usbloadergx/source/usbloader/disc.h
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

58 lines
1.1 KiB
C

#ifndef _DISC_H_
#define _DISC_H_
#ifdef __cplusplus
extern "C" {
#endif
/* Disc header structure */
struct discHdr {
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u8 unused1[14];
/* Magic word */
u32 magic;
/* Padding */
u8 unused2[4];
/* Game title */
char title[64];
/* Encryption/Hashing */
u8 encryption;
u8 h3_verify;
/* Padding */
u8 unused3[30];
} ATTRIBUTE_PACKED;
/* Prototypes */
s32 Disc_Init(void);
s32 Disc_Open(void);
s32 Disc_Wait(void);
void __Disc_SetLowMem(void);
s32 Disc_SetUSB(u8 *);
s32 Disc_ReadHeader(void *);
s32 Disc_IsWii(void);
s32 Disc_BootPartition(u64, u8, u8, u8, u8, u8, u8, u32);
s32 Disc_WiiBoot(u8, u8, u8, u8, u8, u8, u32);
s32 __Disc_FindPartition(u64 *outbuf);
void PatchCountryStrings(void *Address, int Size);
s32 __Disc_FindPartition(u64 *outbuf);
#ifdef __cplusplus
}
#endif
#endif