mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
1d598eed90
*fix crash on missing <app> tag on meta.xml files *removed pngu which is not needed, changed screenshot function to use libgd instead *fix gui freeze after uninstall *fix resorting of game list after uninstall *fix bug in aif decoding (fixes some banner sounds) *fix bug in wav decoding (fixes some banner sounds) *added new option to force titles from disc header *changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried). *some language files update
62 lines
2.3 KiB
C
62 lines
2.3 KiB
C
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* TextureConverter.h
|
|
*
|
|
* A texture to GD image converter.
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#ifndef __TEXTURE_CONVERTER_H_
|
|
#define __TEXTURE_CONVERTER_H_
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
#include <gccore.h>
|
|
#include <gd.h>
|
|
#include "utils/tools.h"
|
|
|
|
#define coordsRGBA8(x, y, w) (((((y >> 2) * (w >> 2) + (x >> 2)) << 5) + ((y & 3) << 2) + (x & 3)) << 1)
|
|
#define datasizeRGBA8(w, h) ALIGN32(((w+3)>>2)*((h+3)>>2)*32*2)
|
|
|
|
bool I4ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool IA4ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool I8ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool IA8ToGD(const u8 * buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool CMPToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool RGB565ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool RGB565A3ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool RGBA8ToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
|
|
bool YCbYCrToGD(const u8* buffer, u32 width, u32 height, gdImagePtr * im);
|
|
u8 * GDImageToRGBA8(gdImagePtr * gdImg, int * w, int * h);
|
|
u8 * FlipRGBAImage(const u8 *src, u32 width, u32 height);
|
|
u8 * RGB8ToRGBA8(const u8 *src, u32 width, u32 height);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif //__TEXTURE_CONVERTER_H_
|