mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
e8f5ab07bd
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper) * Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee) * Fixed bug in cfg_cleanup when switching partitions * Added BGM class again (for playing background music, requested by dimok) * Added settings for background music again * Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok) * Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin) * Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!) * Fixed bug in Settings, which resulted in a crash when the partition was changed. * Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster * Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
35 lines
952 B
C
35 lines
952 B
C
/****************************************************************************
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* PromptWindows
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* USB Loader GX 2009
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*
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* PromptWindows.h
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***************************************************************************/
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#ifndef _GETENTRIES_H_
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#define _GETENTRIES_H_
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#include <wctype.h>
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struct discHdr;
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extern discHdr *gameList;
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extern u32 gameCnt;
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extern wchar_t *gameFilter;
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extern wchar_t *gameFilterNextList;
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extern wchar_t *gameFilterPrev;
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//! param t
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//! make this 1 if you want the function to ignore the rules
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//! (settings and parental control) when making the game list.
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//!
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//! param Filter
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//! set this Parameter to Filter the List
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//! if this Parameter=NULL then the filter is not changed
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//! if this Parameter="" then no filter is activ
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//!
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int __Menu_GetEntries(int t=0, const wchar_t* Filter=NULL);
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s32 __Menu_EntryCmpCount(const void *a, const void *b);
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s32 __Menu_EntryCmp(const void *a, const void *b);
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void ResetGamelist();
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#endif
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