mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 00:53:19 +02:00
![dimok321](/assets/img/avatar_default.png)
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong) *Corrected several theme texts (x, y position mistype) *Added "Default" button to theme downloader to reset the theme *Fixed bug in loading language file with fresh configs *Fixed display of theme path in custom path options *Fixed rockout reset after leaving the GameWindowPrompt *Added limit to page indicators to 5 and rotate them
191 lines
3.6 KiB
C++
191 lines
3.6 KiB
C++
#include "wbfs_wbfs.h"
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#include "prompts/ProgressWindow.h"
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#include "settings/CSettings.h"
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#include "usbloader/wbfs.h"
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#include "wbfs_rw.h"
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extern u32 sector_size;
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extern int wbfs_part_fs;
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s32 Wbfs_Wbfs::Open()
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{
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wbfs_t *part = NULL;
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/* Open partition */
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part = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 0);
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if (!part) return -1;
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/* Close current hard disk */
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Close();
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hdd = part;
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// Save the new sector size, so it will be used in read and write calls
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sector_size = 1 << hdd->head->hd_sec_sz_s;
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wbfs_part_fs = PART_FS_WBFS;
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return 0;
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}
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void Wbfs_Wbfs::Close()
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{
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if (hdd)
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{
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wbfs_close(hdd);
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hdd = NULL;
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}
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wbfs_part_fs = -1;
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}
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wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid)
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{
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/* No device open */
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if (!hdd) return NULL;
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/* Open disc */
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return wbfs_open_disc(hdd, discid);
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}
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void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc)
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{
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/* No device open */
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if (!hdd || !disc) return;
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/* Close disc */
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wbfs_close_disc(disc);
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}
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s32 Wbfs_Wbfs::Format()
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{
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wbfs_t *partition = NULL;
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/* Reset partition */
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partition = wbfs_open_partition(readCallback, writeCallback, NULL, sector_size, size, lba, 1);
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if (!partition) return -1;
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/* Free memory */
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wbfs_close(partition);
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return 0;
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}
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s32 Wbfs_Wbfs::GetCount(u32 *count)
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{
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/* No device open */
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if (!hdd) return -1;
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/* Get list length */
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*count = wbfs_count_discs(hdd);
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return 0;
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}
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s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
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{
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u32 idx, size;
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s32 ret;
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/* No device open */
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if (!hdd) return -1;
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for (idx = 0; idx < cnt; idx++)
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{
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u8 *ptr = ((u8 *) outbuf) + (idx * len);
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/* Get header */
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ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size);
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if (ret < 0) return ret;
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}
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return 0;
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}
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s32 Wbfs_Wbfs::AddGame()
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{
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s32 ret;
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/* No device open */
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if (!hdd) return -1;
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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/* Add game to device */
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ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ProgressCallback, part_sel, 0);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::RemoveGame(u8 *discid)
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{
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s32 ret;
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/* No device open */
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if (!hdd) return -1;
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/* Remove game from USB device */
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ret = wbfs_rm_disc(hdd, discid);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free)
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{
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f32 ssize;
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u32 cnt;
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/* No device open */
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if (!hdd) return -1;
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/* Count used blocks */
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cnt = wbfs_count_usedblocks(hdd);
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/* Sector size in GB */
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ssize = hdd->wbfs_sec_sz / GB_SIZE;
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/* Copy values */
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*free = ssize * cnt;
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*used = ssize * (hdd->n_wbfs_sec - cnt);
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return 0;
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}
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s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname)
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{
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s32 ret;
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/* No USB device open */
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if (!hdd) return -1;
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ret = wbfs_ren_disc(hdd, discid, (u8*) newname);
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if (ret < 0) return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID)
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{
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s32 ret;
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/* No USB device open */
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if (!hdd) return -1;
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ret = wbfs_rID_disc(hdd, discid, (u8*) newID);
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if (ret < 0) return ret;
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return 0;
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}
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f32 Wbfs_Wbfs::EstimateGameSize()
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{
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partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
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return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel);
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}
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s32 Wbfs_Wbfs::GetFragList(u8 *id)
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{
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//! Doesn't have to be called ".iso" just something different than .wbfs but with a dot.
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//! So that the code doesn't fail.
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return get_frag_list_for_file((char *) ".iso", id);
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}
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