usbloadergx/source/sys.cpp
Cyan 5adbf57bf5 * Fixed GameCube multiDisc installation.
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x
  cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND
  settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152
  (Thanks to Garfunkiel for the patch and to Themanuel
  for all the tests with game compatibility and partition detection)
  This hidden feature is unlocked only if all the user's setup
  is compatible with rev17-21:
  EmuNAND Channel path must be on the root of the first FAT32
  partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display
  on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user
  if the HDD is not correctly setup.
2013-01-06 13:41:22 +00:00

267 lines
5.4 KiB
C++

#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "banner/BannerAsync.h"
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "homebrewboot/BootHomebrew.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "settings/newtitles.h"
#include "language/gettext.h"
#include "network/networkops.h"
#include "utils/ResourceManager.h"
#include "usbloader/playlog.h"
#include "usbloader/wbfs.h"
#include "GameCube/GCGames.h"
#include "themes/CTheme.h"
#include "SoundOperations/SoundHandler.hpp"
#include "utils/ThreadedTask.hpp"
#include "audio.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
#include "gecko.h"
#include "wad/nandtitle.h"
extern "C"
{
extern s32 MagicPatches(s32);
}
//Wiilight stuff
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void AppCleanUp(void)
{
static bool app_clean = false;
if(app_clean)
return;
app_clean = true;
BannerAsync::ThreadExit();
if(Settings.CacheTitles)
GameTitles.WriteCachedTitles(Settings.titlestxt_path);
Settings.Save();
ExitGUIThreads();
StopGX();
wiilight(0);
delete btnSoundClick;
delete btnSoundOver;
delete btnSoundClick2;
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
gettextCleanUp();
Theme::CleanUp();
NewTitles::DestroyInstance();
ThreadedTask::DestroyInstance();
SoundHandler::DestroyInstance();
GCGames::DestroyInstance();
DeinitNetwork();
GameTitles.SetDefault();
ShutdownAudio();
ResourceManager::DestroyInstance();
WPAD_Shutdown();
ISFS_Deinitialize();
}
void ExitApp(void)
{
AppCleanUp();
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
MagicPatches(0);
}
void Sys_Reboot(void)
{
/* Restart console */
ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
ExitApp();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdle(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void)
{
ExitApp();
// Priiloader shutup
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_PRIILOADER_OVERRIDE))
{
*(u32 *)0x8132fffb = 0x50756e65;
*(u32 *)0x817feff0 = 0x50756e65; // priiloader 0.8 beta 4+
DCFlushRange((u32 *)0x8132fffb, 4);
DCFlushRange((u32 *)0x817feff0, 4);
}
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void)
{
ExitApp();
if (hbcStubAvailable())
exit(0);
// Channel Version
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
#define HBC_HAXX 0x0001000148415858LL
#define HBC_JODI 0x000100014A4F4449LL
#define HBC_1_0_7 0x00010001AF1BF516LL
#define HBC_LULZ 0x000100014c554c5aLL
void Sys_LoadHBC(void)
{
ExitApp();
WII_Initialize();
// Try launching all known HBC titles in reversed released order
WII_LaunchTitle(HBC_LULZ);
WII_LaunchTitle(HBC_1_0_7);
WII_LaunchTitle(HBC_JODI);
WII_LaunchTitle(HBC_HAXX);
//Back to system menu if all fails
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
bool RebootApp(void)
{
#ifdef FULLCHANNEL
ExitApp();
WII_Initialize();
return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
#else
char filepath[255];
snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
return !(BootHomebrew(filepath) < 0);
#endif
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
char filename[100]; // Filename, with current date/time.
char fullPath[300]; // Full pathname: ConfigPath + filename.
time(&rawtime);
timeinfo = localtime(&rawtime);
// Create the filename with the current date/time.
// Format: USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
int ret = strftime(filename, sizeof(filename), "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
if (ret == 0)
{
// Error formatting the time.
// Use the raw time in seconds as a fallback.
snprintf(filename, sizeof(filename), "USBLoader_GX_ScreenShot-%ld.png", rawtime);
}
// Create the full pathname.
snprintf(fullPath, sizeof(fullPath), "%s%s", Settings.ConfigPath, filename);
if(!CreateSubfolder(Settings.ConfigPath))
{
gprintf("Can't create screenshot folder\n");
return;
}
TakeScreenshot(fullPath);
}