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![dimok321](/assets/img/avatar_default.png)
*Added initialized too all the cheat variables (that was bad...i wonder how it didn't go wrong) *Corrected several theme texts (x, y position mistype) *Added "Default" button to theme downloader to reset the theme *Fixed bug in loading language file with fresh configs *Fixed display of theme path in custom path options *Fixed rockout reset after leaving the GameWindowPrompt *Added limit to page indicators to 5 and rotate them
37 lines
753 B
C++
37 lines
753 B
C++
#ifndef _WBFS_WBFS_H
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#define _WBFS_WBFS_H
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#include "wbfs_base.h"
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#include "libs/libwbfs/libwbfs.h"
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class Wbfs_Wbfs: public Wbfs
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{
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public:
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Wbfs_Wbfs(u32 device, u32 lba, u32 size) :
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Wbfs(device, lba, size)
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{
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}
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s32 Open();
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virtual void Close();
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wbfs_disc_t* OpenDisc(u8 *);
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void CloseDisc(wbfs_disc_t *);
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s32 Format();
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s32 GetCount(u32 *);
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s32 GetHeaders(struct discHdr *, u32, u32);
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s32 AddGame();
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s32 RemoveGame(u8 *);
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s32 DiskSpace(f32 *, f32 *);
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s32 RenameGame(u8 *, const void *);
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s32 ReIDGame(u8 *, const void *);
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f32 EstimateGameSize();
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int GetFragList(u8 *id);
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};
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#endif //_WBFS_WBFS_H
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