vbagx/source/vba/gb/gbCheats.cpp

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#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include "../System.h"
#include "../NLS.h"
#include "../Util.h"
#include "gbCheats.h"
#include "gbGlobals.h"
#include "gb.h"
gbCheat gbCheatList[100];
int gbCheatNumber = 0;
int gbNextCheat = 0;
bool gbCheatMap[0x10000];
extern bool cheatsEnabled;
#define GBCHEAT_IS_HEX(a) ( ((a)>='A' && (a) <='F') || ((a) >='0' && (a) <= '9'))
#define GBCHEAT_HEX_VALUE(a) ( (a) >= 'A' ? (a) - 'A' + 10 : (a) - '0')
void gbCheatUpdateMap()
{
memset(gbCheatMap, 0, 0x10000);
for(int i = 0; i < gbCheatNumber; i++) {
if(gbCheatList[i].enabled)
gbCheatMap[gbCheatList[i].address] = true;
}
}
void gbCheatsSaveGame(gzFile gzFile)
{
utilWriteInt(gzFile, gbCheatNumber);
if(gbCheatNumber>0)
utilGzWrite(gzFile, &gbCheatList[0], sizeof(gbCheat)*gbCheatNumber);
}
void gbCheatsReadGame(gzFile gzFile, int version)
{
if(version <= 8) {
int gbGgOn = utilReadInt(gzFile);
if(gbGgOn) {
int n = utilReadInt(gzFile);
gbXxCheat tmpCheat;
for(int i = 0; i < n; i++) {
utilGzRead(gzFile,&tmpCheat, sizeof(gbXxCheat));
gbAddGgCheat(tmpCheat.cheatCode, tmpCheat.cheatDesc);
}
}
int gbGsOn = utilReadInt(gzFile);
if(gbGsOn) {
int n = utilReadInt(gzFile);
gbXxCheat tmpCheat;
for(int i = 0; i < n; i++) {
utilGzRead(gzFile,&tmpCheat, sizeof(gbXxCheat));
gbAddGsCheat(tmpCheat.cheatCode, tmpCheat.cheatDesc);
}
}
} else {
gbCheatNumber = utilReadInt(gzFile);
if(gbCheatNumber>0) {
utilGzRead(gzFile, &gbCheatList[0], sizeof(gbCheat)*gbCheatNumber);
}
}
gbCheatUpdateMap();
}
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void gbCheatsReadGameSkip(gzFile gzFile, int version)
{
if( version <= 8 ) {
int gbGgOn = utilReadInt( gzFile );
if( gbGgOn ) {
int n = utilReadInt( gzFile );
if( n > 0 ) {
utilGzSeek( gzFile, n * sizeof(gbXxCheat), SEEK_CUR );
}
}
int gbGsOn = utilReadInt( gzFile );
if( gbGsOn ) {
int n = utilReadInt(gzFile);
if( n > 0 ) {
utilGzSeek( gzFile, n * sizeof(gbXxCheat), SEEK_CUR );
}
}
} else {
int n = utilReadInt( gzFile );
if( n > 0 ) {
utilGzSeek( gzFile, n * sizeof(gbCheat), SEEK_CUR );
}
}
}
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void gbCheatsSaveCheatList(const char *file)
{
if(gbCheatNumber == 0)
return;
FILE *f = fopen(file, "wb");
if(f == NULL)
return;
int version = 1;
fwrite(&version, 1, sizeof(version), f);
int type = 1;
fwrite(&type, 1, sizeof(type), f);
fwrite(&gbCheatNumber, 1, sizeof(gbCheatNumber), f);
fwrite(gbCheatList, 1, sizeof(gbCheatList), f);
fclose(f);
}
bool gbCheatsLoadCheatList(const char *file)
{
gbCheatNumber = 0;
gbCheatUpdateMap();
int count = 0;
FILE *f = fopen(file, "rb");
if(f == NULL)
return false;
int version = 0;
if(fread(&version, 1, sizeof(version), f) != sizeof(version)) {
fclose(f);
return false;
}
if(version != 1) {
systemMessage(MSG_UNSUPPORTED_CHEAT_LIST_VERSION,
N_("Unsupported cheat list version %d"), version);
fclose(f);
return false;
}
int type = 0;
if(fread(&type, 1, sizeof(type), f) != sizeof(type)) {
fclose(f);
return false;
}
if(type != 1) {
systemMessage(MSG_UNSUPPORTED_CHEAT_LIST_TYPE,
N_("Unsupported cheat list type %d"), type);
fclose(f);
return false;
}
if(fread(&count, 1, sizeof(count), f) != sizeof(count)) {
fclose(f);
return false;
}
if(fread(gbCheatList, 1, sizeof(gbCheatList), f) != sizeof(gbCheatList)) {
fclose(f);
return false;
}
gbCheatNumber = count;
gbCheatUpdateMap();
return true;
}
bool gbVerifyGsCode(const char *code)
{
size_t len = strlen(code);
if(len == 0)
return true;
if(len != 8)
return false;
for(int i = 0; i < 8; i++)
if(!GBCHEAT_IS_HEX(code[i]))
return false;
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/* int address = GBCHEAT_HEX_VALUE(code[6]) << 12 |
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GBCHEAT_HEX_VALUE(code[7]) << 8 |
GBCHEAT_HEX_VALUE(code[4]) << 4 |
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GBCHEAT_HEX_VALUE(code[5]);*/
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return true;
}
bool gbAddGsCheat(const char *code, const char *desc)
{
if(gbCheatNumber > 99) {
systemMessage(MSG_MAXIMUM_NUMBER_OF_CHEATS,
N_("Maximum number of cheats reached."));
return false;
}
if(!gbVerifyGsCode(code)) {
systemMessage(MSG_INVALID_GAMESHARK_CODE,
N_("Invalid GameShark code: %s"), code);
return false;
}
int i = gbCheatNumber;
strcpy(gbCheatList[i].cheatCode, code);
strcpy(gbCheatList[i].cheatDesc, desc);
gbCheatList[i].code = GBCHEAT_HEX_VALUE(code[0]) << 4 |
GBCHEAT_HEX_VALUE(code[1]);
gbCheatList[i].value = GBCHEAT_HEX_VALUE(code[2]) << 4 |
GBCHEAT_HEX_VALUE(code[3]);
gbCheatList[i].address = GBCHEAT_HEX_VALUE(code[6]) << 12 |
GBCHEAT_HEX_VALUE(code[7]) << 8 |
GBCHEAT_HEX_VALUE(code[4]) << 4 |
GBCHEAT_HEX_VALUE(code[5]);
gbCheatList[i].compare = 0;
gbCheatList[i].enabled = true;
int gsCode = gbCheatList[i].code;
if ((gsCode !=1) && ((gsCode & 0xF0) !=0x80) && ((gsCode & 0xF0) !=0x90) &&
((gsCode & 0xF0) !=0xA0) && ((gsCode) !=0xF0) && ((gsCode) !=0xF1))
systemMessage(MSG_WRONG_GAMESHARK_CODE,
N_("Wrong GameShark code type : %s"), code);
else if (((gsCode & 0xF0) ==0xA0) || ((gsCode) ==0xF0) || ((gsCode) ==0xF1))
systemMessage(MSG_UNSUPPORTED_GAMESHARK_CODE,
N_("Unsupported GameShark code type : %s"), code);
gbCheatNumber++;
return true;
}
bool gbVerifyGgCode(const char *code)
{
size_t len = strlen(code);
if(len != 11 &&
len != 7 &&
len != 6 &&
len != 0)
return false;
if(len == 0)
return true;
if(!GBCHEAT_IS_HEX(code[0]))
return false;
if(!GBCHEAT_IS_HEX(code[1]))
return false;
if(!GBCHEAT_IS_HEX(code[2]))
return false;
if(code[3] != '-')
return false;
if(!GBCHEAT_IS_HEX(code[4]))
return false;
if(!GBCHEAT_IS_HEX(code[5]))
return false;
if(!GBCHEAT_IS_HEX(code[6]))
return false;
if(code[7] != 0) {
if(code[7] != '-')
return false;
if(code[8] != 0) {
if(!GBCHEAT_IS_HEX(code[8]))
return false;
if(!GBCHEAT_IS_HEX(code[9]))
return false;
if(!GBCHEAT_IS_HEX(code[10]))
return false;
}
}
// int replace = (GBCHEAT_HEX_VALUE(code[0]) << 4) +
// GBCHEAT_HEX_VALUE(code[1]);
int address = (GBCHEAT_HEX_VALUE(code[2]) << 8) +
(GBCHEAT_HEX_VALUE(code[4]) << 4) +
(GBCHEAT_HEX_VALUE(code[5])) +
((GBCHEAT_HEX_VALUE(code[6]) ^ 0x0f) << 12);
if(address >= 0x8000 && address <= 0x9fff)
return false;
if(address >= 0xc000)
return false;
if(code[7] == 0 || code[8] == '0')
return true;
int compare = (GBCHEAT_HEX_VALUE(code[8]) << 4) +
(GBCHEAT_HEX_VALUE(code[10]));
compare = compare ^ 0xff;
compare = (compare >> 2) | ( (compare << 6) & 0xc0);
compare ^= 0x45;
int cloak = (GBCHEAT_HEX_VALUE(code[8])) ^ (GBCHEAT_HEX_VALUE(code[9]));
if(cloak >=1 && cloak <= 7)
return false;
return true;
}
bool gbAddGgCheat(const char *code, const char *desc)
{
if(gbCheatNumber > 99) {
systemMessage(MSG_MAXIMUM_NUMBER_OF_CHEATS,
N_("Maximum number of cheats reached."));
return false;
}
if(!gbVerifyGgCode(code)) {
systemMessage(MSG_INVALID_GAMEGENIE_CODE,
N_("Invalid GameGenie code: %s"), code);
return false;
}
int i = gbCheatNumber;
size_t len = strlen(code);
strcpy(gbCheatList[i].cheatCode, code);
strcpy(gbCheatList[i].cheatDesc, desc);
gbCheatList[i].code = 0x101;
gbCheatList[i].value = (GBCHEAT_HEX_VALUE(code[0]) << 4) +
GBCHEAT_HEX_VALUE(code[1]);
gbCheatList[i].address = (GBCHEAT_HEX_VALUE(code[2]) << 8) +
(GBCHEAT_HEX_VALUE(code[4]) << 4) +
(GBCHEAT_HEX_VALUE(code[5])) +
((GBCHEAT_HEX_VALUE(code[6]) ^ 0x0f) << 12);
gbCheatList[i].compare = 0;
if(len != 7 && len != 8) {
int compare = (GBCHEAT_HEX_VALUE(code[8]) << 4) +
(GBCHEAT_HEX_VALUE(code[10]));
compare = compare ^ 0xff;
compare = (compare >> 2) | ( (compare << 6) & 0xc0);
compare ^= 0x45;
gbCheatList[i].compare = compare;
//gbCheatList[i].code = 0;
gbCheatList[i].code = 0x100; // fix for compare value
}
gbCheatList[i].enabled = true;
gbCheatMap[gbCheatList[i].address] = true;
gbCheatNumber++;
return true;
}
void gbCheatRemove(int i)
{
if(i < 0 || i >= gbCheatNumber) {
systemMessage(MSG_INVALID_CHEAT_TO_REMOVE,
N_("Invalid cheat to remove %d"), i);
return;
}
if((i+1) < gbCheatNumber) {
memcpy(&gbCheatList[i], &gbCheatList[i+1], sizeof(gbCheat)*
(gbCheatNumber-i-1));
}
gbCheatNumber--;
gbCheatUpdateMap();
}
void gbCheatRemoveAll()
{
gbCheatNumber = 0;
gbCheatUpdateMap();
}
void gbCheatEnable(int i)
{
if(i >=0 && i < gbCheatNumber) {
if(!gbCheatList[i].enabled) {
gbCheatList[i].enabled = true;
gbCheatUpdateMap();
}
}
}
void gbCheatDisable(int i)
{
if(i >=0 && i < gbCheatNumber) {
if(gbCheatList[i].enabled) {
gbCheatList[i].enabled = false;
gbCheatUpdateMap();
}
}
}
bool gbCheatReadGSCodeFile(const char *fileName)
{
FILE *file = fopen(fileName, "rb");
if(!file) {
systemMessage(MSG_CANNOT_OPEN_FILE, N_("Cannot open file %s"), fileName);
return false;
}
fseek(file, 0x18, SEEK_SET);
int count = 0;
fread(&count, 1, 2, file);
int dummy = 0;
gbCheatRemoveAll();
char desc[13];
char code[9];
int i;
for(i = 0; i < count; i++) {
fread(&dummy, 1, 2, file);
fread(desc, 1, 12, file);
desc[12] = 0;
fread(code, 1, 8, file);
code[8] = 0;
gbAddGsCheat(code, desc);
}
for(i = 0; i < gbCheatNumber; i++)
gbCheatDisable(i);
fclose(file);
return true;
}
// Used to emulated GG codes
u8 gbCheatRead(u16 address)
{
if(!cheatsEnabled)
return gbMemoryMap[address>>12][address & 0xFFF];
for(int i = 0; i < gbCheatNumber; i++) {
if(gbCheatList[i].enabled && gbCheatList[i].address == address) {
switch(gbCheatList[i].code) {
case 0x100: // GameGenie support
if(gbMemoryMap[address>>12][address&0xFFF] == gbCheatList[i].compare)
return gbCheatList[i].value;
break;
case 0x101: // GameGenie 6 digits code support
return gbCheatList[i].value;
break;
}
}
}
return gbMemoryMap[address>>12][address&0xFFF];
}
// Used to emulate GS codes.
void gbCheatWrite(bool reboot)
{
if(cheatsEnabled)
{
u16 address = 0;
if (gbNextCheat >= gbCheatNumber)
gbNextCheat = 0;
for(int i = gbNextCheat; i < gbCheatNumber; i++) {
if(gbCheatList[i].enabled) {
address = gbCheatList[i].address;
if ((!reboot) && (address >= 0x8000) && !((address>=0xA000) && (address<0xC000)))
{ // These codes are executed one per one, at each Vblank
switch(gbCheatList[i].code) {
case 0x01:
gbWriteMemory(address, gbCheatList[i].value);
gbNextCheat = i+1;
return;
case 0x90:
case 0x91:
case 0x92:
case 0x93:
case 0x94:
case 0x95:
case 0x96:
case 0x97:
case 0x98:
case 0x99:
case 0x9A:
case 0x9B:
case 0x9C:
case 0x9D:
case 0x9E:
case 0x9F:
int oldbank = gbMemory[0xff70];
gbWriteMemory(0xff70, gbCheatList[i].code & 0xf);
gbWriteMemory(address, gbCheatList[i].value);
gbWriteMemory(0xff70, oldbank);
gbNextCheat = i+1;
return;
}
}
else // These codes are only executed when the game is booted
{
switch(gbCheatList[i].code & 0xF0) {
case 0x80:
gbWriteMemory(0x0000, 0x0A);
gbWriteMemory(0x4000, gbCheatList[i].value & 0xF);
gbWriteMemory(address, gbCheatList[i].value);
gbNextCheat = i+1;
return;
}
}
}
}
}
}