0;
|
|
// game:RYWP01 = video:patch; language:console; ocarina:1;
|
|
//printf("GAME: '%s=%s'\n", name, val);
|
|
u8 id[8];
|
|
struct Game_CFG *game;
|
|
if (strncmp(name, "game:", 5) != 0) return;
|
|
trimcopy((char*) id, name + 5, sizeof(id));
|
|
game = cfg_get_game(id);
|
|
// set id and current options as default
|
|
cfg_set_game_opt(game, id);
|
|
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
|
|
|
|
// parse val
|
|
// first split options by ;
|
|
char opt[300], *p, *np;
|
|
p = val;
|
|
|
|
while (p)
|
|
{
|
|
np = strchr(p, ';');
|
|
if (np)
|
|
trim_n_copy(opt, p, np - p, sizeof(opt));
|
|
else trimcopy(opt, p, sizeof(opt));
|
|
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
|
|
// parse opt 'language:english'
|
|
char opt_name[200], opt_val[200];
|
|
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name)))
|
|
{
|
|
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
|
|
short opt_v, opt_l, opt_c;
|
|
if (map_auto("video", opt_name, opt_val, map_video, &opt_v))
|
|
{
|
|
// valid option, assign
|
|
game->video = opt_v;
|
|
}
|
|
if (map_auto("language", opt_name, opt_val, map_language, &opt_l))
|
|
{
|
|
// valid option, assign
|
|
game->language = opt_l;
|
|
}
|
|
if (strcmp("ocarina", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->ocarina = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("vipatch", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->vipatch = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("ios", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->ios = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("pctrl", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->parentalcontrol = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("errorfix002", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->errorfix002 = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("iosreloadblock", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->iosreloadblock = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("patchcountrystrings", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->patchcountrystrings = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("loadalternatedol", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->loadalternatedol = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("alternatedolstart", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->alternatedolstart = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("alternatedolname", opt_name) == 0)
|
|
{
|
|
strlcpy(game->alternatedolname, opt_val, sizeof(game->alternatedolname));
|
|
}
|
|
if (strcmp("returnTo", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->returnTo = opt_c;
|
|
}
|
|
}
|
|
}
|
|
// next opt
|
|
if (np)
|
|
p = np + 1;
|
|
else p = NULL;
|
|
}
|
|
}
|
|
|
|
void parental_set(char *name, char *val)
|
|
{
|
|
// sample line:
|
|
// game:RTNP41 = video:game; language:english; ocarina:0;
|
|
// game:RYWP01 = video:patch; language:console; ocarina:1;
|
|
//printf("GAME: '%s=%s'\n", name, val);
|
|
u8 id[8];
|
|
|
|
if (strncmp(name, "game:", 5) != 0) return;
|
|
trimcopy((char*) id, name + 5, sizeof(id));
|
|
|
|
// parse val
|
|
// first split options by ;
|
|
char opt[200], *p, *np;
|
|
p = val;
|
|
|
|
while (p)
|
|
{
|
|
np = strchr(p, ';');
|
|
if (np)
|
|
trim_n_copy(opt, p, np - p, sizeof(opt));
|
|
else trimcopy(opt, p, sizeof(opt));
|
|
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
|
|
// parse opt 'language:english'
|
|
char opt_name[200], opt_val[200];
|
|
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name)))
|
|
{
|
|
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
|
|
short opt_c;
|
|
|
|
if (strcmp("pctrl", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
cfg_control = realloc(cfg_control, (num_control + 1) * sizeof(struct ID_Control));
|
|
if (!cfg_control)
|
|
{
|
|
// error
|
|
num_control = 0;
|
|
return;
|
|
}
|
|
// add
|
|
strcpy(cfg_control[num_control].id, (char*) id);
|
|
cfg_control[num_control].block = opt_c;
|
|
num_control++;
|
|
}
|
|
}
|
|
|
|
}
|
|
// next opt
|
|
if (np)
|
|
p = np + 1;
|
|
else p = NULL;
|
|
}
|
|
}
|
|
|
|
void game_set_num(char *name, char *val)
|
|
{
|
|
u8 id[8];
|
|
struct Game_NUM *game;
|
|
if (strncmp(name, "game:", 5) != 0) return;
|
|
trimcopy((char*) id, name + 5, sizeof(id));
|
|
game = cfg_get_game_num(id);
|
|
|
|
cfg_set_game_num(game, id);
|
|
|
|
// parse val
|
|
// first split options by ;
|
|
char opt[200], *p, *np;
|
|
p = val;
|
|
|
|
while (p)
|
|
{
|
|
np = strchr(p, ';');
|
|
if (np)
|
|
trim_n_copy(opt, p, np - p, sizeof(opt));
|
|
else trimcopy(opt, p, sizeof(opt));
|
|
|
|
char opt_name[200], opt_val[200];
|
|
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name)))
|
|
{
|
|
|
|
short opt_c;
|
|
if (strcmp("favorite", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->favorite = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("count", opt_name) == 0)
|
|
{
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1)
|
|
{
|
|
game->count = opt_c;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (np)
|
|
p = np + 1;
|
|
else p = NULL;
|
|
}
|
|
}
|
|
|
|
bool cfg_load_games()
|
|
{
|
|
char GXGameSettings_cfg[32];
|
|
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
|
|
return cfg_parsefile(GXGameSettings_cfg, &game_set);
|
|
}
|
|
|
|
bool cfg_load_game_num()
|
|
{
|
|
char GXGameFavorites_cfg[32];
|
|
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
|
|
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
|
|
}
|
|
|
|
bool cfg_save_games()
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char GXGameSettings_cfg[50];
|
|
sprintf(GXGameSettings_cfg, "%s/config", bootDevice);
|
|
mkdir(GXGameSettings_cfg, 0777);
|
|
|
|
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
|
|
f = fopen(GXGameSettings_cfg, "w");
|
|
if (!f)
|
|
{
|
|
printf("Error saving %s\n", "GXGameSettings.cfg");
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGameSettings_cfg, "w");
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fprintf(f, "# Num Games: %d\n", num_saved_games);
|
|
for (i = 0; i < num_saved_games; i++)
|
|
{
|
|
char *s;
|
|
fprintf(f, "game:%s = ", cfg_game[i].id);
|
|
s = map_get_name(map_video, cfg_game[i].video);
|
|
if (s) fprintf(f, "video:%s; ", s);
|
|
s = map_get_name(map_language, cfg_game[i].language);
|
|
if (s) fprintf(f, "language:%s; ", s);
|
|
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
|
|
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
|
|
fprintf(f, "ios:%d; ", cfg_game[i].ios);
|
|
fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
|
|
fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
|
|
fprintf(f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock);
|
|
fprintf(f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings);
|
|
fprintf(f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol);
|
|
fprintf(f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart);
|
|
fprintf(f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname);
|
|
fprintf(f, "returnTo:%d;\n", cfg_game[i].returnTo);
|
|
}
|
|
fprintf(f, "# END\n");
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool cfg_save_game_num()
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char GXGameFavorites_cfg[32];
|
|
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
|
|
mkdir(GXGameFavorites_cfg, 0777);
|
|
|
|
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
if (!f)
|
|
{
|
|
printf("Error saving %s\n", "GXGameFavorites.cfg");
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
|
|
for (i = 0; i < num_saved_game_num; i++)
|
|
{
|
|
fprintf(f, "game:%s = ", cfg_game_num[i].id);
|
|
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
|
|
fprintf(f, "count:%d;\n", cfg_game_num[i].count);
|
|
}
|
|
fprintf(f, "# END\n");
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool CFG_reset_all_playcounters()
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char GXGameFavorites_cfg[32];
|
|
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
|
|
mkdir(GXGameFavorites_cfg, 0777);
|
|
|
|
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
if (!f)
|
|
{
|
|
printf("Error saving %s\n", "GXGameFavorites.cfg");
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
|
|
for (i = 0; i < num_saved_game_num; i++)
|
|
{
|
|
fprintf(f, "game:%s = ", cfg_game_num[i].id);
|
|
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
|
|
fprintf(f, "count:0;\n");
|
|
}
|
|
fprintf(f, "# END\n");
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
struct Game_CFG* CFG_get_game_opt(const u8 *id)
|
|
{
|
|
int i;
|
|
for (i = 0; i < num_saved_games; i++)
|
|
{
|
|
if (memcmp(id, cfg_game[i].id, 6) == 0)
|
|
{
|
|
return &cfg_game[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
struct Game_NUM* CFG_get_game_num(const u8 *id)
|
|
{
|
|
int i;
|
|
for (i = 0; i < num_saved_game_num; i++)
|
|
{
|
|
if (memcmp(id, cfg_game_num[i].id, 6) == 0)
|
|
{
|
|
return &cfg_game_num[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool CFG_save_game_opt(u8 *id)
|
|
{
|
|
struct Game_CFG *game = cfg_get_game(id);
|
|
if (!game) return false;
|
|
cfg_set_game_opt(game, id);
|
|
return cfg_save_games();
|
|
}
|
|
|
|
bool CFG_save_game_num(u8 *id)
|
|
{
|
|
struct Game_NUM *game = cfg_get_game_num(id);
|
|
if (!game) return false;
|
|
cfg_set_game_num(game, id);
|
|
return cfg_save_game_num();
|
|
}
|
|
|
|
bool CFG_forget_game_opt(u8 *id)
|
|
{
|
|
struct Game_CFG *game = CFG_get_game_opt(id);
|
|
int i;
|
|
if (!game) return true;
|
|
// move entries down
|
|
num_saved_games--;
|
|
for (i = game - cfg_game; i < num_saved_games; i++)
|
|
{
|
|
cfg_game[i] = cfg_game[i + 1];
|
|
}
|
|
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
|
|
return cfg_save_games();
|
|
}
|
|
|
|
bool CFG_forget_game_num(u8 *id)
|
|
{
|
|
struct Game_NUM *game = CFG_get_game_num(id);
|
|
int i;
|
|
if (!game) return true;
|
|
// move entries down
|
|
num_saved_game_num--;
|
|
for (i = game - cfg_game_num; i < num_saved_game_num; i++)
|
|
{
|
|
cfg_game[i] = cfg_game[i + 1];
|
|
}
|
|
memset(&cfg_game[num_saved_game_num], 0, sizeof(struct Game_NUM));
|
|
return cfg_save_game_num();
|
|
}
|
|
|
|
void CFG_LoadTheme(bool wide, const char * theme_path)
|
|
{
|
|
char pathname[200];
|
|
WideScreen = wide;
|
|
|
|
CFG_DefaultTheme(); // set defaults non forced
|
|
|
|
WorkAroundIconSet = 0;
|
|
WorkAroundBarOffset = 100; // set Workaroundstuff to defaults
|
|
CLEAR_wCOORD_FLAGS;
|
|
snprintf(pathname, sizeof(pathname), "%sGXtheme.cfg", theme_path);
|
|
cfg_parsefile(pathname, &theme_set); //finally set theme information
|
|
|
|
snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
|
|
cfg_parsefile(pathname, &parental_set);
|
|
|
|
// load per-game settings
|
|
cfg_load_games();
|
|
cfg_load_game_num();
|
|
}
|
|
|
|
void CFG_Cleanup(void)
|
|
{
|
|
int i = 0;
|
|
for (i = 0; i < num_title; i++)
|
|
{
|
|
if (cfg_title[i].title) free(cfg_title[i].title);
|
|
cfg_title[i].title = NULL;
|
|
}
|
|
if (cfg_title)
|
|
{
|
|
free(cfg_title);
|
|
cfg_title = NULL;
|
|
}
|
|
num_title = 0;
|
|
}
|
|
|