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6d240872bb
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
149 lines
3.4 KiB
C++
149 lines
3.4 KiB
C++
/*
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef OPENING_BNR_HPP_
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#define OPENING_BNR_HPP_
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#include <gctypes.h>
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#include "usbloader/disc.h"
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#include "CustomBanner.h"
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typedef struct _GC_OpeningBnr
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{
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u32 magic; // BNR1 or BNR2
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u8 pad[0x1C];
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u8 tpl_data[0x1800]; // 96x32 pixel format GX_TF_RGB5A3
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struct
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{
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u8 disc_title[0x20]; // Gamename
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u8 developer_short[0x20]; // Company/Developer
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u8 full_title[0x40]; // Full Game Title
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u8 developer[0x40]; // Company/Developer Full name, or description
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u8 long_description[0x80]; // Game Description
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} description[6]; // 6 only on BNR2 => English, German, French, Spanish, Italian, Dutch ??
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} GC_OpeningBnr;
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typedef struct _IMETHeader
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{
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u8 zeroes[64];
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u32 fcc;
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u8 unk[8];
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u32 iconSize;
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u32 bannerSize;
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u32 soundSize;
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u32 flag1;
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u16 names[10][42]; // 10 languages (thanks dkosmari for the info)
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u16 zeroes_2[7 * 42]; // padding for 7 more languages (thanks dkosmari for the info)
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u8 crypto[16];
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} __attribute__((packed)) IMETHeader;
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typedef struct _IMD5Header
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{
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u32 fcc;
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u32 filesize;
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u8 zeroes[8];
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u8 crypto[16];
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} __attribute__((packed)) IMD5Header;
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typedef struct _U8Header
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{
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u32 fcc;
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u32 rootNodeOffset;
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u32 headerSize;
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u32 dataOffset;
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u8 zeroes[16];
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} __attribute__((packed)) U8Header;
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typedef struct _U8Entry
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{
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struct
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{
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u32 fileType : 8;
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u32 nameOffset : 24;
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};
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u32 fileOffset;
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union
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{
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u32 fileLength;
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u32 numEntries;
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};
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} __attribute__((packed)) U8Entry;
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static inline const char *u8Filename(const U8Entry *fst, int i)
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{
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return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
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}
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class OpeningBNR
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{
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public:
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OpeningBNR();
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~OpeningBNR();
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bool Load(const discHdr *header);
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bool LoadWiiBanner(const discHdr *header);
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bool LoadChannelBanner(const discHdr *header);
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CustomBanner *CreateGCBanner(const discHdr *header);
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CustomBanner *CreateGCIcon(const discHdr *header);
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const u8 *Get() const { return (const u8 *)imetHdr; }
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u32 GetSize() const { return filesize; }
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bool LoadCachedBNR(const char *id);
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void WriteCachedBNR(const char *id, const u8 *buffer, u32 size);
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const u16 *GetIMETTitle(int lang);
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const u16 *GetIMETTitle(const discHdr *header, int lang)
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{
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Load(header);
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return GetIMETTitle(lang);
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}
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private:
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u8 *LoadGCBNR(const discHdr *header, u32 *len = 0);
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IMETHeader *imetHdr;
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u32 filesize;
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char gameID[7];
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};
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class BNRInstance : public OpeningBNR
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{
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public:
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static BNRInstance *Instance()
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{
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if (!instance)
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instance = new BNRInstance;
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return instance;
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}
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static void DestroyInstance()
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{
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delete instance;
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instance = NULL;
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}
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private:
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BNRInstance() {}
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~BNRInstance() {}
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static BNRInstance *instance;
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};
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#endif
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