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https://github.com/wiidev/usbloadergx.git
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![dimok321](/assets/img/avatar_default.png)
*Removed the console loading screen (no more console at all) *Complete rework of device handle. You need to reset all your custom paths for this rev. *Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example) *Support for Primary/Logical partitions and GUID Partition Table (GPT) Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT) Here a corrected version (thx to Cyan): http://www.mediafire.com/?a9y3ywqcm4v3lz3
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#ifndef _WBFS_FAT_H
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#define _WBFS_FAT_H
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#include <ogcsys.h>
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#include "usbloader/splits.h"
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#include "usbloader/wbfs.h"
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#include "wbfs_base.h"
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class Wbfs_Fat: public Wbfs
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{
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public:
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Wbfs_Fat(u32 device, u32 lba, u32 size);
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~Wbfs_Fat();
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virtual s32 Open();
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virtual void Close();
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wbfs_disc_t* OpenDisc(u8 *);
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void CloseDisc(wbfs_disc_t *);
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s32 GetCount(u32 *);
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s32 GetHeaders(struct discHdr *, u32, u32);
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s32 AddGame();
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s32 RemoveGame(u8 *);
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s32 DiskSpace(f32 *, f32 *);
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s32 RenameGame(u8 *, const void *);
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s32 ReIDGame(u8 *, const void *);
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f32 EstimateGameSize();
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int GetFragList(u8 *);
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virtual bool ShowFreeSpace(void);
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protected:
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static char wbfs_fs_drive[16];
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private:
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split_info_t split;
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static u32 fat_sector_size;
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static char wbfs_fat_dir[16];
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static char invalid_path[];
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static struct discHdr *fat_hdr_list;
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static u32 fat_hdr_count;
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wbfs_t* OpenPart(char *fname);
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void ClosePart(wbfs_t* part);
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wbfs_t* CreatePart(u8 *id, char *path);
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int FindFilename(u8 *id, char *fname, int len);
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void Filename(u8 *id, char *fname, int len, char *path);
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bool CheckLayoutB(char *fname, int len, u8* id, char *fname_title);
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s32 GetHeadersCount();
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void GetDir(struct discHdr *header, char *path);
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void mk_title_txt(struct discHdr *header, char *path);
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void mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout);
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void title_filename(char *title);
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bool is_gameid(char *id);
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static int nop_rw_sector(void *_fp, u32 lba, u32 count, void* buf)
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{
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return 0;
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}
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};
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#endif //_WBFS_FAT_H
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