usbloadergx/source/Controls/DeviceHandler.hpp
wiidev df76e45150 Add SD card mode
- This allows you to play your Wii games from an SD card
- It currently only supports 1 partition
- I've tested it with a 256GB Amazon Basics microSDXC card
2023-01-01 17:00:35 +00:00

120 lines
3.5 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef DEVICE_HANDLER_HPP_
#define DEVICE_HANDLER_HPP_
#include <sdcard/wiisd_io.h>
#include "usbloader/sdhc.h"
#include "PartitionHandle.h"
#include "usbloader/usbstorage2.h"
#include "settings/CSettings.h"
extern const DISC_INTERFACE __io_sdhc;
/**
* libogc device names.
*/
enum
{
SD = 0,
USB1,
USB2,
USB3,
USB4,
USB5,
USB6,
USB7,
USB8,
MAXDEVICES
};
/**
* libogc device names.
*/
const char DeviceName[MAXDEVICES][8] =
{
"sd",
"usb1",
"usb2",
"usb3",
"usb4",
"usb5",
"usb6",
"usb7",
"usb8",
};
class DeviceHandler
{
public:
static DeviceHandler * Instance();
static void DestroyInstance();
bool MountAll();
void UnMountAll();
bool Mount(int dev);
bool IsInserted(int dev);
void UnMount(int dev);
//! Individual Mounts/UnMounts...
bool MountSD();
bool MountAllUSB(bool spinUp = true);
bool MountUSBPort1(bool spinUp = true);
bool SD_Inserted() { if(sd) return sd->IsInserted(); return false; }
bool USB0_Inserted() { if(usb0) return usb0->IsInserted(); return false; }
bool USB1_Inserted() { if(usb1) return usb1->IsInserted(); return false; }
void UnMountSD() { if(sd) delete sd; sd = NULL; SDHC_Close(); }
void UnMountUSB(int pos);
void UnMountAllUSB();
PartitionHandle * GetSDHandle() const { return sd; }
PartitionHandle * GetUSB0Handle() const { return usb0; }
PartitionHandle * GetUSB1Handle() const { return usb1; }
PartitionHandle * GetUSBHandleFromPartition(int part) const;
static const DISC_INTERFACE *GetUSB0Interface() { return (IOS_GetVersion() >= 200) ? &__io_usbstorage2_port0 : &__io_usbstorage; }
static const DISC_INTERFACE *GetUSB1Interface() { return (IOS_GetVersion() >= 200) ? &__io_usbstorage2_port1 : NULL; }
static const DISC_INTERFACE *GetSDInterface() { return (IOS_GetVersion() >= 200 && Settings.SDMode) ? &__io_sdhc : &__io_wiisd; }
static int GetFilesystemType(int dev);
static const char * GetFSName(int dev);
static int PathToDriveType(const char * path);
static const char * PathToFSName(const char * path) { return GetFSName(PathToDriveType(path)); }
static const char * GetDevicePrefix(const char * path);
static int PartitionToUSBPort(int part);
static u16 GetUSBPartitionCount();
static int PartitionToPortPartition(int part);
private:
DeviceHandler() : sd(0), usb0(0), usb1(0) { }
~DeviceHandler();
bool MountUSB(int part);
static DeviceHandler *instance;
PartitionHandle * sd;
PartitionHandle * usb0;
PartitionHandle * usb1;
};
#endif