usbloadergx/source/sys.cpp
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

159 lines
3.6 KiB
C++

#include <stdio.h>
#include <ogcsys.h>
#include <unistd.h>
#include "usbloader/wdvd.h"
#include "usbloader/usbstorage.h"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "mload/mload.h"
#include "video.h"
#include "audio.h"
#include "menu.h"
#include "fatmounter.h"
#include "sys.h"
#include "wpad.h"
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
u32 val = (*_wiilight_reg&~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg=val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void) {
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void) {
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void) {
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
static void _ExitApp() {
ExitGUIThreads();
StopGX();
ShutdownAudio();
SDCard_deInit();
USBDevice_deInit();
mload_set_ES_ioctlv_vector(NULL);
mload_close();
}
void Sys_Reboot(void) {
/* Restart console */
_ExitApp();
STM_RebootSystem();
}
int Sys_IosReload(int IOS) {
s32 ret = -1;
//shutdown SD and USB before IOS Reload in DiscWait
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
WDVD_Close();
USBStorage_Deinit();
if (IOS == 249 || IOS == 222 || IOS == 223) {
for (int i = 0; i < 10; i++) {
ret = IOS_ReloadIOS(IOS);
if (ret < 0) return ret;
if (IOS == 222 || IOS == 223) load_ehc_module();
ret = WBFS_Init(WBFS_DEVICE_USB);
if (!(ret < 0)) break;
sleep(1);
USBStorage_Deinit();
}
if (ret>=0) {
ret = Disc_Init();
if (ret>=0) {
ret = WBFS_Open();
}
} else Sys_BackToLoader();
}
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
return ret;
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE) {
_ExitApp();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) {
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2)
STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
} else {
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void) {
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdel(void) {
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void) {
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void) {
_ExitApp();
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void) {
if (*((u32*) 0x80001800)) {
_ExitApp();
exit(0);
}
// Channel Version
Sys_LoadMenu();
}