mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
e8f5ab07bd
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper) * Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee) * Fixed bug in cfg_cleanup when switching partitions * Added BGM class again (for playing background music, requested by dimok) * Added settings for background music again * Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok) * Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin) * Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Fixed bug in Settings, which resulted in a crash when the partition was changed. * Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster * Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
251 lines
4.8 KiB
C++
251 lines
4.8 KiB
C++
/****************************************************************************
|
|
* SettingsPrompts
|
|
* USB Loader GX 2009
|
|
*
|
|
* Backgroundmusic
|
|
***************************************************************************/
|
|
#include <sys/dir.h>
|
|
#include "gui_bgm.h"
|
|
#include "menu.h"
|
|
|
|
GuiBGM::GuiBGM(const u8 *s, int l, int v)
|
|
:GuiSound(s, l, v)
|
|
{
|
|
loop = 0;
|
|
loopMode = ONCE;
|
|
currentPath = NULL;
|
|
currentPlaying = 0;
|
|
|
|
//shouldn't be needed but
|
|
//fixes some kind of weird bug in ogg system
|
|
GuiSound::Load(s, l, v);
|
|
}
|
|
|
|
GuiBGM::~GuiBGM()
|
|
{
|
|
if(currentPath)
|
|
delete [] currentPath;
|
|
|
|
ClearList();
|
|
};
|
|
|
|
void GuiBGM::SetLoop(bool l)
|
|
{
|
|
}
|
|
|
|
void GuiBGM::SetLoop(int l)
|
|
{
|
|
loop = false;
|
|
loopMode = ONCE;
|
|
|
|
if(l == LOOP)
|
|
{
|
|
loop = true;
|
|
}
|
|
else
|
|
loopMode = l;
|
|
}
|
|
|
|
bool GuiBGM::Load(const char *path)
|
|
{
|
|
if(!path)
|
|
{
|
|
LoadStandard();
|
|
return false;
|
|
}
|
|
if(strcmp(path, "") == 0)
|
|
{
|
|
LoadStandard();
|
|
return false;
|
|
}
|
|
|
|
if(!GuiSound::Load(path))
|
|
{
|
|
LoadStandard();
|
|
return false;
|
|
}
|
|
|
|
return ParsePath(path);
|
|
}
|
|
|
|
bool GuiBGM::LoadStandard()
|
|
{
|
|
ClearList();
|
|
if(currentPath)
|
|
{
|
|
delete [] currentPath;
|
|
currentPath = NULL;
|
|
}
|
|
|
|
strcpy(Settings.ogg_path, "");
|
|
|
|
bool ret = GuiSound::Load(bg_music_ogg, bg_music_ogg_size, true);
|
|
|
|
if(ret)
|
|
Play();
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool GuiBGM::ParsePath(const char * folderpath)
|
|
{
|
|
ClearList();
|
|
|
|
if(currentPath)
|
|
delete [] currentPath;
|
|
|
|
currentPath = new char[strlen(folderpath)+1];
|
|
sprintf(currentPath, "%s", folderpath);
|
|
|
|
char * isdirpath = strrchr(folderpath, '.');
|
|
if(isdirpath)
|
|
{
|
|
char * pathptr = strrchr(currentPath, '/');
|
|
if(pathptr)
|
|
{
|
|
pathptr++;
|
|
pathptr[0] = 0;
|
|
}
|
|
}
|
|
|
|
char * LoadedFilename = strrchr(folderpath, '/')+1;
|
|
|
|
char filename[1024];
|
|
struct stat st;
|
|
|
|
DIR_ITER * dir = diropen(currentPath);
|
|
if (dir == NULL)
|
|
{
|
|
LoadStandard();
|
|
return false;
|
|
}
|
|
u32 counter = 0;
|
|
|
|
while (dirnext(dir,filename,&st) == 0)
|
|
{
|
|
char * fileext = strrchr(filename, '.');
|
|
if(fileext)
|
|
{
|
|
if(strcasecmp(fileext, ".mp3") == 0 || strcasecmp(fileext, ".ogg") == 0
|
|
|| strcasecmp(fileext, ".wav") == 0)
|
|
{
|
|
AddEntrie(filename);
|
|
|
|
if(strcmp(LoadedFilename, filename) == 0)
|
|
currentPlaying = counter;
|
|
|
|
counter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
dirclose(dir);
|
|
|
|
snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s", folderpath);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiBGM::AddEntrie(const char * filename)
|
|
{
|
|
if(!filename)
|
|
return;
|
|
|
|
char * NewEntrie = new char[strlen(filename)+1];
|
|
sprintf(NewEntrie, "%s", filename);
|
|
|
|
PlayList.push_back(NewEntrie);
|
|
}
|
|
|
|
void GuiBGM::ClearList()
|
|
{
|
|
for(u32 i = 0; i < PlayList.size(); i++)
|
|
{
|
|
if(PlayList.at(i) != NULL)
|
|
{
|
|
delete [] PlayList.at(i);
|
|
PlayList.at(i) = NULL;
|
|
}
|
|
}
|
|
|
|
PlayList.clear();
|
|
}
|
|
|
|
bool GuiBGM::PlayNext()
|
|
{
|
|
if(!currentPath)
|
|
return false;
|
|
|
|
currentPlaying++;
|
|
if(currentPlaying >= (int) PlayList.size())
|
|
currentPlaying = 0;
|
|
|
|
snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
|
|
|
|
if(!GuiSound::Load(Settings.ogg_path))
|
|
return false;
|
|
|
|
Play();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiBGM::PlayPrevious()
|
|
{
|
|
if(!currentPath)
|
|
return false;
|
|
|
|
currentPlaying--;
|
|
if(currentPlaying < 0)
|
|
currentPlaying = PlayList.size()-1;
|
|
|
|
snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
|
|
|
|
if(!GuiSound::Load(Settings.ogg_path))
|
|
return false;
|
|
|
|
Play();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiBGM::PlayRandom()
|
|
{
|
|
if(!currentPath)
|
|
return false;
|
|
|
|
srand (time(NULL));
|
|
|
|
currentPlaying = rand() % PlayList.size();
|
|
|
|
//just in case
|
|
if(currentPlaying < 0)
|
|
currentPlaying = PlayList.size()-1;
|
|
else if(currentPlaying >= (int) PlayList.size())
|
|
currentPlaying = 0;
|
|
|
|
snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
|
|
|
|
if(!GuiSound::Load(Settings.ogg_path))
|
|
return false;
|
|
|
|
Play();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiBGM::UpdateState()
|
|
{
|
|
if(!IsPlaying())
|
|
{
|
|
if(loopMode == DIR_LOOP)
|
|
{
|
|
PlayNext();
|
|
}
|
|
else if(loopMode == RANDOM_BGM)
|
|
{
|
|
PlayRandom();
|
|
}
|
|
}
|
|
}
|