mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
7bccfd2b17
*Removed the console loading screen (no more console at all) *Complete rework of device handle. You need to reset all your custom paths for this rev. *Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example) *Support for Primary/Logical partitions and GUID Partition Table (GPT) Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT) Here a corrected version (thx to Cyan): http://www.mediafire.com/?a9y3ywqcm4v3lz3
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#include "libwiigui/gui.h"
|
|
#include "usbloader/disc.h"
|
|
#include "FileOperations/fileops.h"
|
|
#include "settings/CSettings.h"
|
|
#include "themes/CTheme.h"
|
|
|
|
/****************************************************************************
|
|
* LoadCoverImage
|
|
***************************************************************************/
|
|
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
|
|
{
|
|
if (!header) return NULL;
|
|
GuiImageData *Cover = NULL;
|
|
char ID3[4];
|
|
char IDfull[7];
|
|
char Path[255];
|
|
bool flag = Prefere3D;
|
|
|
|
snprintf(ID3, sizeof(ID3), "%s", (char *) header->id);
|
|
snprintf(IDfull, sizeof(IDfull), "%s", (char *) header->id);
|
|
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path;
|
|
flag = !flag;
|
|
//Load full id image
|
|
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
|
|
|
|
if(!CheckFile(Path))
|
|
{
|
|
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID3);
|
|
if(!CheckFile(Path))
|
|
continue;
|
|
}
|
|
|
|
delete Cover;
|
|
Cover = new (std::nothrow) GuiImageData(Path);
|
|
//Load short id image
|
|
if (!Cover || !Cover->GetImage())
|
|
{
|
|
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID3);
|
|
delete Cover;
|
|
Cover = new (std::nothrow) GuiImageData(Path);
|
|
}
|
|
if (Cover && Cover->GetImage()) break;
|
|
}
|
|
//Load no image
|
|
if (noCover && (!Cover || !Cover->GetImage()))
|
|
{
|
|
flag = Prefere3D;
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
delete Cover;
|
|
Cover = Resources::GetImageData(flag ? "nocover.png" : "nocoverFlat.png");
|
|
if (Cover && Cover->GetImage()) break;
|
|
flag = !flag;
|
|
}
|
|
}
|
|
if (Cover && !Cover->GetImage())
|
|
{
|
|
delete Cover;
|
|
Cover = NULL;
|
|
}
|
|
return Cover;
|
|
}
|