usbloadergx/source/usbloader/getentries.cpp
giantpune fab8e625ad Change our meta.xml so it fix on the homebrew prompt better.
raise the coder to char[100] because we have a shitload of names on there

add param int t=0 to the get entries function to force getting all games and ignore settings and parental control

fix bug that code dumped if you didn't have the database.txt for the channel names
2009-07-27 09:43:48 +00:00

176 lines
3.5 KiB
C++

#include <string.h>
#include "settings/cfg.h"
#include "usbloader/wbfs.h"
#include "main.h"
struct discHdr * gameList;
u32 gameCnt;
s32 gameSelected, gameStart;
/****************************************************************************
* EntryCmp
***************************************************************************/
s32 __Menu_EntryCmp(const void *a, const void *b)
{
struct discHdr *hdr1 = (struct discHdr *)a;
struct discHdr *hdr2 = (struct discHdr *)b;
/* Compare strings */
return stricmp(get_title(hdr1), get_title(hdr2));
}
s32 __Menu_EntryCmpCount(const void *a, const void *b)
{
s32 ret;
struct discHdr *hdr1 = (struct discHdr *)a;
struct discHdr *hdr2 = (struct discHdr *)b;
/* Compare Play Count */
u16 count1 = 0;
u16 count2 = 0;
struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
if (game_num1) count1 = game_num1->count;
if (game_num2) count2 = game_num2->count;
ret = (s32) (count2-count1);
if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
return ret;
}
/****************************************************************************
* Get Gamelist
***************************************************************************/
int __Menu_GetEntries(int t)
{
struct discHdr *buffer = NULL;
struct discHdr *buffer2 = NULL;
struct discHdr *header = NULL;
u32 cnt, len;
s32 ret;
/* Get list length */
ret = WBFS_GetCount(&cnt);
if (ret < 0)
return ret;
/* Buffer length */
len = sizeof(struct discHdr) * cnt;
/* Allocate memory */
buffer = (struct discHdr *)memalign(32, len);
if (!buffer)
return -1;
/* Clear buffer */
memset(buffer, 0, len);
/* Get header list */
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
if (ret < 0) {
if(buffer) free(buffer);
return ret;
}
/* Filters */
if (Settings.fave && t==0) {
u32 cnt2 = 0;
for (u32 i = 0; i < cnt; i++)
{
header = &buffer[i];
u8 favorite = 0;
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
favorite = game_num->favorite;
}
if (favorite==1) {
buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
if (!buffer2)
{
free(buffer);
return -1;
}
memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
cnt2++;
}
}
if (buffer2) {
free(buffer);
buffer = buffer2;
buffer2 = NULL;
} else {
memset(buffer, 0, len);
}
cnt = cnt2;
}
if (Settings.parentalcontrol && !Settings.godmode && t==0) {
u32 cnt2 = 0;
for (u32 i = 0; i < cnt; i++)
{
header = &buffer[i];
if (get_block(header) < Settings.parentalcontrol) {
buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
if (!buffer2)
{
free(buffer);
return -1;
}
memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
cnt2++;
}
}
if (buffer2) {
free(buffer);
buffer = buffer2;
buffer2 = NULL;
} else {
memset(buffer, 0, len);
}
cnt = cnt2;
}
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
}
else {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
}
/* Free memory */
if (gameList)
free(gameList);
/* Set values */
gameList = buffer;
buffer = NULL;
gameCnt = cnt;
/* Reset variables */
gameSelected = gameStart = 0;
return 0;
}