mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 00:53:19 +02:00
![dimok321](/assets/img/avatar_default.png)
*Removed the console loading screen (no more console at all) *Complete rework of device handle. You need to reset all your custom paths for this rev. *Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example) *Support for Primary/Logical partitions and GUID Partition Table (GPT) Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT) Here a corrected version (thx to Cyan): http://www.mediafire.com/?a9y3ywqcm4v3lz3
127 lines
2.3 KiB
C++
127 lines
2.3 KiB
C++
#include <stdio.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <errno.h>
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#include "usbloader/sdhc.h"
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#include "usbloader/usbstorage2.h"
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#include "wbfs_rw.h"
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#include "wbfs_base.h"
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s32 Wbfs::done = -1;
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s32 Wbfs::total = -1;
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u32 Wbfs::nb_sectors;
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Wbfs::Wbfs(u32 device, u32 lba, u32 size) :
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hdd(NULL)
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{
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this->device = device;
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this->lba = lba;
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this->size = size;
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}
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void Wbfs::GetProgressValue(s32 * d, s32 * m)
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{
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*d = done;
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*m = total;
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}
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s32 Wbfs::Init(u32 device)
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{
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s32 ret;
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switch (device)
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{
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case WBFS_DEVICE_USB:
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/* Initialize USB storage */
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ret = USBStorage2_Init();
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if (ret >= 0)
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{
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/* Setup callbacks */
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readCallback = __ReadUSB;
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writeCallback = __WriteUSB;
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/* Device info */
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/* Get USB capacity */
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nb_sectors = USBStorage2_GetCapacity(§or_size);
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if (!nb_sectors) return -1;
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}
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else return ret;
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break;
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case WBFS_DEVICE_SDHC:
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/* Initialize SDHC */
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ret = SDHC_Init();
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if (ret)
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{
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/* Setup callbacks */
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readCallback = __ReadSDHC;
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writeCallback = __WriteSDHC;
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/* Device info */
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nb_sectors = 0;
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sector_size = SDHC_SECTOR_SIZE;
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}
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else return -1;
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break;
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}
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return 0;
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}
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// Default behavior: can't format
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s32 Wbfs::Format()
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{
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return -1;
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}
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s32 Wbfs::CheckGame(u8 *discid)
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{
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wbfs_disc_t *disc = NULL;
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/* Try to open game disc */
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disc = OpenDisc(discid);
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if (disc)
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{
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/* Close disc */
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CloseDisc(disc);
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return 1;
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}
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return 0;
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}
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s32 Wbfs::GameSize(u8 *discid, f32 *size)
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{
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wbfs_disc_t *disc = NULL;
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u32 sectors;
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/* Open disc */
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disc = OpenDisc(discid);
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if (!disc) return -2;
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/* Get game size in sectors */
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sectors = wbfs_sector_used(disc->p, disc->header);
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/* Copy value */
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*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
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/* Close disc */
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CloseDisc(disc);
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return 0;
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}
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wbfs_t *Wbfs::GetHddInfo()
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{
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return hdd;
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}
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bool Wbfs::ShowFreeSpace(void)
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{
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return true;
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}
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