usbloadergx/source/themes/CTheme.h
dimok321 f1febd91be *Fixed no cover image loading for themes
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
2010-12-28 17:02:10 +00:00

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#ifndef _THEME_H_
#define _THEME_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include "Resources.h"
#include "gettheme.h"
class Theme
{
public:
//!Set Default
static void SetDefault();
//!Load
static bool Load(const char * path);
//!Load font data
static bool LoadFont(const char *path);
//!Clear all image/font/theme data and free the memory
static void CleanUp();
//!Enable tooltips: special case treaded because it is called every frame
static bool ShowTooltips;
private:
//!Clear the font data and free the memory
static void ClearFontData();
};
#endif