mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
c51b2304c2
* added direct list of emu nand channels without activating emu nand (for speed up) * removed autoclose of search bar and changed the search engine to have both methods * added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window * added autocomplete if only one search character is available and more than one match * added seperate path and setting for emu nand channels/saves * added caching of emu nand channel titles * fixed a few alignment issues when activating emu nand (thanks daveboal) * some minor clean ups TODO/Next Rev: * add channels banner sounds * remove unneeded game settings options on channels
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _THEME_MENU_H_
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#define _THEME_MENU_H_
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#include <vector>
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#include <string>
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#include "settings/menus/FlyingButtonsMenu.hpp"
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#include "FileOperations/DirList.h"
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#include "themes/Theme_List.h"
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class ThemeMenu : public FlyingButtonsMenu
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{
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public:
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ThemeMenu();
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virtual ~ThemeMenu();
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static int Execute();
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int MainLoop();
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protected:
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void CreateSettingsMenu(int index) { MainButtonClicked(index); };
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void MainButtonClicked(int button);
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void AddMainButtons();
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void SetupMainButtons();
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void SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver);
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GuiImageData * GetImageData(int theme);
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bool GetNodeText(const u8 *buffer, const char *node, std::string &outtext);
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struct ThemeInfoStruct
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{
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std::string Filepath;
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std::string Title;
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std::string Team;
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std::string Version;
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std::string ImageFolder;
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};
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std::vector<ThemeInfoStruct> ThemeList;
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GuiText * defaultBtnTxt;
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GuiImage * defaultBtnImg;
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GuiButton * defaultBtn;
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GuiImageData * ThemePreviews[4];
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};
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#endif
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